focus_tree = {
	id = TTM_70s
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = TTM
		}
	}
	focus = {
		id = TTM_Prepare_for_the_Thai_Civil_War
		icon = GFX_Assault_Terrenggu
		cost = 10
		x = 15
		y = 0
		completion_reward = {
			add_political_power = 50 
		}
	}
	focus = {
		id = TTM_Request_Malaysian_Manpower
		icon = GFX_Malaysian_Boots_on_the_ground
		prerequisite = {
			focus = TTM_Prepare_for_the_Thai_Civil_War
		}
		cost = 10
		x = 13
		y = 1
		completion_reward = { 
			add_manpower = 1000
		}
	}
	focus = {
		id = TTM_Beg_For_Light_Arms
		icon = GFX_Soviet_AKM
		prerequisite = {
			focus = TTM_Prepare_for_the_Thai_Civil_War
		}
		cost = 10
		x = 17
		y = 1
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 500
				producer = SOV
			}
		}
	}
	focus = {
		id = TTM_Operation_Orbweaver
		icon = GFX_Orbweaver
		prerequisite = {
			focus = TTM_Beg_For_Light_Arms
		}
		prerequisite = {
			focus = TTM_Request_Malaysian_Manpower
		}
		cost = 10
		x = 15
		y = 2
		completion_reward = {
			army_experience = 10
			add_timed_idea = {
				idea = fortification_build_up
				days = 100
			} 
		}
	}
	focus = {
		id = TTM_Fortify_Hat_Yai
		icon = GFX_FortifyTheBorder
		prerequisite = {
			focus = TTM_Operation_Orbweaver
		}
		cost = 10
		x = 9
		y = 3
		completion_reward = { 
			724 = {
				add_building_construction = {
						type = bunker
						province = 7236
						level = 1
						instant_build = yes
					}
			}
		}
	}
	focus = {
		id = TTM_Boobytrap_the_Jungle
		icon = GFX_Extend_minimum_sentences
		prerequisite = {
			focus = TTM_Operation_Orbweaver
		}
		cost = 10
		x = 13
		y = 3
		completion_reward = { 
			remove_ideas = Government_Chaos
			add_stability = 0.2
			
		}
	}
	focus = {
		id = TTM_Begin_Tunnel_Construction
		icon = GFX_usa_truman_crackdown_on_strikers
		prerequisite = {
			focus = TTM_Operation_Orbweaver
		}
		cost = 10
		x = 17
		y = 3
		completion_reward = {
			hidden_effect = {
				remove_ideas = policy_cpi_temp_0
				remove_ideas = policy_cpi_temp_1
				remove_ideas = policy_cpi_temp_2
				remove_ideas = policy_cpi_temp_4
				remove_ideas = policy_cpi_temp_5
			}
			add_ideas = policy_cpi_temp_3
			remove_ideas = banditry2

		}
	}
	focus = {
		id = TTM_Create_a_Fluid_Border
		icon = GFX_Fully_Collectivise_the_Farms
		prerequisite = {
			focus = TTM_Operation_Orbweaver
		}
		cost = 10
		x = 21
		y = 3
		completion_reward = { 
			add_ideas = collectivisation
			hidden_effect = {
				remove_ideas = policy_taxrate_temp_1
				remove_ideas = policy_taxrate_temp_2
				remove_ideas = policy_taxrate_temp_3
				remove_ideas = policy_taxrate_temp_4
				remove_ideas = policy_taxrate_temp_5
			}
			add_ideas = policy_taxrate_temp_5
		}
	}
	focus = {
		id = TTM_Insight_Violence_in_Bangkok
		icon = GFX_Ankara_Riots
		prerequisite = {
			focus = TTM_Fortify_Hat_Yai
		}
		prerequisite = {
			focus = TTM_Boobytrap_the_Jungle
		}
		cost = 10
		x = 11
		y = 4
		completion_reward = {
			SIA = {
				add_stability = -0.05
				add_timed_idea = {
					idea = intensifying_protests
					days = 365
				}
			} 
		}
	}
	focus = {
		id = TTM_Recruit_From_Local_Towns
		icon = GFX_Strengthen_the_Secret_Police
		prerequisite = {
			focus = TTM_Begin_Tunnel_Construction
		}
		prerequisite = {
			focus = TTM_Create_a_Fluid_Border
		}
		cost = 10
		x = 19
		y = 4
		completion_reward = {
			add_ideas = extensive_conscription
		}
	}
	focus = {
		id = TTM_Encourage_Tactical_Withdrawls
		icon = GFX_femelections
		prerequisite = {
			focus = TTM_Begin_Tunnel_Construction
		}
		prerequisite = {
			focus = TTM_Boobytrap_the_Jungle
		}
		cost = 10
		x = 15
		y = 4
		completion_reward = {
			add_political_power = -50
			hidden_effect = {
				remove_ideas = policy_women_temp_1
				remove_ideas = policy_women_temp_2
				remove_ideas = policy_women_temp_3
				remove_ideas = policy_women_temp_4
				remove_ideas = policy_women_temp_4a
			}
			add_ideas = policy_women_temp_4a 
		}
	}
	focus = {
		id = TTM_Be_Strong
		icon = GFX_Invest_in_Agricultural_Modernization
		prerequisite = {
			focus = TTM_Encourage_Tactical_Withdrawls
		}
		prerequisite = {
			focus = TTM_Recruit_From_Local_Towns
		}
		cost = 10
		x = 17
		y = 5
		completion_reward = {
			add_ideas = peoples_communes
		}
	}
	focus = {
		id = TTM_Act_Weak
		icon = GFX_usa_truman_agri_act
		prerequisite = {
			focus = TTM_Insight_Violence_in_Bangkok
		}
		prerequisite = {
			focus = TTM_Encourage_Tactical_Withdrawls
		}
		cost = 10
		x = 13
		y = 5
		completion_reward = {
			add_offsite_building = {
				type = agri_industrial_complex
				level = 2
			} 
		}
	}
	focus = {
		id = TTM_Bait_the_Thai_Armed_Forces
		icon = GFX_usa_50_destabilize_regime
		prerequisite = {
			focus = TTM_Act_Weak
		}
		prerequisite = {
			focus = TTM_Be_Strong
		}
		cost = 10
		x = 15
		y = 6
		completion_reward = {
			remove_ideas = Government_Extremely_Unpopular
			add_state_core = 289
			add_state_core = 883
			add_state_core = 884
			add_state_core = 882
			add_state_core = 1318
		}
	}
	focus = {
		id = TTM_Operation_Trapdoor
		icon = GFX_trapdoor
		prerequisite = {
			focus = TTM_Bait_the_Thai_Armed_Forces
		}
		cost = 10
		x = 15
		y = 8
		completion_reward = {
			army_experience = 10 
			add_political_power = 10
		}
	}
	focus = {
		id = TTM_Improve_Fortifications_on_the_Burmese_Border
		icon = GFX_Attack_Kuala_Lumpur
		prerequisite = {
			focus = TTM_Operation_Trapdoor
		}
		cost = 10
		x = 9
		y = 9
		available = {
			has_border_war = no
		}
		completion_reward = {
					start_border_war = {
						change_state_after_war = no
						attacker = {
							state = 724
							num_provinces = 1
							on_win = MLA.56
							on_lose = malayan_emergency.201
							on_cancel = Indochina_War.4
						}
						defender = {
							state = 1212
							num_provinces = 1
							on_win = malayan_emergency.201
							on_lose = malayan_emergency.200
							on_cancel = Indochina_War.4
				}
			}
		}
	}
	focus = {
		id = TTM_Capture_Stray_Burmese_Weapons_Caches
		icon = GFX_Battle_of_Semur_River
		prerequisite = {
			focus = TTM_Operation_Trapdoor
		}
		cost = 10
		x = 13
		y = 9
		available = {
			has_border_war = no
		}
		completion_reward = {
					start_border_war = {
						change_state_after_war = no
						attacker = {
							state = 724
							num_provinces = 1
							on_win = MLA.56
							on_lose = malayan_emergency.201
							on_cancel = Indochina_War.4
						}
						defender = {
							state = 1212
							num_provinces = 1
							on_win = malayan_emergency.201
							on_lose = malayan_emergency.200
							on_cancel = Indochina_War.4
				}
			}
		}
	}
	focus = {
		id = TTM_Steal_Thai_Artillery_Pieces
		icon = GFX_support_thai_communists
		prerequisite = {
			focus = TTM_Operation_Trapdoor
		}
		cost = 10
		x = 17
		y = 9
		available = {
			has_border_war = no
		}
		completion_reward = {
			BRM = {
				add_timed_idea = {
					idea = maoism_drift_3
					days = 50
				}
			}
		}
	}
	focus = {
		id = TTM_Request_Malaysian_Anti-Aircraft_Guns
		icon = GFX_Battle_of_Singapore
		prerequisite = {
			focus = TTM_Operation_Trapdoor
		}
		cost = 10
		x = 21
		y = 9
		available = {
			has_border_war = no
		}
		completion_reward = {
			start_border_war = {
				change_state_after_war = no
				attacker = {
					state = 724
					num_provinces = 1
					on_win = MLA.56
					on_lose = malayan_emergency.201
					on_cancel = Indochina_War.4
				}
				defender = {
					state = 1212
					num_provinces = 1
					on_win = malayan_emergency.201
					on_lose = malayan_emergency.200
					on_cancel = Indochina_War.4
				}
			}  
		}
	}
	focus = {
		id = TTM_Operation_Huntsman
		icon = GFX_Huntsman
		prerequisite = {
			focus = TTM_Request_Malaysian_Anti-Aircraft_Guns
		}
		prerequisite = {
			focus = TTM_Capture_Stray_Burmese_Weapons_Caches
		}
		prerequisite = {
			focus = TTM_Improve_Fortifications_on_the_Burmese_Border
		}
		prerequisite = {
			focus = TTM_Steal_Thai_Artillery_Pieces
		}
		cost = 10
		x = 15
		y = 11
		available = {
			has_border_war = no
		}
		completion_reward = {
			army_experience = 10 
			add_political_power = 10
		}
	}
	focus = {
		id = TTM_Assassinate_Enemy_Officers
		icon = GFX_Assassinate_enemy_officers
		prerequisite = {
			focus = TTM_Operation_Huntsman
		}
		cost = 10
		x = 17
		y = 12
		completion_reward = {
			SIA = {
				add_timed_idea = {
					idea = incompetent_officer_corps
					days = 1000
				}
			} 
		}
	}
	focus = {
		id = TTM_Spread_Maoist_Propaganda
		icon = GFX_Guerilla_propaganda
		prerequisite = {
			focus = TTM_Operation_Huntsman
		}
		cost = 10
		x = 13
		y = 12
		completion_reward = {
			SIA = {
				add_timed_idea = {
					idea = maoism_drift_2
					days = 75
				}
			} 
		}
	}
	focus = {
		id = TTM_Call_For_Malaysian_Air_Support
		icon = GFX_Scouting_aircraft
		prerequisite = {
			focus = TTM_Spread_Maoist_Propaganda
		}
		cost = 10
		x = 11
		y = 13
		completion_reward = {
			add_equipment_to_stockpile = {
				type = fighter_equipment_1
				amount = 75
			}
			724 = {
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				} 
			}
		}
	}
	focus = {
		id = TTM_Announce_a_General_Strike
		icon = GFX_Outlaw_Labour_Strikes
		prerequisite = {
			focus = TTM_Spread_Maoist_Propaganda
		}
		prerequisite = {
			focus = TTM_Assassinate_Enemy_Officers
		}
		cost = 10
		x = 15
		y = 13
		completion_reward = {
			SIA = {
				add_timed_idea = {
					idea = strikes_2
					days = 365
				}
			}
		}
	}
	focus = {
		id = TTM_Destroy_Thai_Communication_Lines
		icon = GFX_Cut_off_Viet_Minh_Supply_Routes
		prerequisite = {
			focus = TTM_Assassinate_Enemy_Officers
		}
		cost = 10
		x = 19
		y = 13
		completion_reward = {
			SIA = {
				add_timed_idea = {
					idea = disorganized_military
					days = 50
				}
			} 
		}
	}
	focus = {
		id = TTM_Shell_Royalist_Positions
		icon = GFX_Strike_Vieth_Minh_Positions
		prerequisite = {
			focus = TTM_Call_For_Malaysian_Air_Support
		}
		prerequisite = {
			focus = TTM_Announce_a_General_Strike
		}
		cost = 10
		x = 13
		y = 14
		completion_reward = {
			289 = {
				damage_building = {
					type = infrastructure
					damage = 1
				}
				damage_building = {
					type = bunker
					damage = 1
				}
			} 
		}
	}
	focus = {
		id = TTM_Call_Up_Reserves
		icon = GFX_A_greek_red_army
		prerequisite = {
			focus = TTM_Destroy_Thai_Communication_Lines
		}
		prerequisite = {
			focus = TTM_Announce_a_General_Strike
		}
		cost = 10
		x = 17
		y = 14
		completion_reward = {
			add_manpower = 500
			load_oob = TTM_Divisions 
			add_ideas = all_adults_serve
		}
	}
	focus = {
		id = TTM_Begin_the_Thai_Civil_War
		icon = GFX_Anti_british_warMLA
		prerequisite = {
			focus = TTM_Call_Up_Reserves
		}
		prerequisite = {
			focus = TTM_Shell_Royalist_Positions
		}
		cost = 10
		x = 15
		y = 15
		completion_reward = {
			declare_war_on = {
				target = SIA
				type = annex_everything
			}
			declare_war_on = {
				target = YAN
				type = annex_everything
			}
		}
	}
	focus = {
		id = TTM_Move_the_Capital_To_Bangkok
		icon = GFX_Move_The_Capital_TTM
		prerequisite = {
			focus = TTM_Begin_the_Thai_Civil_War
		}
		available = {
			controls_state = 883
		}
		cost = 10
		x = 16
		y = 16
		completion_reward = { 
			set_capital = { state = 883 }
		}
	}
	focus = {
		id = TTM_Found_the_Peoples_Republic_of_Thailand
		icon = GFX_Found_Red_Thailand
		prerequisite = {
			focus = TTM_Begin_the_Thai_Civil_War
		}
		available = {
			controls_state = 882
			controls_state = 884
			controls_state = 883
		}
		cost = 10
		x = 14
		y = 16
		completion_reward = { 
			news_event = MLA.58
			drop_cosmetic_tag = yes
			if = {
				limit = {
					MLA = {
						is_subject_of = PRC
					}
				}
				PRC = {
					set_autonomy = { target = TTM autonomy_state = autonomy_easternbloc }
				}
			}
		}
	}
}