state=
{
	id=164
	name="STATE_164"
	manpower = 34403
	
	state_category = town
	
	history = {
		owner = ITA
		victory_points = {
			10007 1 
		}
		buildings = {
			infrastructure = 3 #was: 5
			air_base = 1
			10007 = {
				naval_base = 4
			}
			7003 = {
				naval_base = 1
			}
		}
		add_core_of = GRE

		#CONTROLLED BY ITALY AT GAME START -> ITALIAN NAMES
		set_state_name = STATE_164_ITA
		set_province_name = { id = 10007 name = VICTORY_POINTS_10007_ITA }
	}

	provinces = {
		7003 10007
	}

	local_supplies=0.0 
}
