
	shared_focus = {
		id = EGY_The_Equatorial_Nile_Project
		icon = GFX_goal_unknown
		cost = 10.00
		x = 26
		y = 0
		completion_reward = {
			country_event = Equatorial_Nile.1
		}
	}
	shared_focus = {
		id = EGY_Enter_Negotiations_with_Ethiopia
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_The_Equatorial_Nile_Project
		}
		x = 23
		y = 1
		completion_reward = {
			ETH = {
				country_event = Equatorial_Nile.2
			}
		}
	}
	shared_focus = {
		id = EGY_Joint_Egyptian_Ethiopian_Dams_in_the_Blue_Nile
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Enter_Negotiations_with_Ethiopia
		}
		mutually_exclusive = {
			focus = EGY_Ethiopian_Rejection
		}
		x = 22
		y = 2
		available = {
			always = no
		}
		completion_reward = {
			ETH = {
				1101 = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = water_infrastructure
						level = 1
						instant_build = yes
					}
					add_resource = {
						type = electricity
						amount = 10
					}
				}
				1199 = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = water_infrastructure
						level = 1
						instant_build = yes
					}
					add_resource = {
						type = electricity
						amount = 10
					}
				}
				1084 = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = water_infrastructure
						level = 1
						instant_build = yes
					}
					add_resource = {
						type = electricity
						amount = 10
					}
				}
			}
		}
	}
	shared_focus = {
		id = EGY_Ethiopian_Rejection
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Enter_Negotiations_with_Ethiopia
		}
		mutually_exclusive = {
			focus = EGY_Joint_Egyptian_Ethiopian_Dams_in_the_Blue_Nile
		}
		x = 24
		y = 2
		available = {
			always = no
		}
		completion_reward = {
            add_opinion_modifier = {
                target = ETH
                modifier = medium_decrease
            }
			ETH = {
				add_opinion_modifier = {
					target = EGY
					modifier = medium_decrease
				}		
			}
	
		}
	}
	shared_focus = {
		id = EGY_Secure_Anglo_American_Funding_for_the_Nile_Valley_Projects
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_The_Equatorial_Nile_Project
		}
		x = 26
		y = 1
		completion_reward = {
			country_event = Equatorial_Nile.5
		}
	}
	shared_focus = {
		id = EGY_Begin_Building_Sudanese_Dams
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Secure_Anglo_American_Funding_for_the_Nile_Valley_Projects
		}
		x = 26
		y = 2
		completion_reward = {
			961 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = water_infrastructure
					level = 1
					instant_build = yes
				}
				add_resource = {
					type = electricity
					amount = 10
				}
			}
			551 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = water_infrastructure
					level = 1
					instant_build = yes
				}
				add_resource = {
					type = electricity
					amount = 10
				}
			}
			1466 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = water_infrastructure
					level = 1
					instant_build = yes
				}
				add_resource = {
					type = electricity
					amount = 10
				}
			}
		}
	}
	shared_focus = {
		id = EGY_The_Sudd_Problem
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_The_Equatorial_Nile_Project
		}
		x = 31
		y = 1
		completion_reward = {
			country_event = Equatorial_Nile.7
		}
	}
	shared_focus = {
		id = EGY_Limit_Construction_in_the_Sudd
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_The_Sudd_Problem
		}
		mutually_exclusive = {
			focus = EGY_A_Small_Price_to_Pay
		}
		x = 29
		y = 2
		completion_reward = {
			add_stability = 0.05
			add_political_power = 150
			decrease_south_sudanese_tensions = yes
		}
	}
	shared_focus = {
		id = EGY_A_Small_Price_to_Pay
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_The_Sudd_Problem
		}
		mutually_exclusive = {
			focus = EGY_Limit_Construction_in_the_Sudd
			focus = EGY_Move_South_Sudan_Away_from_Pastoralism
		}
		x = 31
		y = 2
		completion_reward = {
			increase_south_sudanese_tensions = yes
			increase_south_sudanese_tensions = yes
		}
	}
	shared_focus = {
		id = EGY_Increase_Military_Prescense_in_the_South
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_A_Small_Price_to_Pay
		}
		x = 31
		y = 3

	}
	shared_focus = {
		id = EGY_Move_South_Sudan_Away_from_Pastoralism
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_The_Sudd_Problem
		}
		mutually_exclusive = {
			focus = EGY_A_Small_Price_to_Pay
		}
		x = 33
		y = 2

	}
	shared_focus = {
		id = EGY_Start_Construction_on_the_Jongjei_Canal
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Move_South_Sudan_Away_from_Pastoralism
			focus = EGY_A_Small_Price_to_Pay
		}
		prerequisite = {
			focus = EGY_Begin_Building_Sudanese_Dams
		}
		x = 26
		y = 3
		completion_reward = {
			country_event = Equatorial_Nile.18
			news_event = Equatorial_Nile.19
			activate_mission = Constructing_Jongjei_Canal
		}
	}
	shared_focus = {
		id = EGY_Encourage_Urbanization_in_South_Sudan
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Move_South_Sudan_Away_from_Pastoralism
		}
		x = 35
		y = 3
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = SSU
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = state_infrastructure
					level = 1
					instant_build = yes
				}		
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}		
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}	
			}
		}
	}
	shared_focus = {
		id = EGY_Settle_Pastoralists_in_New_Settlements
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Encourage_Urbanization_in_South_Sudan
		}
		x = 34
		y = 4
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = SSU
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = state_infrastructure
					level = 1
					instant_build = yes
				}		
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}		
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}	
			}			
		}

	}
	shared_focus = {
		id = EGY_Introduce_New_Agricultural_Methods
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Encourage_Urbanization_in_South_Sudan
		}
		x = 36
		y = 4
		completion_reward = {
			add_tech_bonus = {
				name = agri_tech_bonus
				bonus = 2
				uses = 2
				category = agriculture
			}			
		}
	}
	shared_focus = {
		id = EGY_Allow_Greater_Western_NGO_Access
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Introduce_New_Agricultural_Methods
		}
		prerequisite = {
			focus = EGY_Settle_Pastoralists_in_New_Settlements
		}
		x = 35
		y = 5
		completion_reward = {
			add_stability = 0.05
			add_ideas = Western_NGOs
			add_to_variable = {
				anyanaya_strength = -10
			}
		}
	}
	shared_focus = {
		id = EGY_Completion_of_the_Canal
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Start_Construction_on_the_Jongjei_Canal
		}
		x = 26
		y = 4
		available = {
			always = no
		}
		completion_reward = {
			country_event = Equatorial_Nile.20
			news_event = Equatorial_Nile.21
		}
	}
	shared_focus = {
		id = EGY_Increase_Egyptian_Irrigation
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Completion_of_the_Canal
		}
		x = 25
		y = 5
		completion_reward = {
			447 = {
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				if = {
					limit = {
						OR = {
							has_state_flag = lakes
							has_state_flag = basic
						}
					}
					clr_state_flag = basic
					clr_state_flag = lakes
					set_state_flag = river
				}
				else_if = {
					limit = {
						has_state_flag = river
					}
					clr_state_flag = river
					set_state_flag = riverlarge
				}
				else_if = {
					limit = {
						has_state_flag = riverlarge
					}
					clr_state_flag = riverlarge
					set_state_flag = freshwatersea
				}
				else = {
					add_extra_state_shared_building_slots = 2
				}
			}
			456 = {
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				if = {
					limit = {
						OR = {
							has_state_flag = lakes
							has_state_flag = basic
						}
					}
					clr_state_flag = basic
					clr_state_flag = lakes
					set_state_flag = river
				}
				else_if = {
					limit = {
						has_state_flag = river
					}
					clr_state_flag = river
					set_state_flag = riverlarge
				}
				else_if = {
					limit = {
						has_state_flag = riverlarge
					}
					clr_state_flag = riverlarge
					set_state_flag = freshwatersea
				}
				else = {
					add_extra_state_shared_building_slots = 2
				}
			}
			806 = {
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				if = {
					limit = {
						OR = {
							has_state_flag = lakes
							has_state_flag = basic
						}
					}
					clr_state_flag = basic
					clr_state_flag = lakes
					set_state_flag = river
				}
				else_if = {
					limit = {
						has_state_flag = river
					}
					clr_state_flag = river
					set_state_flag = riverlarge
				}
				else_if = {
					limit = {
						has_state_flag = riverlarge
					}
					clr_state_flag = riverlarge
					set_state_flag = freshwatersea
				}
				else = {
					add_extra_state_shared_building_slots = 2
				}
			}
			807 = {
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				if = {
					limit = {
						OR = {
							has_state_flag = lakes
							has_state_flag = basic
						}
					}
					clr_state_flag = basic
					clr_state_flag = lakes
					set_state_flag = river
				}
				else_if = {
					limit = {
						has_state_flag = river
					}
					clr_state_flag = river
					set_state_flag = riverlarge
				}
				else_if = {
					limit = {
						has_state_flag = riverlarge
					}
					clr_state_flag = riverlarge
					set_state_flag = freshwatersea
				}
				else = {
					add_extra_state_shared_building_slots = 2
				}
			}
			446 = {
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				if = {
					limit = {
						OR = {
							has_state_flag = lakes
							has_state_flag = basic
						}
					}
					clr_state_flag = basic
					clr_state_flag = lakes
					set_state_flag = river
				}
				else_if = {
					limit = {
						has_state_flag = river
					}
					clr_state_flag = river
					set_state_flag = riverlarge
				}
				else_if = {
					limit = {
						has_state_flag = riverlarge
					}
					clr_state_flag = riverlarge
					set_state_flag = freshwatersea
				}
				else = {
					add_extra_state_shared_building_slots = 2
				}
			}	
		}
	}	
	shared_focus = {
		id = EGY_Increase_Usable_Farmlands_Throughout_Sudan
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Completion_of_the_Canal
		}
		x = 27
		y = 5
		completion_reward = {
			961 = {
				add_to_variable = {
					local_agri_bonus = 2
				}
				custom_effect_tooltip = Boost_Farm_Production_TT
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}		
				add_extra_state_shared_building_slots = 2	
			}
			1467 = {
				add_to_variable = {
					local_agri_bonus = 2
				}
				custom_effect_tooltip = Boost_Farm_Production_TT
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}		
				add_extra_state_shared_building_slots = 2	
			}
			551 = {
				add_to_variable = {
					local_agri_bonus = 2
				}
				custom_effect_tooltip = Boost_Farm_Production_TT
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}		
				add_extra_state_shared_building_slots = 2	
			}
			1466 = {
				add_to_variable = {
					local_agri_bonus = 2
				}
				custom_effect_tooltip = Boost_Farm_Production_TT
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}		
				add_extra_state_shared_building_slots = 2	
			}
			1308 = {
				add_to_variable = {
					local_agri_bonus = 2
				}
				custom_effect_tooltip = Boost_Farm_Production_TT
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}		
				add_extra_state_shared_building_slots = 2	
			}
			549 = {
				add_to_variable = {
					local_agri_bonus = 2
				}
				custom_effect_tooltip = Boost_Farm_Production_TT
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}		
				add_extra_state_shared_building_slots = 2	
			}
			1465 = {
				add_to_variable = {
					local_agri_bonus = 2
				}
				custom_effect_tooltip = Boost_Farm_Production_TT
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}		
				add_extra_state_shared_building_slots = 2	
			}
			1307 = {
				add_to_variable = {
					local_agri_bonus = 2
				}
				custom_effect_tooltip = Boost_Farm_Production_TT
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}		
				add_extra_state_shared_building_slots = 2	
			}
			1462 = {
				add_to_variable = {
					local_agri_bonus = 2
				}
				custom_effect_tooltip = Boost_Farm_Production_TT
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}		
				add_extra_state_shared_building_slots = 2	
			}
			782 = {
				add_to_variable = {
					local_agri_bonus = 2
				}
				custom_effect_tooltip = Boost_Farm_Production_TT
				add_building_construction = {
					type = agri_industrial_complex
					level = 1
					instant_build = yes
				}		
				add_extra_state_shared_building_slots = 2	
			}
		}
	}
	shared_focus = {
		id = EGY_Build_New_Flood_Mitigation_Systems
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Increase_Usable_Farmlands_Throughout_Sudan
		}
		prerequisite = {
			focus = EGY_Increase_Egyptian_Irrigation
		}
		x = 26
		y = 6

	}
	shared_focus = {
		id = EGY_Encourage_Urbanization_in_Sudan
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Increase_Egyptian_Irrigation
		}
		x = 23
		y = 6
		completion_reward = {
			551 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = state_infrastructure
					level = 1
					instant_build = yes
				}		
				add_building_construction = {
					type = office_park
					level = 1
					instant_build = yes
				}		
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}				
			}
			1467 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = state_infrastructure
					level = 1
					instant_build = yes
				}		
				add_building_construction = {
					type = office_park
					level = 1
					instant_build = yes
				}		
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}				
			}
			1462 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = state_infrastructure
					level = 1
					instant_build = yes
				}	
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}				
			}
		}
	}
	shared_focus = {
		id = EGY_Hydro_Powered_Industrial_Boom
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Increase_Usable_Farmlands_Throughout_Sudan
		}
		x = 29
		y = 6
		completion_reward = {
			add_timed_idea = {
				idea = Industrial_Boom
				days = 3650
			}
		}
	}
	shared_focus = {
		id = EGY_Settle_the_Ethiopian_Border
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Build_New_Flood_Mitigation_Systems
		}
		prerequisite = {
			focus = EGY_Hydro_Powered_Industrial_Boom
		}
		x = 28
		y = 7
		completion_reward = {
			ETH = {
				country_event = Equatorial_Nile.47
			}
		}
	}
	shared_focus = {
		id = EGY_Electrify_Sudan
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Build_New_Flood_Mitigation_Systems
		}
		prerequisite = {
			focus = EGY_Encourage_Urbanization_in_Sudan
		}
		x = 24
		y = 7
		completion_reward = {
			551 = {
				add_resource = {
					type = electricity
					amount = 10
				}				
			}
			1467 = {
				add_resource = {
					type = electricity
					amount = 10
				}				
			}
			1462 = {
				add_resource = {
					type = electricity
					amount = 10
				}				
			}
		}
	}
	shared_focus = {
		id = EGY_Propose_Nile_Economic_Union_with_Uganda_and_Ethiopia
		icon = GFX_goal_unknown
		cost = 10.00
		prerequisite = {
			focus = EGY_Settle_the_Ethiopian_Border
		}
		prerequisite = {
			focus = EGY_Electrify_Sudan
		}
		x = 26
		y = 8
		completion_reward = {
			ETH = {
				country_event = Equatorial_Nile.50
			}
			UGA = {
				country_event = Equatorial_Nile.50
			}
		}
	}
