capital = 439
add_ideas = disarmed_nation 
load_focus_tree = generic_focus
oob = "RAJ_1936"
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_naval_oob = "RAJ_1936_Naval"
	else = {
		set_naval_oob = "RAJ_1936_Naval_Legacy"
	}
}
if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "RAJ_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			aircraft_construction = 1
			iw_small_airframe = 1
		}
	else = {
		set_air_oob = "RAJ_1936_air_legacy"
		set_technology = {
			CAS1 = 1
			early_fighter = 1
		}
	}
}
set_research_slots = 4
set_stability = 0.6
set_war_support = 0.1
# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_trucks = 1
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1
	trench_warfare = 1
	fleet_in_being = 1
	fuel_silos = 1
	fuel_refining = 1
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		basic_fire_control_system = 1
		basic_dp_light_battery = 1
	}


}
#recruit_character = RAJ_lord_linlithgow
recruit_character = RAJ_v_d_savarkar
recruit_character = RAJ_p_krishna_pillai
recruit_character = RAJ_b_p_sitaramayya
recruit_character = RAJ_noel_beresfordpeirse
recruit_character = RAJ_frank_messervy
recruit_character = RAJ_douglas_gracey
recruit_character = RAJ_herbert_fitzherbert
recruit_character = RAJ_w_h_gould_bradford
recruit_character = RAJ_william_e_parry
recruit_character = RAJ_mohan_singh
recruit_character = RAJ_mehar_singh
recruit_character = RAJ_reginald_savory
recruit_character = RAJ_bruce_w_mcpherson
recruit_character = RAJ_aspy_merwan_engineer
recruit_character = RAJ_arjan_singh_vibhusan
recruit_character = RAJ_subroto_mukherjee
recruit_character = RAJ_arthur_a_barrett
recruit_character = RAJ_bhaskar_soman
recruit_character = RAJ_rajendra_prasad
recruit_character = RAJ_ravindra_darshan_singh
recruit_character = RAJ_ram_dass_katari
recruit_character = RAJ_archibald_wavell
recruit_character = RAJ_louis_mountbatten
recruit_character = RAJ_kodandera_cariappa
recruit_character = RAJ_ram_singh_thakur
recruit_character = RAJ_homi_j_bhabha
recruit_character = RAJ_bahadur_jayla_of_khoch_bahur
recruit_character = RAJ_anyang_bhula
recruit_character = RAJ_john_edward_golightly
recruit_character = RAJ_bhimrao_ramji_ambedkar
recruit_character = RAJ_chakravarti_rajagopalachari
recruit_character = RAJ_karam_singh_mann
recruit_character = RAJ_agha_khan_iii
recruit_character = RAJ_subhas_chanda_bose
#recruit_character = RAJ_mahatma_mohandas_gandhi
recruit_character = RAJ_sir_mohammed_iqbal
recruit_character = RAJ_john_mathai

set_variable = { RAJ_agrarian_society_increment = 0.05 }

if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	recruit_character = RAJ_lakshmi_sahgal
	recruit_character = RAJ_orde_wingate
	recruit_character = RAJ_kodandera_madappa_cariappa
	recruit_character = RAJ_kodandera_subayya_thimayya
	recruit_character = RAJ_jayanto_nath_chaudhuri
}


if = {
	limit = {
		not = { has_dlc =  "Man the Guns" }
	}
	set_technology = {
		transport = 1
	}
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		mtg_transport = 1
	}
}

if = {
	limit = {
		has_dlc = "Battle for the Bosporus"
	}
	set_technology = { camelry = 1 }
}

if = {
	limit = { has_dlc = "Together for Victory" }

	add_ideas = {
		#RAJ_princely_states
		RAJ_marginalized_muslim_community
		RAJ_agrarian_society
		#RAJ_risk_of_famine
	}

	add_to_tech_sharing_group = commonwealth_research
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
	}
}

set_convoys = 20

set_cosmetic_tag = RAJ_UK # British Raj

640 = { #Mandalay
	add_dynamic_modifier = { modifier = dense_rural_infrastructure }
}
432 = { #Assam
	add_dynamic_modifier = { modifier = dense_rural_infrastructure }
}
427 = { #Hyderabad
	add_dynamic_modifier = { modifier = dense_rural_infrastructure }
}
436 = { #Jabalpur
	add_dynamic_modifier = { modifier = dense_rural_infrastructure }
}
437 = { #Indore
	add_dynamic_modifier = { modifier = dense_rural_infrastructure }
}
433 = { #Rajahsthan
	add_dynamic_modifier = { modifier = dense_rural_infrastructure }
}



set_politics = {
	ruling_party = neutrality
	last_election = "1935.11.14"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 17
	fascism = 2
	communism = 1
	neutrality = 80
}

if = {
	limit = {
		has_dlc = "La Resistance"
	}
	create_operative_leader = {
		name = "Noor Inayat Khan"
		GFX = GFX_portrait_noor_inayat_khan
		traits = {  }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { RAJ }
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	### Variants ###
	# Submarines #
	create_equipment_variant = {
		name = "O/P/R Class"
		type = ship_hull_submarine_1
		name_group = TUR_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "S Class"
		type = ship_hull_submarine_1
		name_group = TUR_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "A/B/C/D Class"
		type = ship_hull_light_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_2
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "E/F/G/H Class"
		type = ship_hull_light_2
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	create_equipment_variant = {
		name = "V/W Class"
		type = ship_hull_light_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "S Class"
		type = ship_hull_light_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "C-Class"
		type = ship_hull_cruiser_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Danae Class"
		type = ship_hull_cruiser_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Emerald Class"
		type = ship_hull_cruiser_2
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_light_medium_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Leander Class"
		type = ship_hull_cruiser_2
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Adventure Class"						# cruiser minelayer
		type = ship_hull_cruiser_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			mid_1_custom_slot = ship_mine_layer_1
			mid_2_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
	}
	create_equipment_variant = {
			name = "Town Class"
			type = ship_hull_cruiser_2
			name_group = TUR_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_2
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = dp_ship_secondaries_2
				front_1_custom_slot = ship_anti_air_2
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = ship_secondaries_2
				rear_1_custom_slot = ship_light_medium_battery_2
			}
		}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "County Class"
		type = ship_hull_cruiser_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Kalkutta Class"
		type = ship_hull_cruiser_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "York Class"
		type = ship_hull_cruiser_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	create_equipment_variant = {
		name = "Hawkins Class"
		type = ship_hull_cruiser_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	# Battlecruisers #
	create_equipment_variant = {
		name = "Renown Class"
		type = ship_hull_heavy_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bc_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	# Battlecruisers #
	create_equipment_variant = {
		name = "Admiral Class"
		type = ship_hull_heavy_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bc_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
	}

	create_equipment_variant = {
		name = "G3 Design"
		type = ship_hull_heavy_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bc_2
			front_1_custom_slot = ship_heavy_battery_2
			mid_1_custom_slot = dp_ship_secondaries_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = empty
		}
	}
	# Battleships #
	create_equipment_variant = {
		name = "Nelson Class"
		type = ship_hull_heavy_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_heavy_battery_2
			mid_1_custom_slot = dp_ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Queen Elizabeth Class"
		type = ship_hull_heavy_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Revenge Class"
		type = ship_hull_heavy_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Eagle Class"
		type = ship_hull_carrier_conversion_bb
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = empty
		}
		obsolete = yes
	}
	
	create_equipment_variant = {
		name = "Hermes Class"
		type = ship_hull_carrier_conversion_ca
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Courageous Class"
		type = ship_hull_carrier_conversion_bb
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_deck_space
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Kiev Class"
		type = ship_hull_carrier_conversion_bb
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_deck_space
		}
		obsolete = yes
	}
	create_equipment_variant = {
			name = "Ark Royal Class"
			type = ship_hull_carrier_1
			name_group = TUR_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_2
				fixed_ship_secondaries_slot = dp_ship_secondaries_2
				front_1_custom_slot = ship_deck_space
			}
		}
	}
	if = {
		limit = {
			has_dlc = "By Blood Alone"
		}
		create_equipment_variant = {
			name = "Hawker Fury" #also covers Gloster Gauntlet, Hawker Demon
			type = small_plane_airframe_0
			modules = {
				fixed_main_weapon_slot = light_mg_2x
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			obsolete = yes
		}

		create_equipment_variant = {
			name = "Hawker Nimrod" 
			type = cv_small_plane_airframe_0
			modules = {
				fixed_main_weapon_slot = light_mg_2x
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			obsolete = yes
		}

		create_equipment_variant = {
			name = "Gloster Gladiator" 
			type = small_plane_airframe_0
			modules = {
				fixed_main_weapon_slot = light_mg_4x
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
		}

		create_equipment_variant = {
			name = "Fairey Gordon" 
			type = small_plane_cas_airframe_0
			modules = {
				fixed_main_weapon_slot = bomb_locks
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			obsolete = yes
			icon = "GFX_ENG_CAS1_medium"
		}
		create_equipment_variant = {
			name = "Vickers Vildebeest" 
			type = small_plane_naval_bomber_airframe_0
			modules = {
				fixed_main_weapon_slot = torpedo_mounting
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release
		}
		create_equipment_variant = {
			name = "Blackburn Shark" 
			type = cv_small_plane_naval_bomber_airframe_0
			modules = {
				fixed_main_weapon_slot = torpedo_mounting
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			icon = "GFX_ENG_naval_bomber1_medium"
		}
		create_equipment_variant = {
			name = "Handley Page Heyford" 
			type = medium_plane_airframe_0
			modules = {
				fixed_main_weapon_slot = medium_bomb_bay
				engine_type_slot = engine_1_2x
				special_type_slot_1 = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Bristol Blenheim" 
			type = medium_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = medium_bomb_bay
				engine_type_slot = engine_2_2x
				special_type_slot_1 = lmg_defense_turret
			}
			icon = "GFX_ENG_heavy_fighter1_medium"
		}
	}
set_convoys = 146