division_template = {
	name = "Infanterie-Division"

	division_names_group = GER_Inf_01

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
        infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
        infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	
	support = {
        engineer = { x = 0 y = 0 }
        artillery = { x = 0 y = 1 }
	}
}
division_template = {
	name = "Panzer-Division"

	division_names_group = GER_Arm_01

	regiments = {
		light_armor = { x = 0 y = 0 }
		light_armor = { x = 0 y = 1 }
        light_armor = { x = 1 y = 0 }
		light_armor = { x = 1 y = 1 }
		motorized = { x = 2 y = 0 }
        motorized = { x = 2 y = 1 }
	}
	support = {
        mot_recon = { x = 0 y = 0 }
        engineer = { x = 0 y = 1 }
        artillery = { x = 0 y = 2 }
	}
}
division_template = {
	name = "Infanterie-Division (mot.)" 			# Used to be SS division -> New system for SS. Also messed up the civil war by refusing to move to the fascists, and immersion-breaking to have them around as royalists

	division_names_group = GER_MOT_02

	regiments = {
		motorized = { x = 0 y = 0 }
	    motorized = { x = 0 y = 1 }
		motorized = { x = 0 y = 2 }
		
		motorized = { x = 1 y = 0 }
		motorized = { x = 1 y = 1 }
		motorized = { x = 1 y = 2 }
		
		motorized = { x = 2 y = 0 }
	    motorized = { x = 2 y = 1 }
		motorized = { x = 2 y = 2 }
	}
	support = {
        mot_recon = { x = 0 y = 0 }
	 	engineer = { x = 0 y = 1 }
        artillery = { x = 0 y = 2 }
	}
}
division_template = {
	name = "Gebirgs-Brigade"		# Gebirgsbrigade
	#Note: precursor to Gebirgs-Divisions
	division_names_group = GER_Mnt_01

	regiments = {
		mountaineers = { x = 0 y = 0 }
	    mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 0 y = 2 }
		mountaineers = { x = 1 y = 0 }
		mountaineers = { x = 1 y = 1 }
		mountaineers = { x = 1 y = 2 }
	}
}
division_template = {
	name = "Kavallerie-Brigade"

	division_names_group = GER_Cav_01

	regiments = {
		cavalry = { x = 0 y = 0 }
        cavalry = { x = 0 y = 1 }
        cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
	}
	support = {
	    recon = { x = 0 y = 0 }
	    artillery = { x = 0 y = 1 }
	}
}

units = {

	##### Oberkommando des Heeres #####
	### 1. Armee (Wehrmacht-Gruppenkommando) ###
	# II. Armeekorps
	division= {	
		division_name = {
				is_name_ordered = yes
				name_order = 2
		}
		location = 6334
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}
	division= {	
		division_name = {
				is_name_ordered = yes
				name_order = 12
		}
		location = 537
		division_template = "Infanterie-Division"
		start_experience_factor = 0.3
	}

	division= {	
		division_name = {
				is_name_ordered = yes
				name_order = 2
		}
		officer = {
			name = "Rudolf Veiel"
		}
		#portraits = {
		#	army = { #You can add starting portraits like this. The system expects a large and a small, and they will be cleared after the commander is promoted.
		#		large=GFX_portrait_GER_erwin_rommel
		#		small="GFX_idea_erwin_rommel"
		#	}
		#}
		location = 6521
		division_template = "Panzer-Division"
		start_experience_factor = 0.3
		force_equipment_variants = { light_tank_chassis_1 = { owner = "GER" version_name = "Panzer I Ausf. A" } }
	}

}

### Air oob in its own file


#########################
## STARTING PRODUCTION ##
#########################

instant_effect = {

	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "GER"
		}
		requested_factories = 10
		progress = 0.1
		efficiency = 50
		#industrial_manufacturer = mio:GER_mauser_organization
	}

	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "GER" 
		}
		requested_factories = 2
		progress = 0.3
		efficiency = 50
	}

	add_equipment_production = {
		equipment = {
			type = artillery_equipment_1
			creator = "GER" 
		}
		requested_factories = 1
		progress = 0.3
		efficiency = 50
		#industrial_manufacturer = mio:GER_rheinmetall_organization
	}

	add_equipment_production = {
		equipment = {
			type = light_tank_chassis_2
			creator = "GER" 
			version_name = "Panzer II Ausf. a"
		}
		requested_factories = 2
		progress = 0.4
		efficiency = 50
		#industrial_manufacturer = mio:GER_henschel_organization
	}

	add_equipment_production = {
		equipment = {
			type = motorized_equipment_1
			creator = "GER" 
		}
		requested_factories = 2
		progress = 0.4
		efficiency = 50
		#industrial_manufacturer = mio:GER_opel_organization
	}
}

#####################