focus_tree = {
	id = crimea
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = CRI
		}
	}
	default = no
	continuous_focus_position = { x = 1 y = 1200}
	
#######################################
#Root Foci
	focus = {
		id = CRI_start
		icon = GFX_goal_generic_demand_territory
		cost = 1
		x = 15
		mutually_exclusive = {
			focus = CRI_annexation
		}
		y = 1
		available = {

		}
		
		completion_reward = {
			if = {
				limit = {
					is_ai = yes
				}
				remove_ideas = {CRI_new_moon}
			}
			country_event = {
				id = crimea.999
				days = 30
				random_days = 10
			}
			country_event = {
				id = crimea.19 
				#years = 1 
				days = 375
			}
			add_political_power	= 150
			SOV = {
				add_opinion_modifier = {
					target = CRI
					modifier = protector_of_crimea
				}
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_annexation
		icon = GFX_goal_generic_intelligence_exchange
		cost = 1
		x = 17
		y = 1
		ai_will_do = {
			factor = 4000 #we need to really ENSURE the annexation when played by AI!
		}
		mutually_exclusive = {
			focus = CRI_start
		}
		available = {
			is_historical_focus_on = yes
		}
		
		completion_reward = {
			UKR = {
				transfer_ship = {
					prefer_name = "Zaporozhye" 
					type = submarine 
					target = CRI
					exclude_refitting = no
				}
				transfer_ship = {
					prefer_name = "Cerkassy" 
					type = destroyer
					target = CRI
					exclude_refitting = no
				}
				transfer_ship = {
					prefer_name = "Vinnitza" 
					type = light_cruiser
					target = CRI
					exclude_refitting = no
				}
				transfer_ship = {
					prefer_name = "Cernigov" 
					type = destroyer
					target = CRI
					exclude_refitting = no
				}
				news_event = {
					id = donuzlav.001
					days = 7
				}
			}
			SOV = {
				annex_country = {			#THE ANNEXATIONS WOULD BE CONDUCTED AFTER "THE GREAT PATRIOTIC WAR" FOCUS
					target = CRI
					transfer_troops = yes
				}
				annex_country = {			#THE ANNEXATIONS WOULD BE CONDUCTED AFTER "THE GREAT PATRIOTIC WAR" FOCUS
					target = SEV
					transfer_troops = yes
				}
				#news_event = {
				#	id = donuzlav.001
				#	days = 7
				#}
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_hohlostan
		prerequisite = { focus = CRI_start}
		icon = GFX_focus_CZE_german_puppet
		mutually_exclusive = {
			focus = CRI_independent
			focus = CRI_resey
		}
		cost = 5
		x = 27
		y = 2
		available = {

		}
		
		completion_reward = {
			UKR = {
				puppet = SEV
				puppet = CRI
			}
			add_popularity = {
				ideology = fascism
				popularity = 0.3
			}
			remove_ideas = {CRI_new_moon CRI_half_moon CRI_full_moon}
			promote_character = CRI_kunitsyn
			retire_character = CRI_aksyonov
			add_research_slot = 1
			set_cosmetic_tag = CRI_UKR_autonomy
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_independent
		prerequisite = { focus = CRI_start}
		icon = GFX_focus_generic_treaty
		mutually_exclusive = {
			focus = CRI_hohlostan
			focus = CRI_resey
		}
		cost = 10
		x = 15
		y = 2
		available = {	

		}
		
		completion_reward = {
			retire_character = CRI_kunitsyn
			137 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_resey
		prerequisite = { focus = CRI_start}
		icon = GFX_focus_SOV_the_true_tsars
		mutually_exclusive = {
			focus = CRI_independent
			focus = CRI_hohlostan
		}
		cost = 5
		x = 3
		y = 2
		available = {

		}
		
		completion_reward = {
			retire_character = CRI_kunitsyn
			SOV = {
				puppet = SEV
				puppet = CRI
			}
			SEV = {
				retire_character = CRI_caliy
				#promote_character = CRI_ovsyannikov
			}
			CRI = {
				if = {
					limit = {
						has_idea = CRI_new_moon
					}
				}
				swap_ideas = {
					remove_idea = CRI_new_moon
					add_idea = CRI_half_moon
				}
			}
			add_research_slot = 2
		}
		
		bypass = {
		
		}

	}
##############################################################
	#The Russian Branch
	focus = {
		id = CRI_requests_of_autonomies
		prerequisite = { focus = CRI_resey}
		icon = GFX_goal_generic_forceful_treaty
		cost = 5
		x = 1
		y = 3
		available = {

		}
		
		completion_reward = {
			192 = {
				add_core_of = TRA
			}
			197 = {
				add_core_of = TRA
			}
			196 = {
				add_core_of = CRI
			}
			200 = {
				add_core_of = CRI
			}
			227 =  {
				add_core_of = DON	
			}
			226 = {
				add_core_of = DON
			}
			228 = {
				add_core_of = KUB
			}
			221 = {
				add_core_of = KUB
			}

			#create_dynamic_country = {
			#	set_politics = {
			#		ruling_party = neutrality
			#		elections_allowed = no
			#	}
			#	original_tag = DON
			#	add_political_power = 150
			#	transfer_state = 227
			#}
			#create_dynamic_country = {
			#	set_politics = {
			#		ruling_party = neutrality
			#		elections_allowed = no
			#	}
			#	original_tag = KUB
			#	add_political_power = 150
			#	transfer_state = 228	
			#}
			#UKR = {
			#	transfer_units_fraction = {
			#		target = DON
			#		size = 0.2
			#	}
			#	transfer_units_fraction = {
			#		target = KUB
			#		size = 0.2
			#	}
			#	declare_war_on = {
			#		target = DON
			#		type = annex_everything
			#	}
			#	declare_war_on = {
			#		target = KUB
			#		type = annex_everything
			#	}
			#}
			SOV = {
				#add_to_faction = KUB
				#add_to_faction = DON
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_russian_fleet
		prerequisite = { focus = CRI_resey}
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 5
		x = 3
		y = 3
		available = {

		}
		
		completion_reward = {
			SOV = {
				transfer_units_fraction= {
					target = CRI
					size = 0.2
					stockpile_ratio = 0.2
					army_ratio = 0
					navy_ratio = 0.2
					air_ratio = 0
				}
			}

			remove_ideas = CRI_black_sea_veto
			#remove_power_balance = {
			#	id = CRI_sevastopol_balance
			#}
			annex_country = {
				target = SEV
				transfer_troops = yes
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_help_develop
		prerequisite = { focus = CRI_resey}
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		x = 5
		y = 3
		available = {

		}
		
		completion_reward = {
			CRI = {
				remove_ideas = CRI_electrification_partial
			}
			add_manpower = 100000
			137 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = synthetic_refinery
					level = 1
					instant_build = yes
				}
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_relocate_gold_reserves
		prerequisite = { focus = CRI_requests_of_autonomies}
		prerequisite = { focus = CRI_help_develop}
		icon = GFX_focus_usa_reestablish_the_gold_standard
		cost = 30
		x = 3
		y = 4
		available = {

		}
		
		completion_reward = {
			137 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = synthetic_refinery
					level = 1
					instant_build = yes
				}
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_take_new_russia
		prerequisite = { focus = CRI_relocate_gold_reserves}
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 5
		x = 3
		y = 5
		available = {

		}
		
		completion_reward = {
			declare_war_on = {
				target = UKR
				type = take_state_focus
				generator = {196 200}
			}
			SOV = {
				puppet = DON
				puppet = KUB
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_new_russia_development
		prerequisite = { focus = CRI_take_new_russia}
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		x = 3
		y = 6
		available = {
			has_war = no
		}
		
		completion_reward = {
			if = {
				limit = {
					NOT = {
						has_idea = CRI_first_world_country
					}
				}
				add_ideas = CRI_first_world_country
			}
			CRI = {
				if = {
					limit = {
						UKR = {
							OR = {
								exists = no
								is_ally_with = CRI
								is_ally_with = SOV
							}
						}
					}
					CRI = {
						if = {
							limit = {
								has_idea = CRI_half_moon
							}
							remove_ideas = CRI_half_moon
						}
					}
				}
				every_owned_state = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = arms_factory
						level = 1
						instant_build = yes
					}
				}
				load_focus_tree = generic_focus
			}
		}
		
		bypass = {
		
		}

	}
####################################################
#The Independency Root Foci
	focus = {
		id = CRI_invite_yanukovich
		prerequisite = { focus = CRI_independent}
		icon = GFX_focus_LAT_merge_presidential_titles
		mutually_exclusive = {
			focus = CRI_unrecognized
			focus = CRI_major_decision
		}
		cost = 5
		x = 9
		y = 3
		available = {

		}
		
		completion_reward = {
			UKR = {
				transfer_units_fraction = {
					target = CRI
					size = 0.1
				}
			}
			add_manpower = 50000
			promote_character = CRI_yanukovich
			retire_character = CRI_aksyonov
			set_cosmetic_tag = CRI_UKR_reorganized

		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_unrecognized
		prerequisite = { focus = CRI_independent}
		icon = GFX_focus_SOV_approach_semyonov
		mutually_exclusive = {
			focus = CRI_invite_yanukovich
			focus = CRI_major_decision
		}
		cost = 10
		x = 21
		y = 3
		available = {	

		}
		
		completion_reward = {
			#set_politics = {
			#		ruling_party = communism
			#		elections_allowed = no
			#}
			#annex_country = {			#THE ANNEXATIONS WOULD BE CONDUCTED AFTER "THE GREAT PATRIOTIC WAR" FOCUS
			#	target = ABK
			#	transfer_troops = yes
			#}
			#annex_country = {
			#	target = TRA
			#	transfer_troops = yes
			#}
			192 = {
				add_core_of = TRA
			}
			197 = {
				add_core_of = TRA
			}
			196 = {
				add_core_of = CRI
			}
			200 = {
				add_core_of = CRI
			}
			227 =  {
				add_core_of = DON	
			}
			226 = {
				add_core_of = DON
			}
			228 = {
				add_core_of = KUB
			}
			221 = {
				add_core_of = KUB
			}
			if = {
				limit = {
					NOT = {
						country_exists = DON
					}
				}
				create_dynamic_country = {		
					original_tag = DON
					add_political_power = 150
					transfer_state = 227
				}
			}
			DON = {
				set_politics = {
					ruling_party = neutrality
					elections_allowed = no
				}
				set_popularities = {
					neutrality = 55
					communism = 45
				}
			}
			if = {
				limit = {
					NOT = {
						country_exists = KUB
					}
				}
				create_dynamic_country = {
					original_tag = KUB
					add_political_power = 150
					transfer_state = 228	
				}
			}
			KUB = {
				set_politics = {
					ruling_party = neutrality
					elections_allowed = no
				}
				set_popularities = {
					neutrality = 55
					communism = 45
				}
			}
			TRA = {
				set_politics = {
					ruling_party = neutrality
					elections_allowed = no
				}
				set_popularities = {
					neutrality = 55
					communism = 45
				}
			}

			UKR = {
				#transfer_units_fraction = { #Already has some
				#	target = TRA
				#	size = 0.1
				#}
				transfer_units_fraction = {
					target = CRI
					size = 0.2
				}
				#transfer_units_fraction = { #Already has some
				#	target = DON
				#	size = 0.1
				#}
				#transfer_units_fraction = { #Already has some
				#	target = KUB
				#	size = 0.1
				#}
			}
			#DON = {
			#	create_wargoal = {
			#		target = UKR
			#		type = take_state_focus
			#		generator = {226}
			#	}
			#	set_politics = {
			#		ruling_party = communism
			#		elections_allowed = no
			#	}
			#}
			#KUB = {					#The Wargoal would be created by the "Patriotic war" focus 
			#	create_wargoal = {
			#		target = UKR
			#		type = take_state_focus
			#		generator = {221}
			#	}
			#	set_politics = {
			#		ruling_party = communism
			#		elections_allowed = no
			#	}
			#}			
			create_faction = USSR
			add_to_faction = DON
			add_to_faction = KUB
			add_to_faction = ABK
			add_to_faction = TRA
			promote_character = CRI_strelkov
			retire_character = CRI_aksyonov
			retire_character = CRI_yanukovich

		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_major_decision
		prerequisite = { focus = CRI_independent}
		icon = GFX_focus_hol_abandon_the_gold_standard
		mutually_exclusive = {
			focus = CRI_invite_yanukovich
			focus = CRI_unrecognized
		}
		cost = 5
		x = 15
		y = 3
		available = {

		}
		
		completion_reward = {
			create_intelligence_agency = {
				name = "Kefe"
				icon = GFX_intelligence_agency_logo_generic_2
			}
		}
		
		bypass = {
		
		}

	}
####################################################################
#The Yanukovich Route
	focus = {
		id = CRI_promise_decentralization
		prerequisite = { focus = CRI_invite_yanukovich}
		icon = GFX_goal_generic_position_armies
		cost = 10
		x = 7
		y = 4
		available = {

		}
		
		completion_reward = {
			766 = {
				add_core_of = TAY
			}
			192 = {
				add_core_of = CRI
			}
			197 = {
				add_core_of = CRI
			}
			196 = {
				add_core_of = CRI
			}
			226 = {
				add_core_of = CRI
			}
			200 = {
				add_core_of = CRI
			}
			227 = {
				add_core_of = DON
			}
			228 = {
				add_core_of = DON
			}
			221 = {
				add_core_of = DON
			}
			91 = {
				add_core_of = GLC
			}
			89 = {
				add_core_of = GLC
			}
			80 = {
				add_core_of = BUK
			}
			73 = {
				add_core_of = KHI
			}
			puppet = TAY
			#puppet = UKR #We will later create a wargoal to puppet Ukraine
			puppet = DON
			puppet = GLC
			puppet = BUK
			puppet = KHI
			UKR = {
				transfer_units_fraction = {
					target = CRI
					size = 0.2
				}
			}

		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_promise_stability
		prerequisite = { focus = CRI_invite_yanukovich}
		icon = GFX_goal_generic_neutrality_focus
		cost = 5
		x = 9
		y = 4
		available = {

		}
		
		completion_reward = {
			CRI = {
				remove_ideas = CRI_electrification_partial
			}
			CRI  = {add_manpower = 100000}
			137 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			137 = {
				#add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = radar_station
					level = 6
					instant_build = yes
				}
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_promise_language
		prerequisite = { focus = CRI_invite_yanukovich}
		icon = GFX_focus_SOV_third_rome
		cost = 5
		x = 11
		y = 4
		available = {

		}
		
		completion_reward = {
			SOV = {
				add_to_faction = CRI
			}
			CRI = {
				add_ideas = CRI_flexible_foreign_policy
			}	
			add_political_power = 200
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_legitimate
		prerequisite = { focus = CRI_promise_decentralization}
		icon = GFX_goal_generic_political_pressure
		cost = 10
		x = 7
		y = 5
		available = {

		}
		
		completion_reward = {
			remove_ideas = CRI_black_sea_veto
			#remove_power_balance = {
			#	id = CRI_sevastopol_balance
			#}
			annex_country = {
				target = SEV
				transfer_troops = yes
			}
			CRI = {
				declare_war_on = {
					target = UKR
					type = puppet_wargoal_focus
				}
				set_capital = {
					state = 202
					remember_old_capital = yes
				}
			}
			DON = {
				set_state_owner = 227
			}
			DON = {
				set_state_owner = 228
				add_manpower = 50000
			}
			UKR = {
				transfer_units_fraction = {
					target = DON
					size = 0.1
				}
			}
			set_stability = 1
			set_war_support = 1
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_factorial
		prerequisite = { focus = CRI_promise_stability}
		icon = GFX_goal_generic_production
		cost = 15
		x = 9
		y = 5
		available = {
			has_war = no			
		}
		
		completion_reward = {
			#add_research_slot = 1
			CRI = {
				every_owned_state = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			TAY = {
				every_owned_state = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			GLC = {
				every_owned_state = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			BUK = {
				every_owned_state = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			KHI = {
				every_owned_state = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			UKR = {
				every_owned_state = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
			DON = {
				every_owned_state = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_best_genocides
		prerequisite = { focus = CRI_promise_language}
		icon = GFX_focus_generic_military_academy
		cost = 20
		x = 11
		y = 5
		available = {
			has_war = no
			91 = {
				is_owned_by = GLC
			}
			89 = {
				is_owned_by = GLC
			}
			80 = {
				is_owned_by = BUK
			}
			73 = {
				is_owned_by = KHI
			}
			GLC = {
				is_ally_with = CRI
			}
			BUK = {
				is_ally_with = CRI
			}
			KHI = {
				is_ally_with = CRI
			}
		}
		
		completion_reward = {
			add_research_slot = 1
			91 = {
				add_core_of = SOV
				add_core_of = CRI
			}
			89 = {
				add_core_of = SOV
				add_core_of = CRI
			}
			80 = {
				add_core_of = SOV
				add_core_of = CRI
			}
			73 = {
				add_core_of = SOV
				add_core_of = CRI
			}
			199 = {
				owner = {
					annex_country = {
					    target = GLC
					    transfer_troops = yes
					}
					annex_country = {
					    target = KHI
					    transfer_troops = yes
					}
					annex_country = {
					    target = BUK
					    transfer_troops = yes
					}
				}
			}
			192 = {
				owner = {
					annex_country = {
						target = TAY
						transfer_troops = yes
					}
				}
			}
			226 = {
				owner = {
					annex_country = {
						target = DON
						transfer_troops = yes
					}
				}
			}
		}
		
		bypass = {
		
		}

	}

	focus = {
		id = CRI_reunification
		prerequisite = { focus = CRI_best_genocides}
		prerequisite = { focus = CRI_legitimate}
		prerequisite = { focus = CRI_factorial}
		icon = GFX_goal_generic_defence
		cost = 15
		x = 9
		y = 6
		available = {
			has_war = no
			UKR = {
				is_ally_with = CRI
			}
		}
		
		completion_reward = {
			UKR = {
				every_owned_state = {
					add_core_of = CRI
				}
			}
			CRI = {
				annex_country = {
					target = UKR
					transfer_troops = yes
				}
				annex_country = {
					target = GLC
					transfer_troops = yes
				}
				annex_country = {
					target = BUK
					transfer_troops = yes
				}
				annex_country = {
					target = KHI
					transfer_troops = yes
				}
				annex_country = {
					target = DON
					transfer_troops = yes
				}
				annex_country = {
					target = TAY
					transfer_troops = yes
				}
				set_capital = {
					state = 202
					remember_old_capital = yes
				}
			}
		}
		
		bypass = {
			UKR = {
				exists = no
			}
			GLC = {
				exists = no
			}
			BUK = {
				exists = no
			}
			KHI = {
				exists = no
			}
			DON = {
				exists = no
			}
			TAY = {
				exists = no
			}
		}

	}
	focus = {
		id = CRI_omg_stahp
		prerequisite = { focus = CRI_reunification}
		icon = GFX_goal_generic_major_war
		cost = 10
		x = 7
		y = 7
		available = {
			has_war = no
		}
		
		completion_reward = {
			add_to_faction = TRA
			country_event = crimea.1
		}
		bypass = {
			834 = {
				is_owned_by = CRI
			}
		}

	}
	focus = {
		id = CRI_transkazakh_railway
		prerequisite = { focus = CRI_reunification}
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		x = 9
		y = 7
		available = {
			has_war = no
			KAZ = {
				is_ally_with = CRI
			}
			SOV = {
				is_ally_with = CRI
			}
		}
		
		completion_reward = {
			if = {
				limit = {
					NOT = {
						has_idea = CRI_first_world_country
					}
				}
				add_ideas = CRI_first_world_country
			}
			766 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			192 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			197 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			196 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			200 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			227 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			218 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			238 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			217 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			245 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			236 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			406 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			402 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			881 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			588 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
		}
		
		bypass = {

		}

	}
	focus = {
		id = CRI_party_of_regions
		prerequisite = { focus = CRI_reunification}
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		x = 11
		y = 7
		available = {
			has_war = no
		}
		
		completion_reward = {
			766 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			137 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			192 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			197 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			196 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			200 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			227 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
			226 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			221 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			228 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		bypass = {
			
		}

	}
	focus = {
		id = CRI_develop_transnistria
		prerequisite = { focus = CRI_omg_stahp}
		prerequisite = { focus = CRI_party_of_regions}
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		x = 9
		y = 8
		available = {
			has_war = no
			834 = {
				is_owned_by = CRI
			}
		}
		
		completion_reward = {
			834 = {
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
			}
			834 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			834 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			load_focus_tree = generic_focus
		}
		bypass = {

		}

	}
################################################
#The Hohlostan Route (european puppet)
	focus = {
		id = CRI_hoh_mediation
		prerequisite = { focus = CRI_hohlostan}
		icon = GFX_goal_generic_intelligence_exchange
		mutually_exclusive = {
			focus = CRI_hoh_dockyards
			focus = CRI_hoh_eurofleet
		}
		cost = 5
		x = 25
		y = 3
		available = {

		}
		
		completion_reward = {
			remove_ideas = CRI_black_sea_veto
			#remove_power_balance = {
			#	id = CRI_sevastopol_balance
			#}
			annex_country = {
				target = SEV
				transfer_troops = yes
			}
			diplomatic_relation = { 
				country = SOV 
				relation = non_aggression_pact 
			}
			diplomatic_relation = { 
				country = SOV 
				relation = docking_rights
			}
			SOV = {
				diplomatic_relation = { 
					country = CRI
					relation = docking_rights
				}
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_hoh_dockyards
		prerequisite = { focus = CRI_hohlostan}
		icon = GFX_goal_generic_build_navy
		mutually_exclusive = {
			focus = CRI_hoh_mediation
			focus = CRI_hoh_eurofleet
		}
		cost = 5
		x = 27
		y = 3
		available = {

		}
		
		completion_reward = {
			remove_ideas = CRI_black_sea_veto
			#remove_power_balance = {
			#	id = CRI_sevastopol_balance
			#}
			annex_country = {
				target = SEV
				transfer_troops = yes
			}
			137 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}			
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_hoh_eurofleet
		prerequisite = { focus = CRI_hohlostan}
		icon = GFX_focus_SOV_reinforce_southern_naval_bases
		mutually_exclusive = {
			focus = CRI_hoh_mediation
			focus = CRI_hoh_dockyards
		}
		cost = 5
		x = 29
		y = 3
		available = {

		}
		
		completion_reward = {
			remove_ideas = CRI_black_sea_veto
			#remove_power_balance = {
			#	id = CRI_sevastopol_balance
			#}
			annex_country = {
				target = SEV
				transfer_troops = yes
			}
			diplomatic_relation = { 
				country = TUR
				relation = docking_rights
			}
			diplomatic_relation = { 
				country = ROM
				relation = docking_rights
			}
			diplomatic_relation = { 
				country = BUL
				relation = docking_rights
			}
			diplomatic_relation = { 
				country = GEO
				relation = docking_rights
			}
			diplomatic_relation = { 
				country = UKR
				relation = docking_rights
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_hoh_nato
		prerequisite = { 
			focus = CRI_hoh_dockyards
			focus = CRI_hoh_mediation
			focus = CRI_hoh_eurofleet
		}
		icon = GFX_focus_chi_mission_to_the_us
		cost = 5
		x = 27
		y = 4
		available = {

		}
		
		completion_reward = {
			USA = {
				add_to_faction = UKR
				add_to_faction = MOL
				add_to_faction = GEO
				add_to_faction = AZR
			}		
			CRI = {
				add_ideas = CRI_flexible_foreign_policy
			}	
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_hoh_nato_buildup
		prerequisite = { 
			focus = CRI_hoh_nato
		}
		icon = GFX_goal_generic_construct_mil_factory
		cost = 20
		x = 27
		y = 5
		available = {

		}
		completion_reward = {
			137 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			USA = {
				transfer_units_fraction = {
					target = CRI
					size = 0.1
				}
				
			}
			CRI = {
				add_manpower = 100000
			}
			USA = {
				add_to_faction = MAC
				add_to_faction = SWE
				add_to_faction = FIN
			}			
		}
		bypass = {
		
		}

	}
	focus = {
		id = CRI_hoh_bear_grill
		prerequisite = { 
			focus = CRI_hoh_nato_buildup
		}
		icon = GFX_focus_ger_strike_at_the_source
		cost = 5
		x = 27
		y = 6
		available = {

		}
		completion_reward = {
			SOV = {
				add_to_faction = SER
			}
			USA = {
				declare_war_on = {
					target = SOV
					type = puppet_wargoal_focus
				}
			}
			CRI = {
				declare_war_on = {
					target = SOV
					type = annex_everything
				}
			}
			load_focus_tree = generic_focus
					
		}
		bypass = {
		
		}

	}
########################################################
#The Strelkov-Lukashenko Branch
	focus = {
		id = CRI_n_e_p
		prerequisite = { focus = CRI_unrecognized}
		icon = GFX_goal_generic_construct_civilian

		cost = 10
		x = 19
		y = 4
		available = {	

		}
		
		completion_reward = {
			CRI = {
				remove_ideas = CRI_electrification_partial
			}
			add_research_slot = 1
			137 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_recognition
		prerequisite = { focus = CRI_unrecognized}
		icon = GFX_focus_generic_concessions
		
		cost = 10
		x = 21
		y = 4
		available = {	

		}
		
		completion_reward = {
			country_event = crimea.2	
			diplomatic_relation = { 
				country = SOV 
				relation = non_aggression_pact 
			}

		}	
		bypass = {
		
		}

	}
	focus = {
		id = CRI_deterrence
		prerequisite = { focus = CRI_unrecognized}
		icon = GFX_goal_generic_defence
		
		cost = 10
		x = 23
		y = 4
		available = {	

		}
		completion_reward = {
			add_ideas = deterrence
				
			137 = {
				remove_core_of = UKR
				add_building_construction = {
					type = bunker
		        		province = 3722
					level = 5
				}
			}	
			834 = {
				remove_core_of = MOL
				remove_core_of = UKR
				add_building_construction = {
					type = bunker
		        		province = 741
					level = 5
				}

			}	
			227 = {
				remove_core_of = UKR
				add_building_construction = {
					type = bunker
		        		province = 3491
					level = 5
				}
				add_building_construction = {
					type = bunker
		        		province = 502
					level = 5
				}
				add_building_construction = {
					type = bunker
		        		province = 3466
					level = 5
				}
				add_building_construction = {
					type = bunker
		        		province = 3449
					level = 5
				}
				add_building_construction = {
					type = bunker
		        		province = 6776
					level = 5
				}
				add_building_construction = {
					type = bunker
		        		province = 6420
					level = 5
				}
			}	
			228 = {
				remove_core_of = UKR
				add_building_construction = {
					type = bunker
		        		province = 570
					level = 5
				}
				add_building_construction = {
					type = bunker
		        		province = 11487
					level = 5
				}

			}	
			826 = {
				remove_core_of = GEO
				add_building_construction = {
					type = bunker
		        		province = 11617
					level = 5
				}

			}	
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_reach_out_to_myanmar
		prerequisite = { focus = CRI_recognition}
		icon = GFX_focus_RAJ_indian_gentlemen_offcers

		cost = 10
		x = 19
		y = 5
		available = {	

		}
		
		completion_reward = {
			add_to_faction = BRM
			country_event = crimea.88
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_reach_out_to_belarus
		prerequisite = { focus = CRI_recognition}
		icon = GFX_focus_generic_join_comintern
		
		cost = 10
		x = 21
		y = 5
		available = {	

		}
		
		completion_reward = {
			remove_ideas = CRI_black_sea_veto
			#remove_power_balance = {
			#	id = CRI_sevastopol_balance
			#}
			annex_country = {
				target = SEV
				transfer_troops = yes
			}
			BLR = {
				every_owned_state = {
					add_core_of = CRI
				}
			}
			country_event = crimea.21			
			TRA = {
				every_owned_state = {
					add_core_of = CRI
				}
			}
			ABK = {
				every_owned_state = {
					add_core_of = CRI
				}
			}
			DON = {
				every_owned_state = {
					add_core_of = CRI
				}
			}
			KUB = {
				every_owned_state = {
					add_core_of = CRI
				}
			}
			annex_country = {			#THE ANNEXATIONS WOULD BE CONDUCTED AFTER "THE GREAT PATRIOTIC WAR" FOCUS
				target = ABK
				transfer_troops = yes
			}
			annex_country = {			#THE ANNEXATIONS WOULD BE CONDUCTED AFTER "THE GREAT PATRIOTIC WAR" FOCUS
				target = TRA
				transfer_troops = yes
			}
			annex_country = {			#THE ANNEXATIONS WOULD BE CONDUCTED AFTER "THE GREAT PATRIOTIC WAR" FOCUS
				target = DON
				transfer_troops = yes
			}
			annex_country = {			#THE ANNEXATIONS WOULD BE CONDUCTED AFTER "THE GREAT PATRIOTIC WAR" FOCUS
				target = KUB
				transfer_troops = yes
			}
			annex_country = {			#THE ANNEXATIONS WOULD BE CONDUCTED AFTER "THE GREAT PATRIOTIC WAR" FOCUS
				target = BLR
				transfer_troops = yes
			}
			set_capital = {
				state = 206
				remember_old_capital = yes
			}
		}	
		bypass = {
		
		}

	}
	focus = {
		id = CRI_reach_out_to_nonaligned
		prerequisite = { focus = CRI_recognition}
		icon = GFX_goal_generic_neutrality_focus
		
		cost = 10
		x = 23
		y = 5
		available = {	

		}
		completion_reward = {
			add_to_faction = WES
			add_to_faction = HAR
			add_to_faction = ERI
			add_to_faction = GYA
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_great_patriotic_war
		prerequisite = { focus = CRI_reach_out_to_belarus}
		icon = GFX_goal_generic_major_war
		
		cost = 10
		x = 21
		y = 6
		available = {	

		}
		completion_reward = {
			create_wargoal = {
				target = UKR
				type = annex_everything
			}
			create_wargoal = {
				target = GEO
				type = annex_everything
			}
			create_wargoal = {
				target = MOL
				type = annex_everything
			}
			UKR = {
				every_owned_state = {
					add_core_of = CRI
					add_core_of = SOV
				}
			}
			MOL = {
				every_owned_state = {
					add_core_of = CRI
					add_core_of = SOV
				}
			}
			GEO = {
				every_owned_state = {
					add_core_of = CRI
					add_core_of = SOV
				}
			}
			91 = {
				remove_core_of= SOV
				remove_core_of = CRI
			}
			89 = {
				remove_core_of= SOV
				remove_core_of = CRI
			}
			80 = {
				remove_core_of= SOV
				remove_core_of = CRI
			}
			73 = {
				remove_core_of= SOV
				remove_core_of = CRI
			}
			
		}	
		bypass = {
		
		}

	}
	focus = {
		id = CRI_undermine_latvia
		prerequisite = { focus = CRI_great_patriotic_war}
		icon = GFX_focus_LAT_lightning_strike
		
		cost = 10
		x = 19
		y = 7
		available = {	
			LAT = {
				exists = yes
			}
		}
		completion_reward = {
			country_event = crimea.6		
		}	
		bypass = {
			LAT = {
				is_ally_with = CRI
			}		
		}

	}
	focus = {
		id = CRI_pressure_lithuania
		prerequisite = { focus = CRI_great_patriotic_war}
		icon = GFX_focus_LIT_restore_the_grand_duchy
		
		cost = 10
		x = 21
		y = 7
		available = {	
			LIT = {
				exists = yes
			}
			
		}
		completion_reward = {
			country_event = crimea.5			
		}	
		bypass = {
			LIT= {
				is_ally_with = CRI
			}		
		}

	}
	focus = {
		id = CRI_isolate_estonia
		prerequisite = { focus = CRI_great_patriotic_war}
		icon = GFX_focus_EST_estonia_is_scandinavia
		
		cost = 10
		x = 23
		y = 7
		available = {	
			EST = {
				exists = yes
			}
		}
		completion_reward = {
			country_event = crimea.7
		}	
		bypass = {
			EST = {
				is_ally_with = CRI
			}		
		}

	}
	focus = {
		id = CRI_claim_the_mantle_of_lenin
		prerequisite = { focus = CRI_isolate_estonia}
		prerequisite = { focus = CRI_undermine_latvia}
		prerequisite = { focus = CRI_pressure_lithuania}
		icon = GFX_focus_SOV_socialism_in_one_country
		cost = 10
		x = 21
		y = 8
		available = {	
			SOV = {
				exists = yes
			}
			NOT = {
				SOV = {
					is_ally_with = CRI
				}
			}
			
		}
		completion_reward = {
			if = {
				limit = {
					NOT = {
						has_idea = CRI_first_world_country
					}
				}
				add_ideas = CRI_first_world_country
			}
			create_wargoal = {
				target = SOV
				type = annex_everything
			}
			# Now we will create wargoals on unaligned post-soviet states
			create_wargoal = {
				target = UZB
				type = annex_everything
			}
			create_wargoal = {
				target = TAJ
				type = annex_everything
			}
			create_wargoal = {
				target = AZR
				type = annex_everything
			}
			create_wargoal = {
				target = TMS
				type = annex_everything
			}
			#if Russian puppets would accidentally manage to peace out, we still need means to conquer them.
			create_wargoal = {
				target = ARM
				type = annex_everything
			}
			create_wargoal = {
				target = KAZ
				type = annex_everything
			}
			create_wargoal = {
				target = KYR
				type = annex_everything
			}
			SOV = {
				every_core_state = {
					add_core_of = CRI
				}
			}
			SOV = {
				every_character = {
					limit = { 
						NOT = {
							is_character = SOV_putin 
						}
					}
					set_nationality = ROOT
				}
			}
			if = {
				limit = {
					CRI = {
						has_government = communism
					}
				}
				load_focus_tree = soviet_focus
				complete_national_focus = SOV_the_centre
				complete_national_focus = SOV_socialism_in_one_country
				complete_national_focus = SOV_the_stalin_constitution
				unlock_national_focus = SOV_the_zinovyevite_terrorist_center
				complete_national_focus = SOV_secure_the_administration
				complete_national_focus = SOV_the_collectivization_process
				unlock_national_focus = SOV_the_anti_soviet_trotskyist_center
				complete_national_focus = SOV_the_workers_dictatorship
				unlock_national_focus = SOV_the_military_conspiracy
				unlock_national_focus = SOV_the_bloc_of_rights_and_trotskyites
				unlock_national_focus = SOV_behead_the_snake
			}
			else = {
				load_focus_tree = soviet_focus
				unlock_national_focus = SOV_beaten_but_not_defeated
				unlock_national_focus = SOV_unification_of_the_exiles
				unlock_national_focus = SOV_womens_fascist_movement
				unlock_national_focus = SOV_national_unification
				unlock_national_focus = SOV_embrace_the_black_hundreds
				unlock_national_focus = SOV_covert_operations
				unlock_national_focus = SOV_muster_the_old_guard
				unlock_national_focus = SOV_approach_semyonov
				unlock_national_focus = SOV_fascist_youth_union
				unlock_national_focus = SOV_tolkachi 
				unlock_national_focus = SOV_south_manchuria_railway
				unlock_national_focus = SOV_organize_wreckers
				unlock_national_focus = SOV_the_eyes_fear
				unlock_national_focus = SOV_the_hands_do
				complete_national_focus = SOV_aristocratic_investments
				complete_national_focus = SOV_consolidate_power
				complete_national_focus = SOV_rebuild_the_nation
				complete_national_focus = SOV_bringing_breakaways_back_to_the_fold
				complete_national_focus = SOV_article_124
				complete_national_focus = SOV_reopen_novodevichi
				complete_national_focus = SOV_rebuild_the_savior_cathedral
				complete_national_focus = SOV_the_synod
				complete_national_focus = SOV_the_declaration
				complete_national_focus = SOV_return_of_the_rocor
				complete_national_focus = SOV_reformalize_the_role_of_the_patriarchate
				unlock_national_focus = SOV_reconvene_the_zemsky_sobor
				complete_national_focus = SOV_dismantle_the_zemsky_sobor
				set_politics = {
					ruling_party = neutrality
					elections_allowed = no
				}	
			}
		}	
		bypass = {
			
		}

	}
######## The Hard Choice
	focus = {
		id = CRI_junta
		prerequisite = { focus = CRI_major_decision}
		icon = GFX_Crimea_Junta
		mutually_exclusive = {
			focus = CRI_republic
			focus = CRI_monarchy
		}
		cost = 5
		x = 15
		y = 5
		available = {

		}
		
		completion_reward = {
			remove_ideas = CRI_black_sea_veto
			#annex_country = {
			#	target = SEV
			#	transfer_troops = yes
			#}
			load_focus_tree = crimea_fleet_focus
			promote_character = CRI_vitko
			retire_character = CRI_aksyonov
			#retire_character = CRI_kunitsyn
			#retire_character = CRI_chubarov
			retire_character = CRI_strelkov
			retire_character = CRI_yanukovich
			set_cosmetic_tag = CRI_JUN_fleet
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_monarchy
		prerequisite = { focus = CRI_major_decision}
		icon = GFX_Crimea_Monarchy
		mutually_exclusive = {
			focus = CRI_republic
			focus = CRI_junta
		}
		cost = 5
		x = 17
		y = 6
		available = {

		}
		
		completion_reward = {
			load_focus_tree = crimea_monarchy
		}
		
		bypass = {
		
		}

	}
	focus = {
		id = CRI_republic
		prerequisite = { focus = CRI_major_decision}
		icon = GFX_Crimea_Republic
		mutually_exclusive = {
			focus = CRI_monarchy
			focus = CRI_junta
		}
		cost = 5
		x = 13
		y = 6
		available = {

		}
		
		completion_reward = {
			load_focus_tree = crimea_republic
		}
		
		bypass = {
		
		}

	}
}