focus_tree = {
	id = crimea_fleet_focus
	country = {
		factor = 0
		modifier = {
			add = 5
			tag = CRI
		}
	}
	default = no
	continuous_focus_position = { x = 1 y = 1}
	
#######################################
#Root Foci
	focus = {
		id = CRI_fleet_with_a_country
		icon = GFX_focus_SOV_reinforce_southern_naval_bases
		cost = 5
		x = 9
		y = 2
		available = {

		}
		
		completion_reward = {
			CRI = {
				remove_ideas = CRI_electrification_partial
				annex_country = {
					target = SEV
					transfer_troops = yes
				}
				remove_power_balance = {
					id = CRI_sevastopol_balance
				}
				remove_ideas = {
					CRI_sevastopol_integrated 
					CRI_sevastopol_local_autonomy 
					CRI_sevastopol_special_status 
					CRI_sevastopol_sui_generis 
					CRI_sevastopol_turnover
				}
				add_ideas = {
					CRI_sevastopol_turnover
				}
			}
			set_capital = {
				state = 972
				remember_old_capital = no
			}
			#add_victory_points = {
			#	province = 3686
			#	value = 2
			#}
			if = {
				limit = { has_dlc = "By Blood Alone" }
				set_technology = {
					iw_small_airframe = 1
					aa_lmg = 1
					aa_cannon_1 = 1
					early_bombs = 1
					engines_1 = 1
					engines_2 = 1
					iw_medium_airframe = 1
					iw_large_airframe = 1
					basic_small_airframe = 1
					basic_medium_airframe = 1
					aircraft_construction = 1
					air_torpedoe_1 = 1
				}
				else = {
					set_technology = {
						early_fighter = 1
						fighter1 = 1
						early_bomber = 1
						strategic_bomber1 = 1
						naval_bomber1 = 1
					}
				}
			}
			if = {
				limit = { not = { has_dlc = "Man the Guns" } }
				set_technology = {
					early_submarine = 1
					basic_submarine = 1
					early_destroyer = 1
					early_light_cruiser = 1
					early_heavy_cruiser = 1
					early_battleship = 1
					early_battlecruiser = 1
					transport = 1
				}
			}
			if = {
				limit = { has_dlc = "Man the Guns" }
				set_technology = {
					basic_naval_mines = 1
					submarine_mine_laying = 1
					early_ship_hull_light = 1
					basic_ship_hull_light = 1
					early_ship_hull_submarine = 1
					basic_ship_hull_submarine = 1
					early_ship_hull_cruiser = 1
					basic_ship_hull_cruiser = 1
					early_ship_hull_heavy = 1
					basic_battery = 1
					basic_light_battery = 1
					basic_torpedo = 1
					basic_depth_charges = 1
					mtg_transport = 1
				}
			}
			SOV = {
				transfer_units_fraction= {
					target = CRI
					size = 0.1
					stockpile_ratio = 0.2
					army_ratio = 0
					navy_ratio = 0.2
					air_ratio = 0
				}
			}
			add_manpower = 50000
		}
		bypass = {
		
		}

	}
	focus = {
		id = CRI_invite_prigozhin
		icon = GFX_focus_POL_sanation_right
		prerequisite = { focus = CRI_fleet_with_a_country}
		mutually_exclusive = {
			focus = CRI_varyag
		}
		cost = 5
		x = 15
		y = 4
		available = {

		}
		
		completion_reward = {
			add_political_power	= 150
			SOV = {
				transfer_units_fraction= {
					target = CRI
					size = 0.1
					stockpile_ratio = 0.2
					army_ratio = 0.1
					navy_ratio = 0
					air_ratio = 0
				}
			}
			add_manpower = 50000
			promote_character = CRI_prigozhin
			CRI = {
				set_cosmetic_tag = CRI_JUN_prigozhin
			}
			retire_character = CRI_vitko
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_varyag
		icon = GFX_goal_generic_navy_battleship
		prerequisite = { focus = CRI_fleet_with_a_country}
		mutually_exclusive = {
			focus = CRI_invite_prigozhin
		}
		cost = 10
		x = 3
		y = 4
		available = {

		}
		
		completion_reward = {
			137 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			137 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			137 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
			UKR = {
				transfer_units_fraction = {
					target = CRI
					size = 0.1
				}
			}
			add_manpower = 50000
		}
		bypass = {
		
		}

	}
	focus = {
		id = CRI_no_remorse
		prerequisite = { focus = CRI_varyag}
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 5
		x = 1
		y = 5
		available = {

		}
		
		completion_reward = {
			create_wargoal = {
				target = UKR
				type = puppet_wargoal_focus
			}
			if = {
				limit = {
					country_exists = DON
				}
				annex_country = {
					target = DON
					transfer_troops = yes
				}
			}
			if = {
				limit = {
					country_exists = KUB
				}
				annex_country = {
					target = KUB
					transfer_troops = yes
				}
			}
			create_wargoal = {
				target = GEO
				type = puppet_wargoal_focus
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_flags
		prerequisite = { focus = CRI_no_remorse}
		icon = GFX_goal_generic_army_doctrines
		cost = 10
		x = 3
		y = 5
		available = {

		}
		
		completion_reward = {
			CRI = {
				transfer_state = 763
				transfer_state = 537
				transfer_state = 655
				transfer_state = 555
				transfer_state = 213
				transfer_state = 722
				transfer_state = 826
			}
			CRI = {
				every_owned_state = {
					add_core_of = CRI
				}
			}
			SOV = {
				transfer_units_fraction= {
					target = CRI
					size = 0.1
					stockpile_ratio = 0.2
					army_ratio = 0.1
					navy_ratio = 1
					air_ratio = 1
				}
			}
			add_manpower = 50000
			SOV = {
				declare_war_on = {
					target = CRI
					type = annex_everything
				}
			}
			
			add_political_power = -150
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_anchors
		prerequisite = { focus = CRI_flags}
		icon = GFX_goal_generic_build_navy
		cost = 10
		x = 5
		y = 5
		available = {

		}
		
		completion_reward = {
			CRI = { 
				white_peace = {
					tag = SOV
					message = CRI_fleet_SOV_recognition
				} 
			}
			add_political_power	= 150
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_weapons
		prerequisite = { focus = CRI_anchors}
		icon = GFX_focus_secret_rearmament
		cost = 1
		x = 1
		y = 6
		available = {

		}
		
		completion_reward = {
			SOV = {
				transfer_units_fraction= {
					target = CRI
					size = 0.1
					stockpile_ratio = 0.2
					army_ratio = 0
					navy_ratio = 0
					air_ratio = 0.2
				}
			}
			CRI = {
				add_equipment_to_stockpile = {
					type = infantry_equipment
					amount = 25000
					producer = SOV
				}
			}
			
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_atomic_sun
		prerequisite = { focus = CRI_weapons}
		icon = GFX_goal_generic_secret_weapon
		cost = 1
		x = 3
		y = 6
		available = {

		}
		
		completion_reward = {
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				custom_effect_tooltip = JAP_strengthen_the_divine_wind_effect
				hidden_effect = { set_technology = { suicide_craft = 1 } }
			}
			else = {
				custom_effect_tooltip = JAP_strengthen_the_divine_wind_effect_bba
				hidden_effect = { set_technology = { suicide_charge = 1 popup = no} }
			}
			add_tech_bonus = {
				name = nuclear_bonus
				ahead_reduction = 2
				category = nuclear
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_pier
		prerequisite = { focus = CRI_atomic_sun}
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 1
		x = 5
		y = 6
		available = {

		}
		
		completion_reward = {
			CRI = {
				annex_country = {
					target = SYR
					transfer_troops = yes
				}
				677 = {
					add_core_of = CRI
				}
			}
			CRI = {
				create_wargoal = {
					target = SWE
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = FIN
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = LEB
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = ISR
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = EGY
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = TUN
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = LBA
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = ALG
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = MOR
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = MNT
					type = puppet_wargoal_focus
				}
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_certain_death
		prerequisite = { focus = CRI_pier}
		icon = GFX_goal_generic_CAS
		cost = 1
		x = 1
		y = 7
		available = {

		}
		
		completion_reward = {
			CRI = {
				add_nuclear_bombs = 20
				create_wargoal = {
					target = LIT
					type = annex_everything
				}
				create_wargoal = {
					target = LAT
					type = annex_everything
				}
				create_wargoal = {
					target = EST
					type = annex_everything
				}
				create_wargoal = {
					target = DEN
					type = annex_everything
				}
				create_wargoal = {
					target = GER
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = TUR
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = ROM
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = BUL
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = GRE
					type = annex_everything
				}
				create_wargoal = {
					target = CRO
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = POL
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = ALB
					type = annex_everything
				}
				create_wargoal = {
					target = ITA
					type = annex_everything
				}
				create_wargoal = {
					target = FRA
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = SLV
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = SPR
					type = puppet_wargoal_focus
				}
				ITA = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				SWE = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				EST = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				LAT = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				LIT = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				DEN = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				ALB = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				GRE = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				#Istrian Coast - Croatia
				103 = {
					add_core_of = CRI
				}
				163 = {
					add_core_of = CRI
				}
				#Istrian Coast - Slovenia
				852 = {
					add_core_of = CRI
				}
				736 = {
					add_core_of = CRI
				}
				#France Maritime
				22 = {
					add_core_of = CRI
				}
				31 = {
					add_core_of = CRI
				}
				21 = {
					add_core_of = CRI
				}
				851 = {
					add_core_of = CRI
				}
				735 = {
					add_core_of = CRI
				}
				1 = {
					add_core_of = CRI
				}
				#Espagna Maritima
				165 = {
					add_core_of = CRI
				}
				167 = {
					add_core_of = CRI
				}
				168 = {
					add_core_of = CRI
				}
				173 = {
					add_core_of = CRI
				}
				#Poland Sea level
				5 = {
					add_core_of = CRI
				}
				85 = {
					add_core_of = CRI
				}
				807 = {
					add_core_of = CRI
				}
				63 = {
					add_core_of = CRI
				}
				#Germany Sea level
				62 = {
					add_core_of = CRI
				}
				61 = {
					add_core_of = CRI
				}
				58 = {
					add_core_of = CRI
				}
				909 = {
					add_core_of = CRI
				}

			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_open_sea
		prerequisite = { focus = CRI_certain_death}
		icon = GFX_goal_generic_navy_carrier
		cost = 1
		x = 3
		y = 7
		available = {

		}
		
		completion_reward = {
			if = {
				limit = { has_dlc = "Man the Guns" }
				set_technology = {
					early_ship_hull_carrier = 1
					basic_ship_hull_carrier = 1
					improved_ship_hull_carrier = 1
					advanced_ship_hull_carrier = 1
				}
				else = {
					set_technology = {
						early_carrier = 1
						basic_carrier = 1
						improved_carrier = 1
						advanced_carrier = 1
					}
				}
			}
				create_wargoal = {
					target = USA
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = CAN
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = ENG
					type = annex_everything
				}
				create_wargoal = {
					target = IRE
					type = annex_everything
				}
				create_wargoal = {
					target = AST
					type = annex_everything
				}
				create_wargoal = {
					target = NZL
					type = annex_everything
				}
				create_wargoal = {
					target = NOR
					type = annex_everything
				}
				create_wargoal = {
					target = POR
					type = annex_everything
				}
				create_wargoal = {
					target = ICE
					type = annex_everything
				}
				#The Slivers - first part
				ICE = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				POR = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				HOL = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				#Germany - Nordsee
				59 = {
					add_core_of = CRI
				}
				56 = {
					add_core_of = CRI
				}
				#Nord-Belgien
				6 = {
					add_core_of = CRI
				}
				#Galizien
				171 = {
					add_core_of = CRI
				}
				#Sud-Espagna
				169 = {
					add_core_of = CRI
				}
				#Nord-Espagna
				790 = {
					add_core_of = CRI
				}
				792 = {
					add_core_of = CRI
				}
				172 = {
					add_core_of = CRI
				}
				#France Atlantique
				806 = {
					add_core_of = CRI
				}
				19 = {
					add_core_of = CRI
				}
				23 = {
					add_core_of = CRI
				}
				30 = {
					add_core_of = CRI
				}
				14 = {
					add_core_of = CRI
				}
				15 = {
					add_core_of = CRI
				}
				785 = {
					add_core_of = CRI
				}
				29 = {
					add_core_of = CRI
				}
				# Paris - for shits and giggles
				16 = {
					add_core_of = CRI
				}
				#St Pierre Island
				730 = {
					add_core_of = CRI
				}
				#NewFoundLand
				331 = {
					add_core_of = CRI
				}
				#Canades Maritimes
				464 = {
					add_core_of = CRI
				}
				465 = {
					add_core_of = CRI
				}
				#Quebec
				468 = {
					add_core_of = CRI
				}
				863 = {
					add_core_of = CRI
				}
				861 = {
					add_core_of = CRI
				}
				860 = {
					add_core_of = CRI
				}
				#Labrador
				332 = {
					add_core_of = CRI
				}
				#US Atlantic
				357 = {
					add_core_of = CRI
				}
				358 = {
					add_core_of = CRI
				}
				359 = {
					add_core_of = CRI
				}
				360 = {
					add_core_of = CRI
				}
				361 = {
					add_core_of = CRI
				}
				362 = {
					add_core_of = CRI
				}
				363 = {
					add_core_of = CRI
				}
				364 = {
					add_core_of = CRI
				}
				365 = {
					add_core_of = CRI
				}
				366 = {
					add_core_of = CRI
				}
				367 = {
					add_core_of = CRI
				}
				370 = {
					add_core_of = CRI
				}
				371 = {
					add_core_of = CRI
				}
				375 = {
					add_core_of = CRI
				}
				#US Pacific
				378 = {
					add_core_of = CRI
				}
				385 = {
					add_core_of = CRI
				}
				386 = {
					add_core_of = CRI
				}
				#Canada Pacific
				740 = {
					add_core_of = CRI
				}
				473 = {
					add_core_of = CRI
				}
				739 = {
					add_core_of = CRI
				}
				471 = {
					add_core_of = CRI
				}
				864 = {
					add_core_of = CRI
				}
				#Alaska, Attu, Hawaii, French Guyana, Falclands
				310 = {
					add_core_of = CRI
				}
				299 = {
					add_core_of = CRI
				}
				720 = {
					add_core_of = CRI
				}
				463 = {
					add_core_of = CRI
				}
				650 = {
					add_core_of = CRI
				}
				HAW = {
					every_core_state = {
						add_core_of = CRI
					}
				}
				#The Slivers
				NOR = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				IRE = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				ENG = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				AST = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				NZL = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_yellow_devils
		prerequisite = { focus = CRI_open_sea}
		icon = GFX_focus_generic_japanese_imperial_glory
		cost = 1
		x = 5
		y = 7
		available = {

		}
		
		completion_reward = {
				create_wargoal = {
					target = JAP
					type = annex_everything
				}
				create_wargoal = {
					target = CHI
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = KOR
					type = puppet_wargoal_focus
				}
				PRC = {
					create_faction = "Nanhai Lianmeng"
					add_to_faction = CRI
					add_to_faction = PRC
					add_to_faction = MAN
				}
				JAP = {
					every_owned_state = {
						add_core_of = CRI
					}
				}
				every_state = {
					limit = {
						is_coastal = yes
					}
					add_core_of = CRI
				}
		}
		
		bypass = {
		
		}

	}
	####################### Prigozhin subroute - Africa & Mideast
	focus = {
		id = CRI_TOO_Syria
		icon = GFX_focus_TUR_loosen_the_laws_on_secularism
		prerequisite = { focus = CRI_invite_prigozhin}

		cost = 10
		x = 15
		y = 5
		available = {

		}
		
		completion_reward = {
			CRI = {
				puppet = SYR
				create_wargoal = {
					target = ISR
					type = annex_everything
				}
				
			}						
		}
		
		bypass = {
		
		}
	}
	focus = {
		id = CRI_TOO_Africa
		icon = GFX_focus_ETH_organization_of_african_unity
		prerequisite = { focus = CRI_TOO_Syria}

		cost = 10
		x = 15
		y = 6
		available = {

		}
		
		completion_reward = {
			CRI = {
				puppet = SEN
				puppet = MLI
				puppet = VOL
				puppet = CAR
				puppet = NGR
			}
			IVO = {
				create_faction = "West-African Alliance"
				add_to_faction = MRT
				add_to_faction = DAH
				add_to_faction = TOG
				add_to_faction = CMR
				add_to_faction = CHA
				add_to_faction = RCG
				add_to_faction = GUI
				add_to_faction = IVO
				add_to_faction = GAB
				create_wargoal = {
					target = MLI
					type = topple_government
				}
			}						
		}
		
		bypass = {
		
		}
	}
	focus = {
		id = CRI_TOO_Integration
		icon = GFX_focus_ETH_the_african_union
		prerequisite = { focus = CRI_TOO_Africa}

		cost = 10
		x = 15
		y = 7
		available = {
			CRI = {
				has_war = no
			}
			IVO = {
				OR = {
					exists = no
					is_ally_with = CRI
				}
			}
		}
		
		completion_reward = {
			CRI = {
				annex_country = {
					target = SEN
					transfer_troops = yes
				}
				annex_country = {
					target = MLI
					transfer_troops = yes
				}
				annex_country = {
					target = VOL
					transfer_troops = yes
				}
				annex_country = {
					target = CAR
					transfer_troops = yes
				}
				annex_country = {
					target = NGR
					transfer_troops = yes
				}
				annex_country = {
					target = IVO
				}
				create_faction = "Wagner Overseas Operations"
				add_to_faction = CRI
				add_to_faction = MZB
				add_to_faction = ANG
				add_to_faction = ETH
				create_wargoal = {
					target = GHA
					type = annex_everything
				}
				create_wargoal = {
					target = NGA
					type = annex_everything
				}
				create_wargoal = {
					target = COG
					type = annex_everything
				}
				create_wargoal = {
					target = GMB
					type = annex_everything
				}
				create_wargoal = {
					target = SOM
					type = annex_everything
				}
			}
			every_state = {
				limit = {
					is_on_continent = africa
				}
				add_core_of = CRI
			}
		}
		
		bypass = {
		
		}
	}
	
	# P. S-r. Ex-USSR
	focus = {
		id = CRI_TOO_Ukraine
		icon = GFX_focus_POL_ukrainian_army
		prerequisite = { focus = CRI_invite_prigozhin}

		cost = 10
		x = 13
		y = 5
		available = {

		}
		
		completion_reward = {
			CRI = {
				create_wargoal = {
					target = UKR
					type = take_state_focus
					generator = {227 228 226 221 200 196 197 192 766}
				}
				if = {
					limit = {
						country_exists = DON
					}
					annex_country = {
						target = DON
						transfer_troops = yes
					}
				}
				if = {
					limit = {
						country_exists = KUB
					}
					annex_country = {
						target = KUB
						transfer_troops = yes
					}
				}
				create_wargoal = {
					target = MOL
					type = annex_everything
				}
			}						
		}
		
		bypass = {
		
		}
	}

	focus = {
		id = CRI_TOO_Russia
		icon = GFX_focus_SOV_the_true_tsars
		prerequisite = { focus = CRI_TOO_Ukraine}

		cost = 10
		x = 13
		y = 6
		available = {

		}
		
		completion_reward = {
			if = {
				limit = {	
					country_exists = BLR
					BLR = {
						NOT = {
							is_ally_with = CRI
						}
					}
					country_exists = UKR
					UKR = {
						NOT = {
							is_ally_with = CRI
						}
					}
					CRI = {
						has_war = yes
					}
				}
				country_event = {
					id = crimea.11
					days = 14
					random_days = 7
				}
			}
			CRI = {
				declare_war_on = {
					target = SOV
					type = annex_everything
				}
				set_state_controller = 235
				set_state_controller = 232
				set_state_controller = 821
				set_state_controller = 828
				set_state_controller = 827
				set_state_controller = 233
				set_state_controller = 234
				set_state_controller = 238
				set_state_controller = 245
				set_state_controller = 237
				set_state_controller = 218
			}
									
		}
		
		bypass = {
		
		}
	}
	focus = {
		id = CRI_TOO_CSTO
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = CRI_TOO_Russia}

		cost = 10
		x = 13
		y = 7
		available = {

		}
		
		completion_reward = {
			CRI = {
				create_wargoal = {
					target = KAZ
					type = take_state_focus
					generator = {882 590 583 588}
				}
				create_wargoal = {
					target = BLR
					type = annex_everything
				}
				create_wargoal = {
					target = KYR
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = UZB
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = TAJ
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = TMS
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = GEO
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = ARM
					type = puppet_wargoal_focus
				}
				create_wargoal = {
					target = AZR
					type = puppet_wargoal_focus
				}
			}						
		}
		
		bypass = {
		
		}
	}
	# P. S-r. New Civil War in the US.
	focus = {
		id = CRI_TOO_Mexico
		icon = GFX_focus_mex_jefe_maximo
		prerequisite = { focus = CRI_invite_prigozhin}

		cost = 10
		x = 17
		y = 5
		available = {

		}
		
		completion_reward = {
			RIG = {
				transfer_state = 480
				transfer_state = 479
			}
			CRI = {
				puppet = RIG
			}
			MEX = {
				transfer_units_fraction= {
					target = RIG
					size = 0.3
					stockpile_ratio = 0.3
					army_ratio = 0.3
					navy_ratio = 0
					air_ratio = 0.3
				}
				declare_war_on = {
					target = RIG
					type = annex_everything
				}
			}
		}
		
		bypass = {
		
		}
	}
	focus = {
		id = CRI_TOO_civil_war
		icon = GFX_focus_usa_recruit_the_free_corps
		prerequisite = { focus = CRI_TOO_Mexico}

		cost = 10
		x = 17
		y = 6
		available = {
			OR = {
				MEX = {
					OR = {
						exists = no
						is_ally_with = CRI
					}
				}
				RIG = {
					exists = yes
					is_ally_with = CRI
				}
			}
		}
		
		completion_reward = {
			CSA = {
				transfer_state = 362
				transfer_state = 363
				transfer_state = 364
				transfer_state = 365
				transfer_state = 366
				transfer_state = 367
				transfer_state = 368
				transfer_state = 370
				transfer_state = 371
				transfer_state = 372
				transfer_state = 374
				transfer_state = 375
				transfer_state = 376
				transfer_state = 377
				set_capital = {
					state = 362
					remember_old_capital = yes
				}
				declare_war_on = {
					target = USA
					type = annex_everything
				}
			}
			CRI = {
				add_to_faction = CSA
			}
			USA = {
				transfer_units_fraction= {
					target = CSA
					size = 0.5
					stockpile_ratio = 0.5
					army_ratio = 0.5
					navy_ratio = 0.5
					air_ratio = 0.5
				}
			}
		}
		
		bypass = {
		
		}
	}
	focus = {
		id = CRI_TOO_UN
		icon = GFX_focus_generic_diplomatic_treaty
		prerequisite = { focus = CRI_TOO_civil_war}

		cost = 10
		x = 17
		y = 7
		available = {
			OR = {
				AND = {
					USA = {
						OR = {
							exists = no
							is_ally_with = CRI
						}
					}
					CSA = {
						exists = no
					}
				}
				AND = {
					USA = {
						OR = {
							exists = no
							is_ally_with = CRI
						}
					}
					CSA = {
						exists = yes
						is_ally_with = CRI
					}
				}
			}
		}
		
		completion_reward = {
			USA = {
				dismantle_faction = yes
			}
			CRI = {
				puppet = CSA
				puppet = USA
				puppet = CAN
				puppet = ENG
				puppet = IRE
				puppet = NZL
				puppet = AST
			}
		}
		
		bypass = {
		
		}
	}
	
}