# SPRITE TYPES
# 1 = Airplane
# 2 = Bomb
# 3 = Ancher
# 4 = Boat
# 5 = Helmet
# 6 = Jerry Can
# 7 = Sword
# 8 = Tank
# 9 = Shield
# 10 = Factory
# 11 = Empty
# 12 = Star
# 13 = Politic
# 14 = Gears
# 15 = Atom
# 16 = Artilley Gun
# 17 = Horse
# 18 = Salute

# 1.0 = 100%
# 0.1 = 10%
# 0.01 = 1%
# 0.001 = 0.10%

# 1.5 = 150%
# 0.15 = 15%
# 0.015 = 1.5%
# 0.0015 = 0.15%

# HINTS
# If any modifier uses Boolean, (True = 1) & (False = 0).

@tier_1 = 20
@tier_2 = 20
@tier_3 = 20
@tier_4 = 20
@tier_5 = 20
@tier_6 = 20
@tier_7 = 20
@tier_8 = 20
@tier_9 = 20

leader_traits = {

	Minister_of_Logistics = {
		random = no
		sprite = 10
		state_production_speed_supply_node_factor = 0.10
		repair_speed_rail_way_factor = 0.05
		supply_node_range = 0.03

		ai_will_do = {
			factor = 1
		}
	}

	Director_of_Intelligence = {
		random = no
		sprite = 15
		agency_upgrade_time = -0.06
		encryption_factor = 0.05
		operative_slot = 1
		operation_risk = 0.025

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Commerce = {
		random = no
		sprite = 10
		state_production_speed_industrial_complex_factor = 0.08
		repair_speed_infrastructure_factor = 0.05
		production_factory_max_efficiency_factor = 0.05

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Trade = {
		random = no
		sprite = 13
		trade_opinion_factor = 0.05
		min_export = -0.05
		embargo_cost_factor = -0.10

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_War = {
		random = no
		sprite = 18
		industrial_capacity_factory = 0.08
		production_speed_arms_factory_factor = 0.10
		production_speed_anti_air_building_factor = 0.07

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Political_Affairs = {
		random = no
		sprite = 13
		political_power_factor = 0.15
		stability_weekly_factor = 0.002
		drift_defence_factor = 0.05

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Defense = {
		random = no
		sprite = 9
		production_speed_bunker_factor = 0.10
		production_speed_coastal_bunker_factor = 0.10
		production_speed_anti_air_building_factor = 0.05
		production_speed_rocket_site_factor = 0.03
		industry_air_damage_factor = 0.075
		tech_air_damage_factor = -0.002

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Occupied_Territories = {
		random = no
		sprite = 14
		resistance_target = -0.03
		compliance_gain = 0.02
		root_out_resistance_effectiveness_factor = 0.03
		resistance_activity = 0.005

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Immigration = {
		random = no
		sprite = 13
		conscription_factor = 0.025
		monthly_population = 0.10
		political_power_factor = 0.08
		stability_factor = -0.04

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Science = {
		random = no
		sprite = 15
		research_speed_factor = 0.10
		military_industrial_organization_research_bonus = 0.05

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Foreign_Affairs = {
		random = no
		sprite = 13
		join_faction_tension = -0.20
		opinion_gain_monthly_factor = 0.0035
		embargo_cost_factor = -0.15
		license_production_speed = -0.05

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Propaganda = {
		random = no
		sprite = 13
		resistance_target = -0.02
		compliance_gain = 0.02
		drift_defence_factor = 0.05
		resistance_activity = 0.05

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Aviation = {
		random = no
		sprite = 1
		production_speed_anti_air_building_factor = 0.25
		production_speed_air_base_factor = 0.15
		production_speed_radar_station_factor = 0.15

		ai_will_do = {
			factor = 1
		}
	}

	Beer_Manufacturer = {
		random = no
		sprite = 14
		consumer_goods_factor = -0.10
		stability_factor = 0.05

		ai_will_do = {
			factor = 1
		}
	}

	Minster_of_Development = {
		random = no
		sprite = 15
		local_building_slots_factor = 0.10
		research_sharing_per_country_bonus_factor = 0.05
		military_industrial_organization_research_bonus = 0.05
		research_speed_factor = -0.03

		ai_will_do = {
			factor = 1
		}
	}

	Leader_Wife = {
		random = no
		sprite = 13
		consumer_goods_factor = -0.05
        party_popularity_stability_factor = 0.07
		opinion_gain_monthly_factor = 0.015
		war_support_factor = -0.05

		ai_will_do = {
			factor = 1
		}
	}

	Ex_Celebrity = {
		random = no
		sprite = 12
		stability_weekly = 0.0010
		weekly_casualties_war_support = -0.0010
		war_support_factor = -0.05

		ai_will_do = {
			factor = 1
		}
	}

	Reconstruction_Agent = {
		random = no
		sprite = 14
        industry_free_repair_factor = 0.25
        conversion_cost_mil_to_civ_factor = -0.25
        production_speed_buildings_factor = -0.20
		production_speed_industrial_complex_factor = 0.20

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Five_Year_Plan = {
		random = no
		sprite = 14
        production_speed_industrial_complex_factor = 0.20 
        production_speed_infrastructure_factor = 0.20
		consumer_goods_factor = 0.10

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Foreign_Aid = {
		random = no
		sprite = 13
		embargo_cost_factor = -0.05
		lend_lease_tension = 0.10
		send_volunteer_divisions_required = -0.10
		send_volunteer_factor = 0.05
		air_volunteer_cap = 50

		ai_will_do = {
			factor = 1
		}
	}

	Minister_of_Puppet_Governments = {
		random = no
		sprite = 13
		autonomy_gain_ll_to_subject = 0.10
		required_garrison_factor = -0.05
		political_power_factor = -0.10

		ai_will_do = {
			factor = 1
		}
	}

	Nuclear_Engineer = {
		random = no
		sprite = 15
		nuclear_production_factor = 0.15

		ai_will_do = {
			factor = 1
		}
	}

	Anti_Communist_New = {
		random = no
		sprite = 13
		offence = 0.10
		defence = 0.05

		ai_will_do = {
			factor = 1
		}
	}

	Military_Industrialist = {
		random = no
		sprite = 10
		military_industrial_organization_design_team_assign_cost = -0.05
		military_industrial_organization_industrial_manufacturer_assign_cost = -0.05
		production_speed_arms_factory_factor = 0.10
		industrial_capacity_factory = -0.05

		ai_will_do = {
			factor = 1
		}
	}

	Recruit_Campaign = {
		random = no
		sprite = 13
		weekly_manpower = 500

		ai_will_do = {
			factor = 1
		}
	}

	# =================================================================

	# VANILLA TRAITS REWORKED
	Financial_Expert_New = {
		random = no
		sprite = 10
		consumer_goods_factor = -0.15
		stability_factor = -0.06

		ai_will_do = {
			factor = 1
		}
	}

	Economist_New = {
		random = no
		sprite = 10
		production_factory_max_efficiency_factor = 0.05
		consumer_goods_factor = 0.03

		ai_will_do = {
			factor = 1
		}
	}

	Editor_New = {
		random = no
		sprite = 10
		political_power_factor = 0.05
		stability_factor = 0.05
		industrial_capacity_factory = -0.05

		ai_will_do = {
			factor = 1
		}
	}

	Prince_of_Terror_New = {
		random = no
		sprite = 13
		resistance_damage_to_garrison = -0.25
		foreign_subversive_activites = -0.3
		non_core_manpower = 0.02
		stability_factor = -0.07

		ai_will_do = {
			factor = 1
		}
	}

	Silent_Workhorse_New = {
		random = no
		sprite = 13
		political_power_factor = 0.15
		trade_opinion_factor = 0.02

		ai_will_do = {
			factor = 1
		}
	}

	Technocrat_New = {
		random = no
		sprite = 13
		production_speed_industrial_complex_factor = 0.05
		research_speed_factor = 0.05
		military_industrial_organization_research_bonus = 0.023

		ai_will_do = {
			factor = 1
		}
	}

	Propaganda_Expert_New = {
		random = no
		sprite = 13
		war_support_factor = 0.10
		agency_upgrade_time = -0.015

		ai_will_do = {
			factor = 1
		}
	}

	Popular_Figurehead_New = {
		random = no
		sprite = 13
		stability_factor = 0.05
		opinion_gain_monthly_same_ideology_factor = 0.03

		ai_will_do = {
			factor = 1
		}
	}

	# =================================================================

	# IDEOLOGY ADVISORS
	Constitutionalist = {
		random = no
		sprite = 13
		democratic_drift = 0.05
		democratic_acceptance = 5
		political_power_factor = 0.15

		ai_will_do = {
			factor = 1
		}
	}

	Communist_Collaborator = {
		random = no
		sprite = 13
		communism_drift = 0.05
		communism_acceptance = 5
		consumer_goods_factor = -0.05

		ai_will_do = {
			factor = 1
		}
	}

	Authoritarian_Visionary = {
		random = no
		sprite = 13
		fascism_drift = 0.05
		fascism_acceptance = 5
		justify_war_goal_time = -0.25

		ai_will_do = {
			factor = 1
		}
	}

	Noble = {
		random = no
		sprite = 13
		neutrality_drift = 0.05
		neutrality_acceptance = 5
		stability_factor = 0.15

		ai_will_do = {
			factor = 1
		}
	}
}