# Do not change tags in here without changing every other reference to them.
# If adding new technology, make sure they are uniquely named.

technology_categories = {
	
	train_tech
	
	motorized_equipment
	cat_mechanized_equipment
	naval_equipment
	land_doctrine
	naval_doctrine
	jet_technology
	trade_interdiction_tree
	convoy_defense_tree
	
	naval_equipment
	screen_aviation
	carrier_tech
	carrier_tech_hull
	carrier_tech_deck
	carrier_hull
	carrier_hull_super
	supercarrier_tech
	amphibious_tech
	helicarrier_tech
	mediumcarrier_tech
	capital_tech
	capital_tech_hull
	capital_tech_weapon
	battle_hull_medium
	fleet_in_being_tree
	encryption_tech
	decryption_tech
	computing_tech
	radar_tech
	infantry_tech
	marine_tech
	construction_tech
	submarine_doctrine
	night_vision
	base_strike_main
	mot_rockets
	icbm
	missle
	transport_air
	sf_forces
	cavarly_tech
	asw_tech
	nuclear_reactor
	battle_hull_medium
	battle_hull_light
	
###CIVILIAN RESEARCH###

##INDUSTRY##
	industry
#FACTORY#
	production
	logistics
	management
	manufacturing
	safety
#INFRASTRUCTURE#
	infrastructure
	inframanagement
	infrastate
	inframunicipal
	altvehicles
#ENERGY#
	energy
	grid
	ВИЭ
	gas
	ecoenergy
#ENGINEERING#
	rgo
	construction_tech
#MATERIAL SCIENCES#
	synth_resources
	plastics
	chemistry
	materials
	material_sciences_materials
#AGRI-INDUSTRIAL#
	agriculture
	water
	organic
	agriculture
	biofuels
	agri_tech
	
##ELECTRONICS##
	electronics
#COMPUTING#
	hardware_tech
	software_tech
	interwebs_tech
	transistor_tech
	supercomputer_tech
#APPLICATIONS#
	radio_tech
	coms_tech
	consumer_electronics
	consumer_electronics_tech

##SPACE##
	space_research
	space_lunar
	space_shuttle
	space_mars
	space_venus
	space_mercury
	space_jupiter
	space_saturn
	space_colonization
	space_station

###MILITARY RESEARCH###

##AIR TECHS##
	air_equipment
	naval_air
	air_stealth
	air_recon
#SINGLE ENGINE#
	air_single_engine
	fighter_multirole
	fighter_vtol
	fighter_light
	cas_cas
	cas_light
#TWIN ENGINE#
	air_twin_engine
	bomber_naval
	bomber_interdictor
	fighter_interceptor
	fighter_interceptor_highmach
#QUAD+ ENGINE#
	air_quad_engine
	bomber_strategic
	bomber_nuclear
	bomber_high_mach
	bomber_stealth
	air_logistics
#HELICOPTER#
	helicopter
	helicopter_utility
	helicopter_naval
	helicopter_logistic
	helicopter_attack
	helicopter_recon
#DRONE (UAV)#
	drone_uav
	drone_uav_mp
	drone_uav_cas
	drone_uav_naval
	
##NAVAL TECHS###
#SUBMARINES#
	torpedo
	slbm
	sub_hull_large_double
	sub_hull_large_single
	sub_hull_small_single
	submarine_tech
	submarine_tech_hull
	submarine_hull_attack
	submarine_hull_ballistic
#SCREENS#
	screen_tech
	screen_tech_hull
	battle_hull_light
	screen_hull_heavy
	screen_hull_medium
	screen_tech_weapon
#MODULES#
	naval_modules_general
	naval_countermeasures
	maritime_sonar
	naval_antisub
	naval_subkiller
	ciws
	naval_weapon
	naval_ship_armament_light
	naval_ship_armament_medium
	naval_ship_armament_heavy
	naval_ship_armament_super_heavy
	naval_sensors
	naval_maritime_ta_fcs
	naval_maritime_ew_ss
	naval_maritime_navigation
	
##ARMY TECHS##
	weapon_upgrades
	ammunition_upgrades
#INFANTRY#
	infantry_weapons
	infantry_sir
	infantry_team
	infantry_specialist
	infantry_squad
	infantry_ammo
	infantry_manpats
	infantry_manpads
	infantry_uniforms
	uniforms_tank
	uniforms_power
#VEHICLES#
	vehicles
	armor
	armor_light
	armor_medium
	armor_heavy
	armor_superheavy
	armor_nuclear
	infantry_vehicles
	infantry_vehicles_apc
	infantry_vehicles_ifv
	infantry_vehicles_truck
	infantry_vehicles_marine
#SUPPORT WEAPONS#
	support_weapons
	support_artillery
	artillery_light
	artillery_medium
	artillery_heavy
	artillery_rocket
	support_anti_air
	support_autocannon
	support_anti_tank
#SUPPORT#
	support_tech
	para_tech
	engineers_tech
	recon_tech
	mountaineers_tech
	military_police_tech
	hospital_tech
	logistics_tech
	signal_company_tech
	maintenance_company_tech
	
	support_engineering
	support_recon
	support_coms
	support_military_police
	support_logistics
	support_maintenance
	support_military_medicine
	
##OTHER##
#MISSILE#
	rocketry
	rocketry_agm
	rocketry_asm
	rocketry_aam
	rocketry_atgm
	rocketry_sam
	rocketry_missile
	asm_medium
	asm_heavy
	sam_short_range
	sam_long_range
	aam_short_range
	aam_long_range
	missile_conventional
	missile_nuclear

###DOCTRINES###
	category_doctrine
##MILITARY##
	military_doctrine
#AIR DOCTRINE#
	air_doctrine
	air_doctrine_versatile
	air_doctrine_systemic
	air_doctrine_integral
	
###WMD###
	nuclear
	nuclear_weapons
	nuclear_reactor
	nuclear_reactor_naval
	nuclear_fission
	nuclear_fusion
	nbc
	nbc_chemical
	nbc_nerve
	nbc_biological
	nbc_radiological
	
###APOCALYPTIC###
	apocalyptic
	
##### LEGACY TAGS #####
#OLD ARMY (TRASH!)
	cat_mechanized_equipment
	cat_heavy_armor
	cat_medium_armor
	cat_light_armor
	mechanized_tech
	motorized_tech
	motorized_equipment
	artillery
#OLD DOCTRINES (TRASH!)
	cat_mobile_warfare
	cat_superior_firepower
	cat_grand_battle_plan
	cat_mass_assault
	cat_base_strike
	cat_trade_interdiction
	cat_fleet_in_being
	cat_strategic_destruction
	cat_battlefield_support
	cat_operational_integrity
	strategic_destruction_tree
	battlefield_support_tree
	operational_integrity_tree
#OLD NAVY (TRASH!)
	cv_tech
	bc_tech
	bb_tech
	fg_tech
	dd_tech
	cl_tech
	ca_tech
	naval_minesweeping
	naval_minelaying
	naval_mines
	shbb_tech
	ss_tech
	ss_tech_hull
	ss_tech_weapon
	tp_tech
#OLD AIR#
	medium_air
	category_nav_bomber #NEEDS REPLACEMENT#
	naval_bomber
	cas_bomber
	light_air #NEEDS REPLACEMENT#
#UNSORTED#
	apotheosis
}

technology_folders = {
	infantry_folder = {
		ledger = army
	}
	support_folder = {
		ledger = army
	}
	armour_folder = {
		ledger = army
	}
	artillery_folder = {
		ledger = army
	}
	air_techs_folder = {
		ledger = air
	}
	light_air_techs_folder = {
		ledger = air
	}
	naval_folder = {
		available = {
			not = { has_dlc = "Man the Guns" }
		}
		ledger = navy
	}
	mtgnavalfolder = {
		available = {
			has_dlc = "Man the Guns"
		}
		ledger = navy
	}
	mtgnavallargefolder = {
		available = {
			has_dlc = "Man the Guns"
		}
		ledger = navy
	}
	mtgnavalmodulefolder = {
		available = {
			has_dlc = "Man the Guns"
		}
		ledger = navy
	}
	industry_folder = {
		ledger = civilian
	}
	land_doctrine_folder = {
		ledger = army
		doctrine = yes
	}
	naval_doctrine_folder = {
		ledger = navy
		doctrine = yes
	}
	air_doctrine_folder = {
		ledger = air
		doctrine = yes
	}
	electronics_folder = {
		ledger = civilian
	}
	#secret_weapons_folder
	wmd_folder = {
		ledger = air
	}
	helicopter_folder = {
		ledger = air
	}
	space_folder = {
		ledger = civilian
	}
	rocket_folder = {
		ledger = air
	}
	#apotheosis_folder
}

 