########Do not use my models or skins without my express permission chris@our-world.org####
##############
#  WEAPONS   #
##############	

objectTypes = {	

	
	
	pdxmesh = {
		name = "SOV_infantry_weapon_mg_mesh"
		file = "gfx/models/units/SOV_infantry_weapon_PPSh_mg.mesh"
	}

	pdxmesh = { name = "PRC_infantry_weapon_rifle_mesh"
		file = "gfx/models/units/PRC_rifle_hanyang88.mesh"
		}
	
	pdxmesh = { name = "PRC_infantry_weapon_mg_mesh"
		file = "gfx/models/units/PRC_smg_ppsh41.mesh"
	}
	pdxmesh = { name = "GXC_infantry_weapon_mg_mesh"
		file = "gfx/models/units/GXC_smg_hanyang_mp18.mesh"
		}
	pdxmesh = { name = "XSM_infantry_weapon_mg_mesh"
		file = "gfx/models/units/XSM_smg_mauser712.mesh"
		}
	
}
	





	##############
	#  --NKVD--  #
	##############


##0
objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_rifle_0_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}

objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_rifle_0_snow_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0_snow.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}

objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_rifle_0_desert_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0_desert.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}


##1
objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_rifle_1_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}

objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_rifle_1_snow_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0_snow.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}

objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_rifle_1_desert_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0_desert.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}

##2
objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_mg_2_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}

objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_mg_2_snow_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0_snow.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}

objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_mg_2_desert_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0_desert.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}

##3
objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_mg_3_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}

objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_mg_3_snow_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0_snow.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}

objectTypes = {
	pdxmesh = {
		name = "CAF_SOV_NKVD_mg_3_desert_mesh"
		file = "gfx/models/units/GXC_cavalry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		meshsettings = {
			texture_diffuse = "CAF_SOV_NKVD_rifle_0_desert.dds"
			texture_normal = "GXC_cavalry_normal.dds"
			texture_specular = "GXC_cavalry_specular.dds"
		}
	}
}




		