capital = 948 # Easter Island
# Based on the Chilean history file
add_ideas = disarmed_nation 
oob = "CHL_1936"

### Starting technologies ###
set_technology = {
	infantry_weapons = 1
	tech_trucks = 1
	gw_artillery = 1
	interwar_antiair = 1
	tech_support = 1		
	tech_engineers = 1
	tech_mountaineers = 1
	basic_train = 1
}

IF = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			iw_small_airframe = 1
			early_bombs = 1
			air_torpedoe_1 = 1
			aa_lmg = 1
			engines_1 = 1
		}
	ELSE = {
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			early_bomber = 1
		}
	}
}

IF = {
	limit = { NOT = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		transport = 1
	}
}
IF = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_battery = 1
		basic_torpedo = 1
		basic_depth_charges = 1
		coastal_defense_ships = 1
		mtg_transport = 1
	}
}

### Recruiting Characters ###
IF = {
	limit = { 
		NOT = {
			has_dlc = "Trial of Allegiance"
		}
	}
	ELSE_IF = {
		limit = {
			has_dlc = "Trial of Allegiance"
		}
		recruit_character = RAP_valentino_riroroko_tuki
		recruit_character = RAP_juan_tepano
	}
}

set_politics = {
	ruling_party = neutrality
	last_election = "1932.10.30"
	election_frequency = 72  #but 4 years after this one in 1938.
	elections_allowed = no
}
set_popularities = {
	democratic = 20
	communism = 10
	fascism = 0
	neutrality = 70
}




# TODO JA, make sure that all variants are correct for the 36 and 39 scenarios, both ships and planes

### VARIANTS ###
# 1936 Start #
IF = {
	limit = { NOT = { has_dlc = "Man the Guns" } }
	### Ship Variants ###
	create_equipment_variant = {
		name = "Capitán O'Brien Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "Serrano Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
}
IF = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "H1 Class"				
		type = ship_hull_submarine_1
		name_group = CHL_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Capitán O'Brien Class"				
		type = ship_hull_submarine_1
		name_group = CHL_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Almirante Lynch Class"				
		type = ship_hull_light_1
		name_group = CHL_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Serrano Class"	
		type = ship_hull_light_1
		name_group = CHL_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Cruisers #
	create_equipment_variant = {
		name = "O'Higgins Class"				
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = CHL_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Chacabuco Class"				
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = CHL_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			fixed_ship_secondaries_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_torpedo_1
		}
	}
	# Battleships #
	create_equipment_variant = {
		name = "Almirante Latorre Class"	
		type = ship_hull_heavy_1
		name_group = CHL_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_heavy_battery_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = empty
		}
	}
}
