### Personality

immortal = {
	type = personality
	texture = "gfx/interface/icons/character_trait_icons/persistent.dds"

	character_modifier = {
		character_health_add = 100.0
	}

	possible = {
		always = no
	}
	
	weight = 1
	
	replace = {																
	}
	
	value = 0
}
