state=
{
	id = 271
	name = "STATE_271"
	manpower = 1800000
	resources = {
		# rubber=2 # was: 2
	}
	
	state_category = town

	history = {
		set_variable = { ETH_state_development_production_speed = -0.1 }
		set_variable = { ETH_state_development_local_building_slots_factor = -0.1 }
		#set_variable = { ETH_state_decentralization_defence = 0.2 }
		#set_variable = { ETH_state_decentralization_infrastructure = -0.3 }
		#set_variable = { ETH_state_decentralization_resources = -0.3 }
		add_dynamic_modifier = {
			modifier = ETH_state_development_dynamic_modifier
		}
		#add_dynamic_modifier = {
		#	modifier = ETH_state_decentralization_dynamic_modifier
		#}
		owner = ETH
		buildings = {
			infrastructure = 2
			arms_factory = 2
			industrial_complex = 1
			air_base = 1
		}
		victory_points = { 
			5010 5 
		}
		victory_points = { 
			8036 1 
		}
		
		
		add_core_of = ETH
		add_core_of = ORO

	}

	provinces = {
		5010 8036 10734 13239
	}

	local_supplies = 0.0 
}
