division_template = {
	name = "Division d'Infanterie"		# Same for "Active" and "Reserve" Infantry Divisions
	division_names_group = BEL_INF_01

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	support = {
		engineer = { x = 0 y = 0 }  
	}
}
division_template = {
	name = "Division de Cavalerie"  	# Cavalry Division
	division_names_group = BEL_CAV_01

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
		cavalry = { x = 2 y = 0 }
		cavalry = { x = 2 y = 1 }
	}
	support = {
		recon = { x = 0 y = 0 }      	# Actually, 2x bicycle cav bns
		engineer = { x = 0 y = 1 }   
	}
}
division_template = {
	name = "Cavalerie Motorisee"  		# Motorized Cavalry Brigade
	division_names_group = BEL_MOT_01
										# Note: motorized cavalry. Most sources have them truck-equipped.
	regiments = {
		motorized = { x = 0 y = 0 }
		motorized = { x = 0 y = 1 }
		motorized = { x = 1 y = 0 }
		motorized = { x = 1 y = 1 }
	}
}
division_template = {
	name = "Division Coloniale"			# Colonial militia, lower experience, equipment
	division_names_group = BEL_GAR_01 	#TODO make separate namelist for colonial divisions
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
	}
	priority = 0
}

### OOB ###
units = {
	##### L'Armee Belge #####
	# I Corps d'Armee
	
	division= {	
		name = "Brigade de Cavalerie Motorisee"
		location = 13068  # Leuven
		division_template = "Cavalerie Motorisee"
		start_experience_factor = 0.3
		start_equipment_factor = 0.5

	}

	
}

### Starting Production ###
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "BEL"
		}
		requested_factories = 2
		progress = 0.52
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "BEL"
		}
		requested_factories = 1
		progress = 0.85
		efficiency = 100
	}
}