namespace = manifest_destiny

# # Completed Mexico JE
# manifest_destiny.1 = {
	# type = country_event
	# placement = ROOT

	# event_image = {
		# video = "gfx/event_pictures/europenorthamerica_capitalists_meeting.bk2"
	# }

	# on_created_soundeffect = "event:/SFX/UI/Alerts/event_appear"
	# on_opened_soundeffect = "event:/SFX/Events/europenorthamerica/capitalists_meeting"

	# icon = "gfx/interface/icons/event_icons/event_military.dds"
	
	# title = manifest_destiny.1.t
	# desc = manifest_destiny.1.d
	# flavor = manifest_destiny.1.f
	
	# duration = 3
	
	# trigger = {
	# }
	
	# option = {
		# name = manifest_destiny.1.a
		# default_option = yes
		# s:STATE_CALIFORNIA = { 
			# add_homeland = yankee
		# }
		# s:STATE_NEVADA = { 
			# add_homeland = yankee
		# }
		# s:STATE_UTAH = { 
			# add_homeland = yankee
		# }
		# s:STATE_ARIZONA = { 
			# add_homeland = dixie
		# }
		# s:STATE_NEW_MEXICO = { 
			# add_homeland = dixie
		# }
	# }
# }

# # Completed Natives JE
# manifest_destiny.2 = {
	# type = country_event
	# placement = ROOT

	# event_image = {
		# video = "gfx/event_pictures/europenorthamerica_native_american.bk2"
	# }

	# on_created_soundeffect = "event:/SFX/UI/Alerts/event_appear"
	# on_opened_soundeffect = "event:/SFX/Events/europenorthamerica/native_american"

	# icon = "gfx/interface/icons/event_icons/event_map.dds"
	
	# title = manifest_destiny.2.t
	# desc = manifest_destiny.2.d
	# flavor = manifest_destiny.2.f
	
	# duration = 3
	
	# trigger = {
	# }
	
	# option = {
		# name = manifest_destiny.1.a
		# default_option = yes
		# if = {
			# limit = {
				# exists = c:SEQ
				# c:SEQ = { is_subject_of = ROOT }
			# }
			# annex = c:SEQ
		# }
		# s:STATE_OKLAHOMA = { 
			# add_homeland = dixie
		# }
		# s:STATE_MONTANA = { 
			# add_homeland = yankee
		# }
		# s:STATE_WYOMING = { 
			# add_homeland = yankee
		# }
		# s:STATE_COLORADO = { 
			# add_homeland = yankee
		# }
		# s:STATE_NORTH_DAKOTA = { 
			# add_homeland = yankee
		# }
		# s:STATE_SOUTH_DAKOTA = { 
			# add_homeland = yankee
		# }
		# s:STATE_NEBRASKA = { 
			# add_homeland = yankee 
		# }
		# s:STATE_KANSAS = { 
			# add_homeland = yankee 
		# }
	# }
# }

# Bison Hunting
manifest_destiny.3 = {
	type = country_event
	placement = scope:bison_state
	
	title = manifest_destiny.3.t
	desc = manifest_destiny.3.d
	flavor = manifest_destiny.3.f
	
	event_image = {
		video = "gfx/event_pictures/europenorthamerica_native_american.bk2"
	}

	on_created_soundeffect = "event:/SFX/UI/Alerts/event_appear"
	on_opened_soundeffect = "event:/SFX/Events/europenorthamerica/native_american"

	icon = "gfx/interface/icons/event_icons/event_skull.dds"
	
	duration = 3
	
	trigger = {
		NOT = { has_variable = bison_hunting_var }
		institution_investment_level = {
			institution = institution_colonial_affairs
			value >= 2
		}
		any_scope_state = {
			OR = {
				region = sr:region_pacific_coast
				region = sr:region_great_plains
				region = sr:region_the_midwest
				region = sr:region_dixie
			}
			state_region = {
				any_scope_state = {
					owner = {
						is_country_type = decentralized
					}
				}
			}
			NOR = {
				has_modifier = commercial_bison_hunting
				has_modifier = military_bison_hunting
			}
		}
	}

	immediate = {
		set_variable = {
			name = bison_hunting_var
			months = short_modifier_time
		}
		random_scope_state = {
			limit = {
				OR = {
					region = sr:region_pacific_coast
					region = sr:region_great_plains
					region = sr:region_the_midwest
					region = sr:region_dixie
				}
				state_region = {
					any_scope_state = {
						owner = {
							is_country_type = decentralized
						}
					}
				}
				NOR = {
					has_modifier = commercial_bison_hunting
					has_modifier = military_bison_hunting
				}
			}
			save_scope_as = bison_state
			state_region = {
				random_scope_state = {
					limit = {
						owner = {
							is_country_type = decentralized
						}
					}
					save_scope_as = native_american_state
					owner = {
						save_scope_as = native_american_country
					}
				}
			}
		}
	}

	option = { # Promote private hunting
		name = manifest_destiny.3.a
		default_option = yes
		trigger = {
			scope:bison_state = {
				any_scope_building = {
					is_building_type = building_livestock_ranch
				}
			}
		}
		scope:bison_state = {
			add_modifier = { # ranch throughput and colony speed
				name = commercial_bison_hunting
				months = normal_modifier_time
			}
		}
		scope:native_american_state = {
			add_modifier = {
				name = bison_hunting_subsistence
				months = normal_modifier_time
			}
		}
		scope:native_american_country = {
			change_tension = {
				country = ROOT
				value = 15
			}
		}
	}

	option = { # have the army slaughter bison
		name = manifest_destiny.3.b
		scope:bison_state = {
			add_modifier = { # more colonization speed but no throughput
				name = military_bison_hunting
				months = normal_modifier_time
			}
		}
		scope:native_american_state = {
			add_modifier = {
				name = bison_hunting_subsistence
				months = normal_modifier_time
				multiplier = 2
			}
		}
		scope:native_american_country = {
			change_tension = {
				country = ROOT
				value = 30
			}
		}
	}

	option = {
		name = manifest_destiny.3.c
		if = {
			limit = {
				scope:bison_state = {
					any_scope_pop = {
						is_pop_type = farmers
					}
				}
			}
			scope:bison_state = {
				add_radicals = {
					pop_type = farmers
					value = large_radicals
				}
			}
		}
		scope:native_american_country = {
			change_tension = {
				country = ROOT
				value = -30
			}
		}
	}
}