###########################
# German SS Events
###########################

add_namespace = ZDSS



# Begin game SS options
country_event = {
	id = ZDSS.1
	title = ZDSS.1.t
	desc = ZDSS.1.desc
	picture = GFX_report_event_DSS

	fire_only_once = yes
	trigger = { 
		is_ai = no
		tag = ROOT
		}

#####Initial Build######	 22-8-2018	First build of just German units
#####Major Rebuild######	 10-3-2019	Added many features
#####Major Rebuild######	Unit & tech builds removed 4-11-2024	To make mod more inter-mod & DLC friendly.  It is getting too hard to mod if you have this but not that DLC etc.
		
#####Level 1######			
			option = {
		name = ZDSS.1.a
		custom_effect_tooltip = ZDSS.1.a.tt
		

		hidden_effect = {
			root = { 
				add_ideas = { ss_elite_cap }
				add_political_power = 500
				add_command_power = 750
				army_experience = 200
				add_fuel = 1000000
				add_manpower = 500000
				add_research_slot = 2	
								
		
			every_state = {
				limit = { 
				is_controlled_by = root
				is_core_of = root }
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				
			add_resource = {
				type = oil
				amount = 1
			}
			add_resource = {
				type = rubber
				amount = 1
			}
			add_resource = {
				type = steel
				amount = 2
			}
			add_resource = {
				type = tungsten
				amount = 1
			}

			
			}#stateEND	

		if = {
			limit = {
							tag = SOV
			}
				set_technology = { SOV_NKVD_units_tech = 1 }		
				load_oob = "ZDSSsov"
		}				
			
			

		if = {
			limit = {
				NOT = {
							tag = GER
							tag = SOV
						}
			}
				set_technology = { HUN_Elite_units_tech = 1 }		
				load_oob = "ZDSS"
		}	
if = {
	limit = {
		has_dlc = "La Resistance"
	}
		create_intelligence_agency = yes
#branch_intelligence
#branch_defense		
#branch_operative	
		upgrade_intelligence_agency = upgrade_training_centers
		upgrade_intelligence_agency = upgrade_interrogation_techniques
		upgrade_intelligence_agency = upgrade_psycho_warfare
#branch_crypto		
		upgrade_intelligence_agency = upgrade_form_department
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength
	
}				
			
			}#rootEND

		GER = {
				set_stability = 1.0 
				set_war_support = 1.0
				add_political_power = 2000
				add_manpower = 10000000
				add_fuel = 10000000
				army_experience = 500
				add_command_power = 750

				add_equipment_to_stockpile = { type = train_equipment amount = 250 producer = GER }	

				set_country_flag = SS-Angriff		
		
#####SS-Land Leaders


if = {
	limit = {
		NOT = {
				GER = { has_country_flag = CAF_ZDSS_DerFuhrer }
			}
	}
create_field_marshal = {
	name = "Otto von Wächter"
		picture = "Portrait_Germany_ottovonwachter.dds"
	traits = { trickster logistics_wizard unyielding_defender defensive_doctrine aggressive_assaulter offensive_doctrine expert_delegator }
	skill = 4
	attack_skill = 4
	defense_skill = 4
	planning_skill = 4
	logistics_skill = 5
	id = 153
}

create_corps_commander = {
	name = "Oskar Hüth"
		picture = "Portrait_Germany_Oskar_Huth.dds"
	traits = { old_guard inflexible_strategist infantry_leader camouflage_expert ambusher skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 1
	defense_skill = 5
	planning_skill = 1
	logistics_skill = 5
	id = 152
}			


create_corps_commander = {
	name = "Konstantin von Neurath"
		picture = "Portrait_Germany_Konstantin_von_Neurath.dds"
	traits = { old_guard inflexible_strategist infantry_leader camouflage_expert ambusher skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 1
	defense_skill = 5
	planning_skill = 1
	logistics_skill = 5
	id = 154
}

create_corps_commander = {
	name = "Werner Lorenz"
		picture = "Portrait_Germany_Werner_Lorenz.dds"
	traits = { infantry_leader infantry_expert ambusher trait_engineer fortress_buster skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 155
}

create_corps_commander = {
	name = "Herbert Otto Gille"
		picture = "Portrait_Germany_Otto_Gille.dds"
	traits = { brilliant_strategist trickster panzer_leader panzer_expert combined_arms_expert cavalry_leader expert_improviser }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 156
}

create_corps_commander = {
	name = "Reinhard Heydrich"
		picture = "Portrait_Germany_Reinhard_Heydrich.dds"
	traits = { cavalry_officer trickster cavalry_leader cavalry_expert commando expert_improviser skilled_staffer }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 157
}

create_corps_commander = {
	name = "Otto Skorzeny"
		picture = "Portrait_Germany_Otto_Skorzeny.dds"
	traits = { trickster commando skirmisher paratrooper trait_engineer fortress_buster ambusher }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 5
	logistics_skill = 5
	id = 158
}

create_corps_commander = {
	name = "Maximilian Hansen"
		picture = "Portrait_Germany_Max_Hansen.dds"
	traits = { trickster bearer_of_artillery commando skirmisher trait_engineer fortress_buster ambusher }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 5
	logistics_skill = 5
	id = 159
}

########Enhanced Spies

if = {
	limit = {
		has_dlc = "La Resistance"
		NOT = {
				GER = { has_country_flag = CAF_ZDSS_DerFuhrer }
			}
	}
	create_operative_leader = {
		name = "Adolf Schiklgrüber"
		GFX = GFX_portrait_adolf_schiklgruber
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER AUS }
		gender = male
	}
	create_operative_leader = {
		name = "Johannes Kaiser"
		GFX = GFX_portrait_dusko_popov
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER HOL }
		gender = male
	}

	create_operative_leader = {
		name = "Reinhardt Krüger"
		GFX = GFX_portrait_richard_sorge
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_tough operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER BEL }
		gender = male
	}
	create_operative_leader = {
		name = "Karl Jung"
		GFX = GFX_portrait_gilbert_renault
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist operative_commando }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SWI }
		gender = male
	}
	create_operative_leader = {
		name = "Günther Canaris"
		GFX = GFX_portrait_wilhelm_canaris
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SWE }
		gender = male
	}
	create_operative_leader = {
		name = "Wolf Hüttler"
		GFX = GFX_portrait_germany_agent_h_m1
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER AUS }
		gender = male
	}
	create_operative_leader = {
		name = "Anastasia Nikolaevna"
		GFX = GFX_portrait_anastasia_von_reichenbach
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SOV }
		gender = female
	}
	create_operative_leader = {
		name = "Gisela Tritt"
		GFX = GFX_portrait_nikola_tritt
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER ENG }
		gender = female
	}
	create_operative_leader = {
		name = "Sophia von Reichenbach"
		GFX = GFX_portrait_sophia_metz
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER FRA }
		gender = female
	}
	create_operative_leader = {
		name = "Bridget von Hammersmark"
		GFX = GFX_portrait_bridget_von_hammersmark
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER USA }
		gender = female
	}
	create_operative_leader = {
		name = "Angela Maria Raubal"
		GFX = GFX_portrait_germany_agent_h_f1
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER POL }
		gender = female
		}
	}
}
##########End of enhanced leaders		
				
#unit tech#
		set_technology = { 
		GER_SS_units_tech = 1 
		tech_trucks = 1 
		motorised_infantry = 1
		mechanised_infantry = 1
		gw_artillery = 1
		interwar_antitank = 1 
		interwar_antiair = 1
		tech_field_hospital = 1 
		tech_logistics_company = 1 
		tech_signal_company = 1 
		tech_recon = 1
		tech_support = 1
		tech_military_police = 1
		tech_maintenance_company = 1 		
		tech_engineers = 1 	
		radio = 1
		radio_detection = 1
		tech_mountaineers = 1 
		paratroopers = 1 
		electronic_mechanical_engineering = 1
		} 
	
if = {
	limit = {
		has_dlc = "La Resistance"
	}
#branch_intelligence		
		upgrade_intelligence_agency = upgrade_economy_civilian
		upgrade_intelligence_agency = upgrade_army_department
		upgrade_intelligence_agency = upgrade_naval_department
		upgrade_intelligence_agency = upgrade_airforce_department
#branch_defense		
		upgrade_intelligence_agency = upgrade_passive_defense
		upgrade_intelligence_agency = upgrade_passive_defense
#branch_operative	
		upgrade_intelligence_agency = upgrade_invisible_ink
		upgrade_intelligence_agency = upgrade_suicide_pills
		upgrade_intelligence_agency = upgrade_training_centers
		upgrade_intelligence_agency = upgrade_interrogation_techniques
		upgrade_intelligence_agency = upgrade_psycho_warfare
#branch_crypto		
		upgrade_intelligence_agency = upgrade_form_department
		upgrade_intelligence_agency = upgrade_decryption_boost
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength_2
	
}		
				
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		basic_medium_tank_chassis = 1 
		engine_tech_1 = 1
		armor_tech_1 = 1
	}
	create_equipment_variant = {
		name = "Panzer II Ausf. B"
		type = light_tank_chassis_2
		design_team = mio:GER_henschel_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_high_velocity_cannon
			turret_type_slot = tank_light_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
		}
		upgrades = {
			tank_nsb_engine_upgrade = 9
			tank_nsb_armor_upgrade = 0
		}
		icon = "gfx/interface/technologies/ger_imp_light_tank.dds"
	}
	create_equipment_variant = {
			name = "Panzer III Ausf. B"
			type = medium_tank_chassis_1
		design_team = mio:GER_henschel_organization
			parent_version = 0
			modules = {
				main_armament_slot = tank_high_velocity_cannon_2
				turret_type_slot = tank_medium_three_man_tank_turret
				suspension_type_slot = tank_christie_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_diesel_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
			}
			upgrades = {
				tank_nsb_engine_upgrade = 2
				tank_nsb_armor_upgrade = 0
			}
			icon = "gfx/interface/technologies/ger_basic_main_tank.dds"
		}
	create_equipment_variant = {
		name = "Neubaufahrzeug Ausf. B"
		type = heavy_tank_chassis_1
		design_team = mio:GER_henschel_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_high_velocity_cannon_2
			turret_type_slot = tank_heavy_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 0
		}
		icon = "gfx/interface/technologies/ger_basic_heavy_tank.dds"
	}
}			
		load_oob = "ZDSS-unlock_SS_infantry"
		load_oob = "ZDSS-unlock_SS-Para"

if = {
	limit = {
		date < 1939.1.1
		}
		load_oob = "ZDSS-GER_1936"

	else = {

		load_oob = "ZDSS-GER_1939"
		}		
	}	
		
		
		}#GERend	

		}#hiddenEND
	}#optionEND
			
#####Level 2######			
			option = {
		name = ZDSS.1.b
		custom_effect_tooltip = ZDSS.1.b.tt
		

		hidden_effect = {
			root = { 
				add_ideas = { ss_elite_cap }
				add_political_power = 500
				add_command_power = 750
				army_experience = 200
				add_fuel = 1000000
				add_manpower = 500000
				add_research_slot = 2	
								
		
			every_state = {
				limit = { 
				is_controlled_by = root
				is_core_of = root }
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				
			add_resource = {
				type = oil
				amount = 1
			}
			add_resource = {
				type = rubber
				amount = 1
			}
			add_resource = {
				type = steel
				amount = 5
			}
			add_resource = {
				type = tungsten
				amount = 1
			}

			
			}#stateEND	

		if = {
			limit = {
							tag = SOV
			}
				set_technology = { SOV_NKVD_units_tech = 1 }		
				load_oob = "ZDSSsov"
		}				
			
			

		if = {
			limit = {
				NOT = {
							tag = GER
							tag = SOV
						}
			}
				set_technology = { HUN_Elite_units_tech = 1 }		
				load_oob = "ZDSS"
		}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
		create_intelligence_agency = yes
#branch_intelligence
#branch_defense		
#branch_operative	
		upgrade_intelligence_agency = upgrade_training_centers
		upgrade_intelligence_agency = upgrade_interrogation_techniques
		upgrade_intelligence_agency = upgrade_psycho_warfare
#branch_crypto		
		upgrade_intelligence_agency = upgrade_form_department
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength
	
}					
			
			}#rootEND

		GER = {
				set_stability = 1.0 
				set_war_support = 1.0
				add_political_power = 2000
				add_manpower = 10000000
				add_fuel = 10000000
				army_experience = 500
				add_command_power = 750

				add_equipment_to_stockpile = { type = train_equipment amount = 250 producer = GER }	

				set_country_flag = SS-Angriff		
		
#####SS-Land Leaders


if = {
	limit = {
		NOT = {
				GER = { has_country_flag = CAF_ZDSS_DerFuhrer }
			}
	}
create_field_marshal = {
	name = "Otto von Wächter"
		picture = "Portrait_Germany_ottovonwachter.dds"
	traits = { trickster logistics_wizard unyielding_defender defensive_doctrine aggressive_assaulter offensive_doctrine expert_delegator }
	skill = 4
	attack_skill = 4
	defense_skill = 4
	planning_skill = 4
	logistics_skill = 5
	id = 153
}

create_corps_commander = {
	name = "Oskar Hüth"
		picture = "Portrait_Germany_Oskar_Huth.dds"
	traits = { old_guard inflexible_strategist infantry_leader camouflage_expert ambusher skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 1
	defense_skill = 5
	planning_skill = 1
	logistics_skill = 5
	id = 152
}			


create_corps_commander = {
	name = "Konstantin von Neurath"
		picture = "Portrait_Germany_Konstantin_von_Neurath.dds"
	traits = { old_guard inflexible_strategist infantry_leader camouflage_expert ambusher skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 1
	defense_skill = 5
	planning_skill = 1
	logistics_skill = 5
	id = 154
}

create_corps_commander = {
	name = "Werner Lorenz"
		picture = "Portrait_Germany_Werner_Lorenz.dds"
	traits = { infantry_leader infantry_expert ambusher trait_engineer fortress_buster skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 155
}

create_corps_commander = {
	name = "Herbert Otto Gille"
		picture = "Portrait_Germany_Otto_Gille.dds"
	traits = { brilliant_strategist trickster panzer_leader panzer_expert combined_arms_expert cavalry_leader expert_improviser }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 156
}

create_corps_commander = {
	name = "Reinhard Heydrich"
		picture = "Portrait_Germany_Reinhard_Heydrich.dds"
	traits = { cavalry_officer trickster cavalry_leader cavalry_expert commando expert_improviser skilled_staffer }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 157
}

create_corps_commander = {
	name = "Otto Skorzeny"
		picture = "Portrait_Germany_Otto_Skorzeny.dds"
	traits = { trickster commando skirmisher paratrooper trait_engineer fortress_buster ambusher }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 5
	logistics_skill = 5
	id = 158
}

create_corps_commander = {
	name = "Maximilian Hansen"
		picture = "Portrait_Germany_Max_Hansen.dds"
	traits = { trickster bearer_of_artillery commando skirmisher trait_engineer fortress_buster ambusher }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 5
	logistics_skill = 5
	id = 159
}

########Enhanced Spies

if = {
	limit = {
		has_dlc = "La Resistance"
		NOT = {
				GER = { has_country_flag = CAF_ZDSS_DerFuhrer }
			}
	}
	create_operative_leader = {
		name = "Adolf Schiklgrüber"
		GFX = GFX_portrait_adolf_schiklgruber
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER AUS }
		gender = male
	}
	create_operative_leader = {
		name = "Johannes Kaiser"
		GFX = GFX_portrait_dusko_popov
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER HOL }
		gender = male
	}

	create_operative_leader = {
		name = "Reinhardt Krüger"
		GFX = GFX_portrait_richard_sorge
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_tough operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER BEL }
		gender = male
	}
	create_operative_leader = {
		name = "Karl Jung"
		GFX = GFX_portrait_gilbert_renault
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist operative_commando }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SWI }
		gender = male
	}
	create_operative_leader = {
		name = "Günther Canaris"
		GFX = GFX_portrait_wilhelm_canaris
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SWE }
		gender = male
	}
	create_operative_leader = {
		name = "Wolf Hüttler"
		GFX = GFX_portrait_germany_agent_h_m1
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER AUS }
		gender = male
	}
	create_operative_leader = {
		name = "Anastasia Nikolaevna"
		GFX = GFX_portrait_anastasia_von_reichenbach
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SOV }
		gender = female
	}
	create_operative_leader = {
		name = "Gisela Tritt"
		GFX = GFX_portrait_nikola_tritt
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER ENG }
		gender = female
	}
	create_operative_leader = {
		name = "Sophia von Reichenbach"
		GFX = GFX_portrait_sophia_metz
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER FRA }
		gender = female
	}
	create_operative_leader = {
		name = "Bridget von Hammersmark"
		GFX = GFX_portrait_bridget_von_hammersmark
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER USA }
		gender = female
	}
	create_operative_leader = {
		name = "Angela Maria Raubal"
		GFX = GFX_portrait_germany_agent_h_f1
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER POL }
		gender = female
		}
	}
}
##########End of enhanced leaders		
				
#unit tech#
		set_technology = { 
		GER_SS_units_tech = 1 
		tech_trucks = 1 
		motorised_infantry = 1
		mechanised_infantry = 1
		gw_artillery = 1
		interwar_antitank = 1 
		interwar_antiair = 1
		tech_field_hospital = 1 
		tech_logistics_company = 1 
		tech_signal_company = 1 
		tech_recon = 1
		tech_support = 1
		tech_military_police = 1
		tech_maintenance_company = 1 		
		tech_engineers = 1 	
		radio = 1
		radio_detection = 1
		tech_mountaineers = 1 
		paratroopers = 1 
		electronic_mechanical_engineering = 1
		} 
	
if = {
	limit = {
		has_dlc = "La Resistance"
	}
#branch_intelligence		
		upgrade_intelligence_agency = upgrade_economy_civilian
		upgrade_intelligence_agency = upgrade_army_department
		upgrade_intelligence_agency = upgrade_naval_department
		upgrade_intelligence_agency = upgrade_airforce_department
#branch_defense		
		upgrade_intelligence_agency = upgrade_passive_defense
		upgrade_intelligence_agency = upgrade_passive_defense
#branch_operative	
		upgrade_intelligence_agency = upgrade_invisible_ink
		upgrade_intelligence_agency = upgrade_suicide_pills
		upgrade_intelligence_agency = upgrade_training_centers
		upgrade_intelligence_agency = upgrade_interrogation_techniques
		upgrade_intelligence_agency = upgrade_psycho_warfare
#branch_crypto		
		upgrade_intelligence_agency = upgrade_form_department
		upgrade_intelligence_agency = upgrade_decryption_boost
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength_2
	
}		
				
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		basic_medium_tank_chassis = 1 
		engine_tech_1 = 1
		armor_tech_1 = 1
	}
	create_equipment_variant = {
		name = "Panzer II Ausf. B"
		type = light_tank_chassis_2
		design_team = mio:GER_henschel_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_high_velocity_cannon
			turret_type_slot = tank_light_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
		}
		upgrades = {
			tank_nsb_engine_upgrade = 9
			tank_nsb_armor_upgrade = 0
		}
		icon = "gfx/interface/technologies/ger_imp_light_tank.dds"
	}
	create_equipment_variant = {
			name = "Panzer III Ausf. B"
			type = medium_tank_chassis_1
		design_team = mio:GER_henschel_organization
			parent_version = 0
			modules = {
				main_armament_slot = tank_high_velocity_cannon_2
				turret_type_slot = tank_medium_three_man_tank_turret
				suspension_type_slot = tank_christie_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_diesel_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
			}
			upgrades = {
				tank_nsb_engine_upgrade = 2
				tank_nsb_armor_upgrade = 0
			}
			icon = "gfx/interface/technologies/ger_basic_main_tank.dds"
		}
	create_equipment_variant = {
		name = "Neubaufahrzeug Ausf. B"
		type = heavy_tank_chassis_1
		design_team = mio:GER_henschel_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_high_velocity_cannon_2
			turret_type_slot = tank_heavy_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 0
		}
		icon = "gfx/interface/technologies/ger_basic_heavy_tank.dds"
	}
}			
		load_oob = "ZDSS-unlock_SS_infantry"
		load_oob = "ZDSS-unlock_SS-Para"

if = {
	limit = {
		date < 1939.1.1
		}
		load_oob = "ZDSS-GER_1936"

	else = {

		load_oob = "ZDSS-GER_1939"
		}		
	}	
		
		
		}#GERend	

		}#hiddenEND
	}#optionEND
			
#####Level 3######			
			option = {
		name = ZDSS.1.c
		custom_effect_tooltip = ZDSS.1.c.tt
		

		hidden_effect = {
			root = { 
				add_ideas = { ss_elite_cap }
				add_political_power = 500
				add_command_power = 750
				army_experience = 200
				add_fuel = 1000000
				add_manpower = 500000
				add_research_slot = 2	
								
		
			every_state = {
				limit = { 
				is_controlled_by = root
				is_core_of = root }
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
				
			add_resource = {
				type = oil
				amount = 3
			}
			add_resource = {
				type = rubber
				amount = 3
			}
			add_resource = {
				type = steel
				amount = 5
			}
			add_resource = {
				type = tungsten
				amount = 3
			}

			
			}#stateEND	

		if = {
			limit = {
							tag = SOV
			}
				set_technology = { SOV_NKVD_units_tech = 1 }		
				load_oob = "ZDSSsov"
		}				
			
			

		if = {
			limit = {
				NOT = {
							tag = GER
							tag = SOV
						}
			}
				set_technology = { HUN_Elite_units_tech = 1 }		
				load_oob = "ZDSS"
		}	
if = {
	limit = {
		has_dlc = "La Resistance"
	}
		create_intelligence_agency = yes
#branch_intelligence
#branch_defense		
#branch_operative	
		upgrade_intelligence_agency = upgrade_training_centers
		upgrade_intelligence_agency = upgrade_interrogation_techniques
		upgrade_intelligence_agency = upgrade_psycho_warfare
#branch_crypto		
		upgrade_intelligence_agency = upgrade_form_department
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength
	
}				
			
			}#rootEND

		GER = {
				set_stability = 1.0 
				set_war_support = 1.0
				add_political_power = 2000
				add_manpower = 10000000
				add_fuel = 10000000
				army_experience = 500
				add_command_power = 750

				add_equipment_to_stockpile = { type = train_equipment amount = 250 producer = GER }	

				set_country_flag = SS-Angriff		
		
#####SS-Land Leaders


if = {
	limit = {
		NOT = {
				GER = { has_country_flag = CAF_ZDSS_DerFuhrer }
			}
	}
create_field_marshal = {
	name = "Otto von Wächter"
		picture = "Portrait_Germany_ottovonwachter.dds"
	traits = { trickster logistics_wizard unyielding_defender defensive_doctrine aggressive_assaulter offensive_doctrine expert_delegator }
	skill = 4
	attack_skill = 4
	defense_skill = 4
	planning_skill = 4
	logistics_skill = 5
	id = 153
}

create_corps_commander = {
	name = "Oskar Hüth"
		picture = "Portrait_Germany_Oskar_Huth.dds"
	traits = { old_guard inflexible_strategist infantry_leader camouflage_expert ambusher skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 1
	defense_skill = 5
	planning_skill = 1
	logistics_skill = 5
	id = 152
}			


create_corps_commander = {
	name = "Konstantin von Neurath"
		picture = "Portrait_Germany_Konstantin_von_Neurath.dds"
	traits = { old_guard inflexible_strategist infantry_leader camouflage_expert ambusher skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 1
	defense_skill = 5
	planning_skill = 1
	logistics_skill = 5
	id = 154
}

create_corps_commander = {
	name = "Werner Lorenz"
		picture = "Portrait_Germany_Werner_Lorenz.dds"
	traits = { infantry_leader infantry_expert ambusher trait_engineer fortress_buster skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 155
}

create_corps_commander = {
	name = "Herbert Otto Gille"
		picture = "Portrait_Germany_Otto_Gille.dds"
	traits = { brilliant_strategist trickster panzer_leader panzer_expert combined_arms_expert cavalry_leader expert_improviser }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 156
}

create_corps_commander = {
	name = "Reinhard Heydrich"
		picture = "Portrait_Germany_Reinhard_Heydrich.dds"
	traits = { cavalry_officer trickster cavalry_leader cavalry_expert commando expert_improviser skilled_staffer }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 157
}

create_corps_commander = {
	name = "Otto Skorzeny"
		picture = "Portrait_Germany_Otto_Skorzeny.dds"
	traits = { trickster commando skirmisher paratrooper trait_engineer fortress_buster ambusher }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 5
	logistics_skill = 5
	id = 158
}

create_corps_commander = {
	name = "Maximilian Hansen"
		picture = "Portrait_Germany_Max_Hansen.dds"
	traits = { trickster bearer_of_artillery commando skirmisher trait_engineer fortress_buster ambusher }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 5
	logistics_skill = 5
	id = 159
}

########Enhanced Spies

if = {
	limit = {
		has_dlc = "La Resistance"
		NOT = {
				GER = { has_country_flag = CAF_ZDSS_DerFuhrer }
			}
	}
	create_operative_leader = {
		name = "Adolf Schiklgrüber"
		GFX = GFX_portrait_adolf_schiklgruber
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER AUS }
		gender = male
	}
	create_operative_leader = {
		name = "Johannes Kaiser"
		GFX = GFX_portrait_dusko_popov
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER HOL }
		gender = male
	}

	create_operative_leader = {
		name = "Reinhardt Krüger"
		GFX = GFX_portrait_richard_sorge
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_tough operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER BEL }
		gender = male
	}
	create_operative_leader = {
		name = "Karl Jung"
		GFX = GFX_portrait_gilbert_renault
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist operative_commando }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SWI }
		gender = male
	}
	create_operative_leader = {
		name = "Günther Canaris"
		GFX = GFX_portrait_wilhelm_canaris
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SWE }
		gender = male
	}
	create_operative_leader = {
		name = "Wolf Hüttler"
		GFX = GFX_portrait_germany_agent_h_m1
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER AUS }
		gender = male
	}
	create_operative_leader = {
		name = "Anastasia Nikolaevna"
		GFX = GFX_portrait_anastasia_von_reichenbach
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SOV }
		gender = female
	}
	create_operative_leader = {
		name = "Gisela Tritt"
		GFX = GFX_portrait_nikola_tritt
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER ENG }
		gender = female
	}
	create_operative_leader = {
		name = "Sophia von Reichenbach"
		GFX = GFX_portrait_sophia_metz
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER FRA }
		gender = female
	}
	create_operative_leader = {
		name = "Bridget von Hammersmark"
		GFX = GFX_portrait_bridget_von_hammersmark
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER USA }
		gender = female
	}
	create_operative_leader = {
		name = "Angela Maria Raubal"
		GFX = GFX_portrait_germany_agent_h_f1
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER POL }
		gender = female
		}
	}
}
##########End of enhanced leaders		
				
#unit tech#
		set_technology = { 
		GER_SS_units_tech = 1 
		tech_trucks = 1 
		motorised_infantry = 1
		mechanised_infantry = 1
		gw_artillery = 1
		interwar_antitank = 1 
		interwar_antiair = 1
		tech_field_hospital = 1 
		tech_logistics_company = 1 
		tech_signal_company = 1 
		tech_recon = 1
		tech_support = 1
		tech_military_police = 1
		tech_maintenance_company = 1 		
		tech_engineers = 1 	
		radio = 1
		radio_detection = 1
		tech_mountaineers = 1 
		paratroopers = 1 
		electronic_mechanical_engineering = 1
		} 
	
if = {
	limit = {
		has_dlc = "La Resistance"
	}
#branch_intelligence		
		upgrade_intelligence_agency = upgrade_economy_civilian
		upgrade_intelligence_agency = upgrade_army_department
		upgrade_intelligence_agency = upgrade_naval_department
		upgrade_intelligence_agency = upgrade_airforce_department
#branch_defense		
		upgrade_intelligence_agency = upgrade_passive_defense
		upgrade_intelligence_agency = upgrade_passive_defense
#branch_operative	
		upgrade_intelligence_agency = upgrade_invisible_ink
		upgrade_intelligence_agency = upgrade_suicide_pills
		upgrade_intelligence_agency = upgrade_training_centers
		upgrade_intelligence_agency = upgrade_interrogation_techniques
		upgrade_intelligence_agency = upgrade_psycho_warfare
#branch_crypto		
		upgrade_intelligence_agency = upgrade_form_department
		upgrade_intelligence_agency = upgrade_decryption_boost
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength_2
	
}		
				
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		basic_medium_tank_chassis = 1 
		engine_tech_1 = 1
		armor_tech_1 = 1
	}
	create_equipment_variant = {
		name = "Panzer II Ausf. B"
		type = light_tank_chassis_2
		design_team = mio:GER_henschel_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_high_velocity_cannon
			turret_type_slot = tank_light_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
		}
		upgrades = {
			tank_nsb_engine_upgrade = 9
			tank_nsb_armor_upgrade = 0
		}
		icon = "gfx/interface/technologies/ger_imp_light_tank.dds"
	}
	create_equipment_variant = {
			name = "Panzer III Ausf. B"
			type = medium_tank_chassis_1
		design_team = mio:GER_henschel_organization
			parent_version = 0
			modules = {
				main_armament_slot = tank_high_velocity_cannon_2
				turret_type_slot = tank_medium_three_man_tank_turret
				suspension_type_slot = tank_christie_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_diesel_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
			}
			upgrades = {
				tank_nsb_engine_upgrade = 2
				tank_nsb_armor_upgrade = 0
			}
			icon = "gfx/interface/technologies/ger_basic_main_tank.dds"
		}
	create_equipment_variant = {
		name = "Neubaufahrzeug Ausf. B"
		type = heavy_tank_chassis_1
		design_team = mio:GER_henschel_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_high_velocity_cannon_2
			turret_type_slot = tank_heavy_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 0
		}
		icon = "gfx/interface/technologies/ger_basic_heavy_tank.dds"
	}
}						

		load_oob = "ZDSS-unlock_SS_infantry"
		load_oob = "ZDSS-unlock_SS-Para"

if = {
	limit = {
		date < 1939.1.1
		}
		load_oob = "ZDSS-GER_1936"

	else = {

		load_oob = "ZDSS-GER_1939"
		}		
	}	
		
		
		}#GERend	

		}#hiddenEND
	}#optionEND
			
#####Level 4######			
			option = {
		name = ZDSS.1.d
		custom_effect_tooltip = ZDSS.1.d.tt
		

		hidden_effect = {
			root = { 
				add_ideas = { ss_elite_cap }
				add_political_power = 500
				add_command_power = 750
				army_experience = 200
				add_fuel = 1000000
				add_manpower = 500000
				add_research_slot = 2	
								
		
			every_state = {
				limit = { 
				is_controlled_by = root
				is_core_of = root }
				add_extra_state_shared_building_slots = 20
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
				
				add_building_construction = {
					type = arms_factory
					level = 10
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 5
					instant_build = yes
				}
				
			add_resource = {
				type = oil
				amount = 5
			}
			add_resource = {
				type = rubber
				amount = 5
			}
			add_resource = {
				type = steel
				amount = 10
			}
			add_resource = {
				type = tungsten
				amount = 5
			}

			
			}#stateEND	

		if = {
			limit = {
							tag = SOV
			}
				set_technology = { SOV_NKVD_units_tech = 1 }		
				load_oob = "ZDSSsov"
		}				
			
			

		if = {
			limit = {
				NOT = {
							tag = GER
							tag = SOV
						}
			}
				set_technology = { HUN_Elite_units_tech = 1 }		
				load_oob = "ZDSS"
		}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
		create_intelligence_agency = yes
#branch_intelligence
#branch_defense		
#branch_operative	
		upgrade_intelligence_agency = upgrade_training_centers
		upgrade_intelligence_agency = upgrade_interrogation_techniques
		upgrade_intelligence_agency = upgrade_psycho_warfare
#branch_crypto		
		upgrade_intelligence_agency = upgrade_form_department
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength
	
}					
			
			}#rootEND

		GER = {
				set_stability = 1.0 
				set_war_support = 1.0
				add_political_power = 2000
				add_manpower = 10000000
				add_fuel = 10000000
				army_experience = 500
				add_command_power = 750

				add_equipment_to_stockpile = { type = train_equipment amount = 250 producer = GER }	

				set_country_flag = SS-Angriff		
		
#####SS-Land Leaders


if = {
	limit = {
		NOT = {
				GER = { has_country_flag = CAF_ZDSS_DerFuhrer }
			}
	}
create_field_marshal = {
	name = "Otto von Wächter"
		picture = "Portrait_Germany_ottovonwachter.dds"
	traits = { trickster logistics_wizard unyielding_defender defensive_doctrine aggressive_assaulter offensive_doctrine expert_delegator }
	skill = 4
	attack_skill = 4
	defense_skill = 4
	planning_skill = 4
	logistics_skill = 5
	id = 153
}

create_corps_commander = {
	name = "Oskar Hüth"
		picture = "Portrait_Germany_Oskar_Huth.dds"
	traits = { old_guard inflexible_strategist infantry_leader camouflage_expert ambusher skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 1
	defense_skill = 5
	planning_skill = 1
	logistics_skill = 5
	id = 152
}			


create_corps_commander = {
	name = "Konstantin von Neurath"
		picture = "Portrait_Germany_Konstantin_von_Neurath.dds"
	traits = { old_guard inflexible_strategist infantry_leader camouflage_expert ambusher skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 1
	defense_skill = 5
	planning_skill = 1
	logistics_skill = 5
	id = 154
}

create_corps_commander = {
	name = "Werner Lorenz"
		picture = "Portrait_Germany_Werner_Lorenz.dds"
	traits = { infantry_leader infantry_expert ambusher trait_engineer fortress_buster skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 155
}

create_corps_commander = {
	name = "Herbert Otto Gille"
		picture = "Portrait_Germany_Otto_Gille.dds"
	traits = { brilliant_strategist trickster panzer_leader panzer_expert combined_arms_expert cavalry_leader expert_improviser }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 156
}

create_corps_commander = {
	name = "Reinhard Heydrich"
		picture = "Portrait_Germany_Reinhard_Heydrich.dds"
	traits = { cavalry_officer trickster cavalry_leader cavalry_expert commando expert_improviser skilled_staffer }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 157
}

create_corps_commander = {
	name = "Otto Skorzeny"
		picture = "Portrait_Germany_Otto_Skorzeny.dds"
	traits = { trickster commando skirmisher paratrooper trait_engineer fortress_buster ambusher }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 5
	logistics_skill = 5
	id = 158
}

create_corps_commander = {
	name = "Maximilian Hansen"
		picture = "Portrait_Germany_Max_Hansen.dds"
	traits = { trickster bearer_of_artillery commando skirmisher trait_engineer fortress_buster ambusher }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 5
	logistics_skill = 5
	id = 159
}

########Enhanced Spies

if = {
	limit = {
		has_dlc = "La Resistance"
		NOT = {
				GER = { has_country_flag = CAF_ZDSS_DerFuhrer }
			}
	}
	create_operative_leader = {
		name = "Adolf Schiklgrüber"
		GFX = GFX_portrait_adolf_schiklgruber
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER AUS }
		gender = male
	}
	create_operative_leader = {
		name = "Johannes Kaiser"
		GFX = GFX_portrait_dusko_popov
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER HOL }
		gender = male
	}

	create_operative_leader = {
		name = "Reinhardt Krüger"
		GFX = GFX_portrait_richard_sorge
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_tough operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER BEL }
		gender = male
	}
	create_operative_leader = {
		name = "Karl Jung"
		GFX = GFX_portrait_gilbert_renault
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist operative_commando }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SWI }
		gender = male
	}
	create_operative_leader = {
		name = "Günther Canaris"
		GFX = GFX_portrait_wilhelm_canaris
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SWE }
		gender = male
	}
	create_operative_leader = {
		name = "Wolf Hüttler"
		GFX = GFX_portrait_germany_agent_h_m1
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER AUS }
		gender = male
	}
	create_operative_leader = {
		name = "Anastasia Nikolaevna"
		GFX = GFX_portrait_anastasia_von_reichenbach
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SOV }
		gender = female
	}
	create_operative_leader = {
		name = "Gisela Tritt"
		GFX = GFX_portrait_nikola_tritt
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER ENG }
		gender = female
	}
	create_operative_leader = {
		name = "Sophia von Reichenbach"
		GFX = GFX_portrait_sophia_metz
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER FRA }
		gender = female
	}
	create_operative_leader = {
		name = "Bridget von Hammersmark"
		GFX = GFX_portrait_bridget_von_hammersmark
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER USA }
		gender = female
	}
	create_operative_leader = {
		name = "Angela Maria Raubal"
		GFX = GFX_portrait_germany_agent_h_f1
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER POL }
		gender = female
		}
	}
}
##########End of enhanced leaders		
				
#unit tech#
		set_technology = { 
		GER_SS_units_tech = 1 
		tech_trucks = 1 
		motorised_infantry = 1
		mechanised_infantry = 1
		gw_artillery = 1
		interwar_antitank = 1 
		interwar_antiair = 1
		tech_field_hospital = 1 
		tech_logistics_company = 1 
		tech_signal_company = 1 
		tech_recon = 1
		tech_support = 1
		tech_military_police = 1
		tech_maintenance_company = 1 		
		tech_engineers = 1 	
		radio = 1
		radio_detection = 1
		tech_mountaineers = 1 
		paratroopers = 1 
		electronic_mechanical_engineering = 1
		} 
	
if = {
	limit = {
		has_dlc = "La Resistance"
	}
#branch_intelligence		
		upgrade_intelligence_agency = upgrade_economy_civilian
		upgrade_intelligence_agency = upgrade_army_department
		upgrade_intelligence_agency = upgrade_naval_department
		upgrade_intelligence_agency = upgrade_airforce_department
#branch_defense		
		upgrade_intelligence_agency = upgrade_passive_defense
		upgrade_intelligence_agency = upgrade_passive_defense
#branch_operative	
		upgrade_intelligence_agency = upgrade_invisible_ink
		upgrade_intelligence_agency = upgrade_suicide_pills
		upgrade_intelligence_agency = upgrade_training_centers
		upgrade_intelligence_agency = upgrade_interrogation_techniques
		upgrade_intelligence_agency = upgrade_psycho_warfare
#branch_crypto		
		upgrade_intelligence_agency = upgrade_form_department
		upgrade_intelligence_agency = upgrade_decryption_boost
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength_2
	
}		
				
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		basic_medium_tank_chassis = 1 
		engine_tech_1 = 1
		armor_tech_1 = 1
	}
	create_equipment_variant = {
		name = "Panzer II Ausf. B"
		type = light_tank_chassis_2
		design_team = mio:GER_henschel_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_high_velocity_cannon
			turret_type_slot = tank_light_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
		}
		upgrades = {
			tank_nsb_engine_upgrade = 9
			tank_nsb_armor_upgrade = 0
		}
		icon = "gfx/interface/technologies/ger_imp_light_tank.dds"
	}
	create_equipment_variant = {
			name = "Panzer III Ausf. B"
			type = medium_tank_chassis_1
		design_team = mio:GER_henschel_organization
			parent_version = 0
			modules = {
				main_armament_slot = tank_high_velocity_cannon_2
				turret_type_slot = tank_medium_three_man_tank_turret
				suspension_type_slot = tank_christie_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_diesel_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
			}
			upgrades = {
				tank_nsb_engine_upgrade = 2
				tank_nsb_armor_upgrade = 0
			}
			icon = "gfx/interface/technologies/ger_basic_main_tank.dds"
		}
	create_equipment_variant = {
		name = "Neubaufahrzeug Ausf. B"
		type = heavy_tank_chassis_1
		design_team = mio:GER_henschel_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_high_velocity_cannon_2
			turret_type_slot = tank_heavy_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 0
		}
		icon = "gfx/interface/technologies/ger_basic_heavy_tank.dds"
	}
}			


		load_oob = "ZDSS-unlock_SS_infantry"
		load_oob = "ZDSS-unlock_SS-Para"

if = {
	limit = {
		date < 1939.1.1
		}
		load_oob = "ZDSS-GER_1936"

	else = {

		load_oob = "ZDSS-GER_1939"
		}		
	}	
		
		
		}#GERend	

		}#hiddenEND
	}#optionEND
	
	

#####Level 0######			
			option = {
		name = ZDSS.1.e
		custom_effect_tooltip = ZDSS.1.e.tt
		

		hidden_effect = {
			root = { 
				add_ideas = { ss_elite_cap }
				add_political_power = 500
				add_command_power = 750
				army_experience = 200
				add_fuel = 1000000
				add_manpower = 500000
				add_research_slot = 1	
								
	

		if = {
			limit = {
							tag = SOV
			}
				set_technology = { SOV_NKVD_units_tech = 1 }		
				load_oob = "ZDSSsov"
		}				
			
			

		if = {
			limit = {
				NOT = {
							tag = GER
							tag = SOV
						}
			}
				set_technology = { HUN_Elite_units_tech = 1 }		
				load_oob = "ZDSS"
		}	
if = {
	limit = {
		has_dlc = "La Resistance"
	}
		create_intelligence_agency = yes
#branch_intelligence
#branch_defense		
#branch_operative	
		upgrade_intelligence_agency = upgrade_training_centers
		upgrade_intelligence_agency = upgrade_interrogation_techniques
		upgrade_intelligence_agency = upgrade_psycho_warfare
#branch_crypto		
		upgrade_intelligence_agency = upgrade_form_department
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength
	
}				
			
			}#rootEND

		GER = {
				set_stability = 1.0 
				set_war_support = 1.0
				add_political_power = 2000
				add_manpower = 10000000
				add_fuel = 10000000
				army_experience = 500
				add_command_power = 750

				add_equipment_to_stockpile = { type = train_equipment amount = 250 producer = GER }	

				set_country_flag = SS-Angriff		
		
#####SS-Land Leaders


if = {
	limit = {
		NOT = {
				GER = { has_country_flag = CAF_ZDSS_DerFuhrer }
			}
	}
create_field_marshal = {
	name = "Otto von Wächter"
		picture = "Portrait_Germany_ottovonwachter.dds"
	traits = { trickster logistics_wizard unyielding_defender defensive_doctrine aggressive_assaulter offensive_doctrine expert_delegator }
	skill = 4
	attack_skill = 4
	defense_skill = 4
	planning_skill = 4
	logistics_skill = 5
	id = 153
}

create_corps_commander = {
	name = "Oskar Hüth"
		picture = "Portrait_Germany_Oskar_Huth.dds"
	traits = { old_guard inflexible_strategist infantry_leader camouflage_expert ambusher skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 1
	defense_skill = 5
	planning_skill = 1
	logistics_skill = 5
	id = 152
}			


create_corps_commander = {
	name = "Konstantin von Neurath"
		picture = "Portrait_Germany_Konstantin_von_Neurath.dds"
	traits = { old_guard inflexible_strategist infantry_leader camouflage_expert ambusher skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 1
	defense_skill = 5
	planning_skill = 1
	logistics_skill = 5
	id = 154
}

create_corps_commander = {
	name = "Werner Lorenz"
		picture = "Portrait_Germany_Werner_Lorenz.dds"
	traits = { infantry_leader infantry_expert ambusher trait_engineer fortress_buster skilled_staffer guerilla_fighter }
	skill = 2
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 155
}

create_corps_commander = {
	name = "Herbert Otto Gille"
		picture = "Portrait_Germany_Otto_Gille.dds"
	traits = { brilliant_strategist trickster panzer_leader panzer_expert combined_arms_expert cavalry_leader expert_improviser }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 156
}

create_corps_commander = {
	name = "Reinhard Heydrich"
		picture = "Portrait_Germany_Reinhard_Heydrich.dds"
	traits = { cavalry_officer trickster cavalry_leader cavalry_expert commando expert_improviser skilled_staffer }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 5
	id = 157
}

create_corps_commander = {
	name = "Otto Skorzeny"
		picture = "Portrait_Germany_Otto_Skorzeny.dds"
	traits = { trickster commando skirmisher paratrooper trait_engineer fortress_buster ambusher }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 5
	logistics_skill = 5
	id = 158
}

create_corps_commander = {
	name = "Maximilian Hansen"
		picture = "Portrait_Germany_Max_Hansen.dds"
	traits = { trickster bearer_of_artillery commando skirmisher trait_engineer fortress_buster ambusher }
	skill = 3
	attack_skill = 3
	defense_skill = 3
	planning_skill = 5
	logistics_skill = 5
	id = 159
}

########Enhanced Spies

if = {
	limit = {
		has_dlc = "La Resistance"
		NOT = {
				GER = { has_country_flag = CAF_ZDSS_DerFuhrer }
			}
	}
	create_operative_leader = {
		name = "Adolf Schiklgrüber"
		GFX = GFX_portrait_adolf_schiklgruber
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER AUS }
		gender = male
	}
	create_operative_leader = {
		name = "Johannes Kaiser"
		GFX = GFX_portrait_dusko_popov
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER HOL }
		gender = male
	}

	create_operative_leader = {
		name = "Reinhardt Krüger"
		GFX = GFX_portrait_richard_sorge
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_tough operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER BEL }
		gender = male
	}
	create_operative_leader = {
		name = "Karl Jung"
		GFX = GFX_portrait_gilbert_renault
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist operative_commando }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SWI }
		gender = male
	}
	create_operative_leader = {
		name = "Günther Canaris"
		GFX = GFX_portrait_wilhelm_canaris
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SWE }
		gender = male
	}
	create_operative_leader = {
		name = "Wolf Hüttler"
		GFX = GFX_portrait_germany_agent_h_m1
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER AUS }
		gender = male
	}
	create_operative_leader = {
		name = "Anastasia Nikolaevna"
		GFX = GFX_portrait_anastasia_von_reichenbach
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_escape_artist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER SOV }
		gender = female
	}
	create_operative_leader = {
		name = "Gisela Tritt"
		GFX = GFX_portrait_nikola_tritt
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER ENG }
		gender = female
	}
	create_operative_leader = {
		name = "Sophia von Reichenbach"
		GFX = GFX_portrait_sophia_metz
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER FRA }
		gender = female
	}
	create_operative_leader = {
		name = "Bridget von Hammersmark"
		GFX = GFX_portrait_bridget_von_hammersmark
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER USA }
		gender = female
	}
	create_operative_leader = {
		name = "Angela Maria Raubal"
		GFX = GFX_portrait_germany_agent_h_f1
		traits = { operative_seducer operative_infiltrator operative_master_interrogator operative_natural_orator
		operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		nationalities = { GER POL }
		gender = female
		}
	}
}
##########End of enhanced leaders		
				
#unit tech#
		set_technology = { 
		GER_SS_units_tech = 1 
		tech_trucks = 1 
		motorised_infantry = 1
		mechanised_infantry = 1
		gw_artillery = 1
		interwar_antitank = 1 
		interwar_antiair = 1
		tech_field_hospital = 1 
		tech_logistics_company = 1 
		tech_signal_company = 1 
		tech_recon = 1
		tech_support = 1
		tech_military_police = 1
		tech_maintenance_company = 1 		
		tech_engineers = 1 	
		radio = 1
		radio_detection = 1
		tech_mountaineers = 1 
		paratroopers = 1 
		electronic_mechanical_engineering = 1
		} 
	
if = {
	limit = {
		has_dlc = "La Resistance"
	}
#branch_intelligence		
		upgrade_intelligence_agency = upgrade_economy_civilian
		upgrade_intelligence_agency = upgrade_army_department
		upgrade_intelligence_agency = upgrade_naval_department
		upgrade_intelligence_agency = upgrade_airforce_department
#branch_defense		
		upgrade_intelligence_agency = upgrade_passive_defense
		upgrade_intelligence_agency = upgrade_passive_defense
#branch_operative	
		upgrade_intelligence_agency = upgrade_invisible_ink
		upgrade_intelligence_agency = upgrade_suicide_pills
		upgrade_intelligence_agency = upgrade_training_centers
		upgrade_intelligence_agency = upgrade_interrogation_techniques
		upgrade_intelligence_agency = upgrade_psycho_warfare
#branch_crypto		
		upgrade_intelligence_agency = upgrade_form_department
		upgrade_intelligence_agency = upgrade_decryption_boost
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength
		upgrade_intelligence_agency = upgrade_crypto_strength_2
	
}		
				
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		basic_medium_tank_chassis = 1 
		engine_tech_1 = 1
		armor_tech_1 = 1
	}
	create_equipment_variant = {
		name = "Panzer II Ausf. B"
		type = light_tank_chassis_2
		design_team = mio:GER_henschel_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_high_velocity_cannon
			turret_type_slot = tank_light_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
		}
		upgrades = {
			tank_nsb_engine_upgrade = 9
			tank_nsb_armor_upgrade = 0
		}
		icon = "gfx/interface/technologies/ger_imp_light_tank.dds"
	}
	create_equipment_variant = {
			name = "Panzer III Ausf. B"
			type = medium_tank_chassis_1
		design_team = mio:GER_henschel_organization
			parent_version = 0
			modules = {
				main_armament_slot = tank_high_velocity_cannon_2
				turret_type_slot = tank_medium_three_man_tank_turret
				suspension_type_slot = tank_christie_suspension
				armor_type_slot = tank_welded_armor
				engine_type_slot = tank_diesel_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
			}
			upgrades = {
				tank_nsb_engine_upgrade = 2
				tank_nsb_armor_upgrade = 0
			}
			icon = "gfx/interface/technologies/ger_basic_main_tank.dds"
		}
	create_equipment_variant = {
		name = "Neubaufahrzeug Ausf. B"
		type = heavy_tank_chassis_1
		design_team = mio:GER_henschel_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_high_velocity_cannon_2
			turret_type_slot = tank_heavy_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = additional_machine_guns
			special_type_slot_2 = sloped_armor
			special_type_slot_3 = wet_ammo_storage
			special_type_slot_4 = tank_radio_2
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 0
		}
		icon = "gfx/interface/technologies/ger_basic_heavy_tank.dds"
	}
}			

		load_oob = "ZDSS-unlock_SS_infantry"
		load_oob = "ZDSS-unlock_SS-Para"

if = {
	limit = {
		date < 1939.1.1
		}
		load_oob = "ZDSS-GER_1936"

	else = {

		load_oob = "ZDSS-GER_1939"
		}		
	}	
		
		
		}#GERend	
		}#hiddenEND
	}#optionEND	
	
}#ZDSS1end		
		


	