########Do not use my models or skins without my express permission chris@our-world.org####

	##############
	#  SS Police #
	##############		
	
objectTypes = {		
	pdxmesh = {
		name = "GER_SS_police_rifle_mesh"
		file = "gfx/models/units/GER_CAF_police_ss0.mesh"

		animation = { id = "idle"			type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"	type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_animation" }
	}
}
	
	
	##############
	#SS INFANTRY #
	##############		
	
objectTypes = {		
	pdxmesh = {
		name = "GER_SS0_infantry_rifle_mesh"
		file = "gfx/models/units/GER_CAF_infantry_ss0.mesh"

		animation = { id = "idle"			type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"	type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_animation" }
	}
}
objectTypes = {		
	pdxmesh = {
		name = "GER_SS1_infantry_rifle_mesh"
		file = "gfx/models/units/GER_CAF_infantry_ss1.mesh"

		animation = { id = "idle"			type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"	type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_animation" }
	}
}
	
objectTypes = {		
	pdxmesh = {
		name = "GER_SS2_infantry_mg_mesh"
		file = "gfx/models/units/GER_CAF_infantry_ss2.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}	
objectTypes = {		
	pdxmesh = {
		name = "GER_SS3_infantry_mg_mesh"
		file = "gfx/models/units/GER_CAF_infantry_ss3.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}	


##############################
##       SS Cavalry        ###
##############################
	
objectTypes = {		
	pdxmesh = {
		name = "GER_SS0_cav_rifle_mesh"
		file = "gfx/models/units/GER_CAF_cavalry_ss0.mesh"

		animation = { id = "idle"			type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"	type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_animation" }
	}
}
	
objectTypes = {		
	pdxmesh = {
		name = "GER_SS1_cav_mg_mesh"
		file = "gfx/models/units/GER_CAF_cavalry_ss1.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}	
	
objectTypes = {		
	pdxmesh = {
		name = "GER_SS2_cav_mg_mesh"
		file = "gfx/models/units/GER_CAF_cavalry_ss2.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}	
	
objectTypes = {		
	pdxmesh = {
		name = "GER_SS3_cav_mg_mesh"
		file = "gfx/models/units/GER_CAF_cavalry_ss3.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}	


	##############
	#SS Mountain #
	##############		
objectTypes = {		
	pdxmesh = {
		name = "GER_SS0_mountaineers_mesh"
		file = "gfx/models/units/GER_CAF_mountain_ss0.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}
objectTypes = {		
	pdxmesh = {
		name = "GER_SS1_mountaineers_mesh"
		file = "gfx/models/units/GER_CAF_mountain_ss1.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}
objectTypes = {		
	pdxmesh = {
		name = "GER_SS2_mountaineers_mesh"
		file = "gfx/models/units/GER_CAF_mountain_ss2.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}
objectTypes = {		
	pdxmesh = {
		name = "GER_SS3_mountaineers_mesh"
		file = "gfx/models/units/GER_CAF_mountain_ss3.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}	



	##############
	#   SS Mot   #
	##############		
	
objectTypes = {		
	pdxmesh = {
		name = "GER_SS0_mot_mg_mesh"
		file = "gfx/models/units/GER_CAF_mot_ss0.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}
objectTypes = {		
	pdxmesh = {
		name = "GER_SS1_mot_mg_mesh"
		file = "gfx/models/units/GER_CAF_mot_ss1.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}
objectTypes = {		
	pdxmesh = {
		name = "GER_SS2_mot_mg_mesh"
		file = "gfx/models/units/GER_CAF_mot_ss2.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}
objectTypes = {		
	pdxmesh = {
		name = "GER_SS3_mot_mg_mesh"
		file = "gfx/models/units/GER_CAF_mot_ss3.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}	



	##############
	#   SS Mech  #
	##############		


objectTypes = {		
	pdxmesh = {
		name = "GER_SS_mech_mg_mesh"
		file = "gfx/models/units/GER_CAF_mech_ss0.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}
}




########Do not use my models or skins without my express permission chris@our-world.org####