BUILDINGS={
	s:STATE_NEJD={
		region_state:NEJ={
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:JAB={
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_HAIL={
		region_state:JAB={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=3
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:NEJ={
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}		
		}
	}
	s:STATE_OMAN={
		region_state:OMA={
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_military_shipbuilding_wooden" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_ABU_DHABI={
		region_state:ABU={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=1
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}			
		}
		region_state:OMA={
		}
	}
	s:STATE_YEMEN={
		region_state:SPA={
			create_building={
				building="building_coffee_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_coffee_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
		region_state:YEM={
			create_building={
				building="building_coffee_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_coffee_plantation" "pm_road_carts" "pm_privately_owned" }
			}		
			create_building={
				building="building_wheat_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_coffee_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_coffee_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_HEDJAZ={
		region_state:HDJ={
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
                building="building_medina"
                level=1
            }
			create_building={
                building="building_mecca"
                level=1
            }

		}
	}
	s:STATE_CYPRUS={
		region_state:VEN={
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_vineyards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
	}
	s:STATE_TRANSJORDAN={
		region_state:TUR={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building= "building_petra"
			}
		}
	}
	s:STATE_PALESTINE={
		region_state:TUR={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
                building="building_jerusalem"
                level=1
            }

		}
	}
	s:STATE_LEBANON={
		region_state:TUR={
			create_building={
				building="building_millet_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_SYRIA={
		region_state:TUR={
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_disabled_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}			
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_no_luxury_clothes" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_millet_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_ALEPPO={
		region_state:TUR={
			create_building={
				building="building_glassworks"
				level=2
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_disabled_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_citrus_orchards" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		# region_state:SYR={
			# create_building={
				# building="building_glassworks"
				# level=2
				# reserves=1
				# activate_production_methods={ "pm_forest_glass" "pm_disabled_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			# }
			# create_building={
				# building="building_fishing_wharf"
				# level=1
				# reserves=1
				# activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			# }
			# create_building={
				# building="building_tobacco_plantation"
				# level=1
				# reserves=1
				# activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_wheat_farm"
				# level=1
				# reserves=1
				# activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_citrus_orchards" }
			# }
			# create_building={
				# building="building_port"
				# level=1
				# reserves=1
				# activate_production_methods={ "pm_anchorage" }
			# }
			# create_building={
				# building="building_barracks"
				# level=15
				# reserves=1
				# activate_production_methods={ "pm_irregular_infantry" "pm_mobile_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			# }
		# }
	}
	s:STATE_DEIR_EZ_ZOR={
		region_state:TUR={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
		}
	}
	s:STATE_BAGHDAD={
		region_state:IRQ={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_no_luxury_clothes" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_rice_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
                building="building_shia"
                level=1
            }
		}
	}
	s:STATE_MOSUL={
		region_state:KU1={
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:SHZ={
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
		}
	}
	s:STATE_BASRA={
		region_state:IRQ={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
		region_state:JAB={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
	}
	s:STATE_LURISTAN={
		region_state:SHZ={
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_cotton_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_KHUZESTAN={
		region_state:IRQ={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_opium_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_FARS={
		region_state:SHZ={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_wheat_farm"
				level=4
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_vineyards" }
			}
			create_building={
				building="building_opium_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			# Re-add monument here
		}
	}
	s:STATE_LARISTAN={
		region_state:SHZ={
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}				
			create_building={
				building= "building_argebam"
			}
		}
	}
	s:STATE_SISTAN={
		region_state:SHZ={
			create_building={
				building="building_dye_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}				
		}
	}
	s:STATE_KHORASAN={
		region_state:TEH={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
		}
		region_state:TRC={
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_merchant_guilds_building_glassworks" "pm_manual_glassblowing" "pm_ceramics" }
			}
			create_building={
				building="building_opium_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_IRAKAJEMI={
		region_state:TEH={
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_craftsman_sewing" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_wheat_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=8
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_ISFAHAN={
		region_state:TEH={
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:SHZ={
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
		}
	}
	s:STATE_MAZANDARAN={
		region_state:TEH={
			create_building={
				building="building_furniture_manufacturies"
				level=2
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_no_luxuries" "pm_automation_disabled" "pm_merchant_guilds_building_furniture_manufacturies" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_fig_orchards" }
			}
			create_building={
				building="building_opium_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:TRC={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_fig_orchards" }
			}
			create_building={
				building="building_opium_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
		}
	}
	s:STATE_HUDAVENDIGAR={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_textile_mills"
				level=3
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_no_luxury_clothes" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_paper_mills"
				level=4
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_tea_plantation"
				level=4
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_wheat_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_citrus_orchards" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_AYDIN={
		region_state:TUR={
			create_building={
				building="building_textile_mills"
				level=4
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_craftsman_sewing" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=3
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_merchant_guilds_building_furniture_manufacturies" "pm_automation_disabled" "pm_no_luxuries" }
			}
			create_building={
				building="building_fishing_wharf"
				level=4
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_wheat_farm"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_silk_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_cotton_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_KONYA={
		region_state:TUR={
			create_building={
				building="building_cotton_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_KASTAMONU={
		region_state:TUR={
			create_building={
				building="building_tea_plantation"
				level=5
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
		}
	}
	s:STATE_ADANA={
		region_state:TUR={
			create_building={
				building="building_cotton_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_ANKARA={
		region_state:TUR={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	# s:STATE_AYDIN={
		# region_state:JNR={
			# create_building={
				# building="building_textile_mills"
				# level=3
				# reserves=1
				# activate_production_methods={ "pm_handsewn_clothes" "pm_no_luxury_clothes" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			# }
			# create_building={
				# building="building_furniture_manufacturies"
				# level=2
				# reserves=1
				# activate_production_methods={ "pm_handcrafted_furniture" "pm_merchant_guilds_building_furniture_manufacturies" "pm_automation_disabled" "pm_no_luxuries" }
			# }
			# create_building={
				# building="building_fishing_wharf"
				# level=4
				# reserves=1
				# activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			# }
			# create_building={
				# building="building_wheat_farm"
				# level=3
				# reserves=1
				# activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			# }
			# create_building={
				# building="building_silk_plantation"
				# level=2
				# reserves=1
				# activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_tea_plantation"
				# level=1
				# reserves=1
				# activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_tobacco_plantation"
				# level=1
				# reserves=1
				# activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_cotton_plantation"
				# level=2
				# reserves=1
				# activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_naval_base"
				# level=5
				# reserves=1
				# activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			# }
			# create_building={
				# building="building_port"
				# level=2
				# reserves=1
				# activate_production_methods={ "pm_basic_port" }
			# }
		# }
	# }
	# s:STATE_KONYA={
		# region_state:JNR={
			# create_building={
				# building="building_cotton_plantation"
				# level=2
				# reserves=1
				# activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_tobacco_plantation"
				# level=3
				# reserves=1
				# activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_tea_plantation"
				# level=2
				# reserves=1
				# activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_livestock_ranch"
				# level=1
				# reserves=1
				# activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_barracks"
				# level=5
				# reserves=1
				# activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			# }
		# }
	# }
	# s:STATE_KASTAMONU={
		# region_state:JNR={
			# create_building={
				# building="building_tea_plantation"
				# level=5
				# reserves=1
				# activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_fishing_wharf"
				# level=3
				# reserves=1
				# activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			# }
			# create_building={
				# building="building_barracks"
				# level=5
				# reserves=1
				# activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			# }
		# }
	# }
	# s:STATE_ADANA={
		# region_state:JNR={
			# create_building={
				# building="building_cotton_plantation"
				# level=1
				# reserves=1
				# activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_fishing_wharf"
				# level=2
				# reserves=1
				# activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			# }
			# create_building={
				# building="building_livestock_ranch"
				# level=2
				# reserves=1
				# activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_tea_plantation"
				# level=1
				# reserves=1
				# activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_barracks"
				# level=5
				# reserves=1
				# activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			# }
			# create_building={
				# building="building_port"
				# level=1
				# reserves=1
				# activate_production_methods={ "pm_basic_port" }
			# }
		# }
	# }
	# s:STATE_ANKARA={
		# region_state:JNR={
			# create_building={
				# building="building_government_administration"
				# level=3
				# reserves=1
				# activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			# }
			# create_building={
				# building="building_livestock_ranch"
				# level=2
				# reserves=1
				# activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_tobacco_plantation"
				# level=2
				# reserves=1
				# activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_tea_plantation"
				# level=2
				# reserves=1
				# activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_barracks"
				# level=10
				# reserves=1
				# activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			# }
		# }
	# }
	s:STATE_TRABZON={
		region_state:TUR={
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_DIYARBAKIR={
		region_state:TUR={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:KU2={
		create_building={
			building="building_livestock_ranch"
			level=1
			reserves=1
			activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=4
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}

		#Starting Kurdistan + Syria is too much for Ottomans
		# region_state:TUR={ 
			# create_building={
				# building="building_tea_plantation"
				# level=1
				# reserves=1
				# activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_tobacco_plantation"
				# level=1
				# reserves=1
				# activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_barracks"
				# level=5
				# reserves=1
				# activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			# }
		# }
		# region_state:KUR={
			# create_building={
				# building="building_livestock_ranch"
				# level=1
				# reserves=1
				# activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_tea_plantation"
				# level=1
				# reserves=1
				# activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_tobacco_plantation"
				# level=1
				# reserves=1
				# activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_barracks"
				# level=5
				# reserves=1
				# activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			# }
		# }
	}
	s:STATE_ERZURUM={
		region_state:TUR={
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:KU3={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_saw_mills" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			}
			create_building={
				building="building_barracks"
				level=8
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:KU4={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=6
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		#Starting Kurdistan + Syria is too much for Ottomans
		# region_state:TUR={
			# create_building={
				# building="building_logging_camp"
				# level=1
				# reserves=1
				# activate_production_methods={ "pm_saw_mills" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_privately_owned_building_logging_camp" }
			# }
			# create_building={
				# building="building_tea_plantation"
				# level=1
				# reserves=1
				# activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			# }
		# }
		# region_state:KUR={
			# create_building={
				# building="building_logging_camp"
				# level=1
				# reserves=1
				# activate_production_methods={ "pm_simple_forestry" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			# }
			# create_building={
				# building="building_livestock_ranch"
				# level=1
				# reserves=1
				# activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			# }
			# create_building={
				# building="building_barracks"
				# level=5
				# reserves=1
				# activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			# }
		# }
	}
	s:STATE_TABRIZ={
		region_state:AZB={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_merchant_guilds_building_textile_mills" "pm_traditional_looms" "pm_craftsman_sewing" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_cotton_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_silk_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_KARS={
		region_state:AZB={
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=7
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		#region_state:SAM={
		#	create_building={
		#		building="building_livestock_ranch"
		#		level=1
		#		reserves=1
		#		activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
		#	}
		#	create_building={
		#		building="building_barracks"
		#		level=2
		#		reserves=1
		#		activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
		#	}
		#}
	}
}