focus_tree = {
	id = crimea_asaharafocus
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = CRI
		}
	}
	default = no
	continuous_focus_position = { x = 1000 y = 1}
	
#######################################
#Root Foci
	focus = {
		id = CRI_annuit_coeptis
		icon = GFX_focus_TUR_the_sun_language_theory
		cost = 5
		x = 4
		y = 1
		available = {
		}
		completion_reward = {
			set_stability = 0.8
			set_war_support = 0.8
			CRI = {
				every_owned_state = {
					add_manpower = -10000
				}
				country_event = crimea.81
			}
		}
		bypass = {
		
		}

	}
	focus = {
		id = CRI_kongojo
		icon = GFX_goal_generic_air_fighter2
		cost = 5
		x = 3
		y = 2
		available = {

		}
		prerequisite = {
			focus = CRI_annuit_coeptis
		}
		mutually_exclusive = {
			focus = CRI_jambudvipa
		}
		completion_reward = {
			CRI = {
				every_owned_state = {
					set_building_level = {
						type = air_base
						level = 10
						instant_build = yes
					}
				}
				every_owned_state = {
					set_building_level = {
						type = naval_base
						province = {
							all_provinces = yes
							#only_costal = yes
						}
						level = 0
						instant_build = yes
					}
				}
				destroy_ships = {
					type = destroyer
					count = all
				}
				#destroy_ships = {
				#	type = submarine
				#	count = all
				#}
				#destroy_ships = {
				#	type = cruiser
				#	count = all
				#}
				#destroy_ships = {
				#	type = battleship
				#	count = all
				#}
				#destroy_ships = {
				#	type = carrier
				#	count = all
				#}	
			}
			set_technology = {
 			   #air_techs
			    early_fighter = 1
			    cv_early_fighter = 1
			    fighter1 = 1
			    cv_fighter1 = 1
			    fighter2 = 1
			    cv_fighter2 = 1
			    fighter3 = 1
			    cv_fighter3 = 1
			    jet_fighter1 = 1
			    jet_fighter2 = 1
			    CAS1 = 1
			    cv_CAS1 = 1
			    CAS2 = 1
			    cv_CAS2 = 1
			    CAS3 = 1
			    cv_CAS3 = 1
			    #naval_bomber1 = 1
			    #cv_naval_bomber1 = 1
			    #naval_bomber2 = 1
			    #cv_naval_bomber2 = 1
			    #naval_bomber3 = 1
			    #cv_naval_bomber3 = 1
			    early_bomber = 1
			    heavy_fighter1 = 1
			    heavy_fighter2 = 1
			    heavy_fighter3 = 1
			    tactical_bomber1 = 1
			    tactical_bomber2 = 1
			    tactical_bomber3 = 1
			    jet_tactical_bomber1 = 1
			    jet_tactical_bomber2 = 1
			    strategic_bomber1 = 1
			    strategic_bomber2 = 1
			    strategic_bomber3 = 1
			    jet_strategic_bomber1 = 1
			    suicide_craft = 1
			    paratroopers = 1
			    paratroopers2 = 1
			    paratroopers3 = 1    
			    interwar_antiair = 1
			    antiair1 = 1
			    antiair2 = 1
			    antiair3 = 1
			    antiair4 = 1
			    antiair5 = 1
			    ### naval
			    early_destroyer = 0
			    basic_destroyer = 0
			    improved_destroyer = 0
			    advanced_destroyer = 0
			    early_light_cruiser = 0
			    basic_light_cruiser = 0
			    improved_light_cruiser = 0
			    advanced_light_cruiser = 0
			    early_heavy_cruiser = 0
			    basic_heavy_cruiser = 0
			    improved_heavy_cruiser = 0
			    advanced_heavy_cruiser = 0
			    early_battlecruiser = 0
			    basic_battlecruiser = 0
			    early_battleship = 0
			    basic_battleship = 0
			    improved_battleship = 0
			    advanced_battleship = 0
			    heavy_battleship = 0
			    heavy_battleship2 = 0
			    transport = 0
			    landing_craft = 0
			    tank_landing_craft = 0
			    early_carrier = 0
			    basic_carrier = 0
			    improved_carrier = 0
			    advanced_carrier = 0
			    early_submarine = 0
			    basic_submarine = 0
			    improved_submarine = 0
			    advanced_submarine = 0
    			    experimental_rockets = 1
			    formation_flying = 1
			    dive_bombing = 1
			    direct_ground_support = 1
			    formation_fighting = 1      # Option #1
			    hunt_and_destroy = 1
			    combat_unit_destruction = 1
			    battlefield_support = 1
			    keypoint_bombing = 1
			    ground_support_integration = 1
			    naval_strike_torpedo_tactics = 1
			    strategic_destruction = 1
			    forward_interception = 1
			}
				country_event = crimea.82
		}
		bypass = {
		
		}

	}
	focus = {
		id = CRI_jambudvipa
		icon = GFX_goal_generic_navy_battleship
		cost = 5
		x = 5
		y = 2
		available = {

		}
		prerequisite = {
			focus = CRI_annuit_coeptis
		}
		mutually_exclusive = {
			focus = CRI_kongojo
		}
		completion_reward = {
			CRI = {
				every_owned_state = {
					set_building_level = {
						type = air_base
						level = 0
						instant_build = yes
					}
				}
				every_owned_state = {
					set_building_level = {
						type = naval_base
						province = {
							all_provinces = yes
							#only_costal = yes
						}
						level = 10
						instant_build = yes
					}
				}
					
			}
			set_technology = {
 			   #air_techs
			    early_fighter = 0
			    cv_early_fighter = 0
			    fighter1 = 0
			    cv_fighter1 = 0
			    fighter2 = 0
			    cv_fighter2 = 0
			    fighter3 = 0
			    cv_fighter3 = 0
			    jet_fighter1 = 0
			    jet_fighter2 = 0
			    CAS1 = 0
			    cv_CAS1 = 0
			    CAS2 = 0
			    cv_CAS2 = 0
			    CAS3 = 0
			    cv_CAS3 = 0
			    #naval_bomber1 = 0
			    #cv_naval_bomber1 = 0
			    #naval_bomber2 = 0
			    #cv_naval_bomber2 = 0
			    #naval_bomber3 = 0
			    #cv_naval_bomber3 = 0
			    early_bomber = 0
			    heavy_fighter1 = 0
			    heavy_fighter2 = 0
			    heavy_fighter3 = 0
			    tactical_bomber1 = 0
			    tactical_bomber2 = 0
			    tactical_bomber3 = 0
			    jet_tactical_bomber1 = 0
			    jet_tactical_bomber2 = 0
			    strategic_bomber1 = 0
			    strategic_bomber2 = 0
			    strategic_bomber3 = 0
			    jet_strategic_bomber1 = 0
			    suicide_craft = 0
			    marines = 1
			    marines2 = 1
			    marines3 = 1 
			    interwar_antiair = 0
			    antiair1 = 0
			    antiair2 = 0
			    antiair3 = 0
			    antiair4 = 0
			    antiair5 = 0
			    ### naval
			    early_destroyer = 1
			    basic_destroyer = 1
			    improved_destroyer = 1
			    advanced_destroyer = 1
			    early_light_cruiser = 1
			    basic_light_cruiser = 1
			    improved_light_cruiser = 1
			    advanced_light_cruiser = 1
			    early_heavy_cruiser = 1
			    basic_heavy_cruiser = 1
			    improved_heavy_cruiser = 1
			    advanced_heavy_cruiser = 1
			    early_battlecruiser = 1
			    basic_battlecruiser = 1
			    early_battleship = 1
			    basic_battleship = 1
			    improved_battleship = 1
			    advanced_battleship = 1
			    heavy_battleship = 1
			    heavy_battleship2 = 1
			    transport = 1
			    landing_craft = 1
			    tank_landing_craft = 1
			    early_carrier = 1
			    basic_carrier = 1
			    improved_carrier = 1
			    advanced_carrier = 1
			    early_submarine = 1
			    basic_submarine = 1
			    improved_submarine = 1
			    advanced_submarine = 1
			    fleet_in_being = 1
			    battlefleet_concentration = 1
			    subsidiary_carrier_role = 1
			    hunter_killer_groups = 1
			    floating_fortress = 1
			    floating_airfield = 0
			    grand_battlefleet = 1
			    convoy_sailing = 1
			    convoy_escorts = 1
			    escort_carriers = 0
			    integrated_convoy_defence = 1
			    submarine_operations = 1
			    undersea_blockade = 1
			    convoy_interdiction = 1
			    submarine_offensive = 1
    			    experimental_rockets = 0
			}
				country_event = crimea.82
		}
		bypass = {
		
		}
	}
	focus = {
		id = CRI_pointing_to_the_moon
		icon = GFX_goal_generic_CAS
		cost = 5
		x = 4
		y = 3
		available = {

		}
		prerequisite = {
			focus = CRI_kongojo
			focus = CRI_jambudvipa
		}
		completion_reward = {
			set_technology = {
			    night_vision = 1
			    night_vision2 = 1
			    tech_recon = 1
			    tech_recon2 = 1
			    tech_recon3 = 1
			    tech_recon4 = 1
			    radio = 1
			    radio_detection = 1
			    decimetric_radar = 1
			    improved_decimetric_radar = 1
			    centimetric_radar = 1
			    improved_centimetric_radar = 1
			    advanced_centimetric_radar = 1
			}
		}
		bypass = {
		
		}
	}
	focus = {
		id = CRI_hands_of_yama
		icon = GFX_goal_generic_political_pressure
		cost = 5
		x = 3
		y = 4
		available = {

		}
		prerequisite = {
			focus = CRI_pointing_to_the_moon
		}
		mutually_exclusive = {
			focus = CRI_legs_of_mahakala
		}
		completion_reward = {
			set_technology = {
			    electronic_mechanical_engineering = 1
			    radio_detection = 1
			    decimetric_radar = 1
			    improved_decimetric_radar = 1
			    centimetric_radar = 1
			    improved_centimetric_radar = 1
			    advanced_centimetric_radar = 1
			    mechanical_computing = 1
			    computing_machine = 1
			    improved_computing_machine = 1
			    advanced_computing_machine = 1
			    basic_encryption = 1
			    improved_encryption = 1
			    advanced_encryption = 1
			}
			CRI = {
				every_owned_state = {
					add_core_of = CRI
				}
			}
		}
		bypass = {
		
		}

	}
	focus = {
		id = CRI_legs_of_mahakala
		icon = GFX_goal_generic_army_motorized
		cost = 5
		x = 5
		y = 4
		available = {

		}
		prerequisite = {
			focus = CRI_pointing_to_the_moon
		}
		mutually_exclusive = {
			focus = CRI_hands_of_yama
		}
		completion_reward = {
			set_technology = {
			    electronic_mechanical_engineering = 1
			    radio_detection = 1
			    decimetric_radar = 1
			    improved_decimetric_radar = 1
			    centimetric_radar = 1
			    improved_centimetric_radar = 1
			    advanced_centimetric_radar = 1
			    mechanical_computing = 1
			    computing_machine = 1
			    improved_computing_machine = 1
			    advanced_computing_machine = 1
			    basic_decryption = 1
			    improved_decryption = 1
			    advanced_decryption = 1
			}
			every_neighbor_country = {
				every_owned_state = {
					add_core_of = CRI
					#start_resistance = yes
					#set_resistance = 30
				}
			}
		}
		bypass = {
		
		}
	}
	focus = {
		id = CRI_trampling_the_attachments
		icon = GFX_focus_eng_move_to_secure_the_dominions
		cost = 5
		x = 4
		y = 5
		available = {

		}
		prerequisite = {
			focus = CRI_legs_of_mahakala
			focus = CRI_hands_of_yama
		}
		completion_reward = {
			add_ideas = CRI_asahara_militia
				country_event = crimea.83
		}
		bypass = {
		
		}
	}
	focus = {
		id = CRI_torch_of_compassion
		icon = GFX_focus_generic_the_giant_wakes
		cost = 5
		x = 3
		y = 6
		available = {

		}
		prerequisite = {
			focus = CRI_trampling_the_attachments
		}
		mutually_exclusive = {
			focus = CRI_sword_of_wisdom
		}
		completion_reward = {
			set_technology = {
				tech_support = 1
				tech_engineers = 1
				tech_engineers2 = 1
				basic_medium_tank = 1 #Panzer III
    				basic_medium_td = 1
    				basic_medium_art = 1
    				basic_medium_spaa = 1
    				improved_medium_tank = 1 #Panzer IV
    				improved_medium_td = 1
    				improved_medium_art = 1
    				improved_medium_spaa = 1
				advanced_medium_tank = 1 #Panther
				advanced_medium_td = 1
				advanced_medium_art = 1
				advanced_medium_spaa = 1
				main_battle_tank = 1 #E-50
				motorized_rocket_unit = 1
				experimental_rockets = 1
				rocket_engines = 1
				improved_rocket_engines = 1
				advanced_rocket_engines = 1
			}
		}
		bypass = {
		
		}

	}
	focus = {
		id = CRI_sword_of_wisdom
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 5
		x = 5
		y = 6
		available = {

		}
		prerequisite = {
			focus = CRI_trampling_the_attachments
		}
		mutually_exclusive = {
			focus = CRI_torch_of_compassion
		}
		completion_reward = {
			set_research_slots = 7
			#here would be agency stuff when I would figure it out.
		}
		bypass = {
		
		}
	}
	focus = {
		id = CRI_purifying_the_impurities
		icon = GFX_goal_generic_major_war
		cost = 5
		x = 4
		y = 7
		available = {

		}
		prerequisite = {
			focus = CRI_torch_of_compassion
			focus = CRI_sword_of_wisdom
		}
		completion_reward = {
			CRI = {
				transfer_state = 379
				declare_war_on = {
					target = USA
					type = annex_everything
				}
				country_event = crimea.84
			}
			379 = {
				create_unit = {
					division = "name = \"Anti-Alien Militia\" division_template = \"Strelkovaya Diviziya\" start_experience_factor = 0.3 start_equipment_factor = 1"
					owner = CRI
					count = 5
					allow_spawning_on_enemy_provs = yes
				}
			}
		}
		bypass = {
		
		}
	}
	focus = {
		id = CRI_novus_ordo_seclorum
		icon = GFX_goal_tripartite_pact
		cost = 5
		x = 4
		y = 8
		available = {
			OR = {
				NOT = {
					country_exists = USA
				}
				USA = {
					is_ally_with = CRI
				}
			}
		}
		prerequisite = {
			focus = CRI_purifying_the_impurities
		}
		completion_reward = {
			every_other_country  = {
				every_owned_state = {
					add_core_of = CRI
				}
			}
				country_event = crimea.85
		}
		bypass = {
		
		}
	}

########
	focus = {
		id = CRI_asahara_a
		icon = GFX_goal_generic_secret_weapon
		cost = 5
		x = 4
		y = 10
		available = {

		}
		prerequisite = {
			focus = CRI_novus_ordo_seclorum
		}
		completion_reward = {
			set_technology = {
				rocket_engines = 1
				improved_rocket_engines = 1
				advanced_rocket_engines = 1
				jet_engines = 1
				atomic_research = 1
				nuclear_reactor = 1
				nukes = 1
			}
			add_nuclear_bombs = 100
		}
		bypass = {
		
		}
	}
	focus = {
		id = CRI_asahara_u
		icon = GFX_focus_generic_japanese_imperial_glory
		cost = 5
		x = 3
		y = 11
		available = {

		}
		prerequisite = {
			focus = CRI_asahara_a
		}
		completion_reward = {
			every_other_country = {
				CRI = {
					declare_war_on = {
						target = PREV
						type = annex_everything
					}
				}
			}
		}
		bypass = {
		
		}
	}
	focus = {
		id = CRI_asahara_m
		icon = GFX_focus_jap_spiritual_mobilization
		cost = 5
		x = 5
		y = 11
		available = {
			has_war = no
		}
		prerequisite = {
			focus = CRI_asahara_u
		}
		completion_reward = {
			delete_unit = {}
			every_owned_state = {
				add_extra_state_shared_building_slots = 10
				set_building_level = {
					type = infrastructure
					level = 5
					instant_build = yes
				}
				set_building_level = {
					type = arms_factory
					level = 0
					instant_build = yes
				}
				set_building_level = {
					type = industrial_complex
					level = 10
					instant_build = yes
				}
			}
				country_event = crimea.89
		}
		bypass = {
		
		}
	}
	
	
}