focus_tree = {
	id = VIE_60s
	country = {
		factor = 0
	}
	default = no
	focus = {
		id = VIE_1960s_naval_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_naval_effort"
		}
		icon = GFX_goal_generic_construct_naval_dockyard
		search_filters = {
			IC_FILTER
		}
		cost = 10
		x = 34
		y = 0
		available_if_capitulated = yes
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		complete_tooltip = {
			navy_experience = 25
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = dockyard
				level = 3
				instant_build = yes
			}
		}
		completion_reward = {
			navy_experience = 25
			if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = {
						has_country_flag = naval_effort_built
					}
					any_owned_state = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						dockyard > 0
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
			if = {
				limit = {
					NOT = {
						has_country_flag = naval_effort_built
					}
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = dockyard
								size > 2
								include_locked = yes
							}
						}
					}
				}
				random_state = {
					limit = {
						controller = {
							tag = ROOT
						}
						free_building_slots = {
							building = dockyard
							size > 2
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
						type = dockyard
						level = 3
						instant_build = yes
					}
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_industrial_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_industrial_effort"
		}
		icon = GFX_goal_generic_production
		search_filters = {
			IC_FILTER
		}
		cost = 10
		x = 4
		y = 0
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.15
				uses = 1
				category = industry
			}
		}
	}
	focus = {
		id = VIE_1960s_non_aligned
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_non_aligned"
		}
		icon = GFX_goal_generic_neutrality_focus
		search_filters = {
			IC_FILTER
		}
		cost = 10
		mutually_exclusive = {
			focus = VIE_1960s_soviet_alignment
			focus = VIE_1960s_american_alignment
		}
		x = 12
		y = 0
		completion_reward = {
			add_political_power = 120
			add_stability = 0.1
		}
	}
	focus = {
		id = VIE_1960s_soviet_alignment
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_alignment"
		}
		icon = GFX_goal_support_communism
		search_filters = {
			IC_FILTER
		}
		cost = 10
		mutually_exclusive = {
			focus = VIE_1960s_non_aligned
			focus = VIE_1960s_american_alignment
		}
		x = 20
		y = 0
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = SOV
					modifier = large_increase
				}
			}
			SOV = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_american_alignment
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_alignment"
		}
		icon = GFX_goal_support_democracy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		mutually_exclusive = {
			focus = VIE_1960s_soviet_alignment
			focus = VIE_1960s_non_aligned
		}
		x = 28
		y = 0
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = USA
					modifier = large_increase
				}
			}
			USA = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_equipment_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_equipment_effort"
		}
		icon = GFX_goal_generic_small_arms
		search_filters = {
			IC_FILTER
		}
		cost = 10
		x = 9
		y = 2
		prerequisite = {
			focus = VIE_1960s_non_aligned
		}
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 0.15
				uses = 1
				category = infantry_weapons
				category = artillery
			}
		}
	}
	focus = {
		id = VIE_1960s_construction_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_construction_effort"
		}
		icon = GFX_goal_generic_construct_civ_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_industrial_effort
		}
		x = 2
		y = 1
		available_if_capitulated = yes
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_construction_effort_2
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_construction_effort_2"
		}
		icon = GFX_goal_generic_construct_civ_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_construction_effort
		}
		x = 2
		y = 2
		available_if_capitulated = yes
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_infrastructure_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_infrastructure_effort"
		}
		icon = GFX_goal_generic_construct_infrastructure
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_construction_effort_2
		}
		x = 2
		y = 3
		available_if_capitulated = yes
		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}
		complete_tooltip = {
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_construction_effort_3
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_construction_effort_3"
		}
		icon = GFX_goal_generic_construct_civ_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_infrastructure_effort
		}
		x = 2
		y = 4
		available_if_capitulated = yes
		bypass = {
			custom_trigger_tooltip = {
				tooltip = construction_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = industrial_complex
						size < 2
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_production_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_production_effort"
		}
		icon = GFX_goal_generic_construct_mil_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_industrial_effort
		}
		x = 4
		y = 1
		available_if_capitulated = yes
		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_production_effort_2
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_production_effort_2"
		}
		icon = GFX_goal_generic_construct_mil_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_production_effort
		}
		x = 4
		y = 2
		available_if_capitulated = yes
		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_production_effort_3
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_production_effort_3"
		}
		icon = GFX_goal_generic_construct_mil_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_production_effort_2
		}
		x = 4
		y = 3
		available_if_capitulated = yes
		bypass = {
			custom_trigger_tooltip = {
				tooltip = production_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = arms_factory
						size < 1
						include_locked = yes
					}
				}
			}
		}
		complete_tooltip = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = arms_factory
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_infrastructure_effort_2
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_infrastructure_effort_2"
		}
		icon = GFX_goal_generic_construct_infrastructure
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_infrastructure_effort
		}
		prerequisite = {
			focus = VIE_1960s_production_effort_3
		}
		x = 4
		y = 4
		available_if_capitulated = yes
		bypass = {
			custom_trigger_tooltip = {
				tooltip = infrastructure_effort_tt
				all_owned_state = {
					free_building_slots = {
						building = infrastructure
						size < 1
					}
				}
			}
		}
		complete_tooltip = {
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
			add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
			}
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 1
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 1
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_secret_weapons
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_secret_weapons"
		}
		icon = GFX_goal_generic_secret_weapon
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_infrastructure_effort_2
		}
		prerequisite = {
			focus = VIE_1960s_construction_effort_3
		}
		x = 1
		y = 5
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.15
				uses = 4
				category = electronics
				category = nuclear
				category = rocketry
			}
		}
	}
	focus = {
		id = VIE_1960s_nuclear_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_nuclear_effort"
		}
		icon = GFX_focus_wonderweapons
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_infrastructure_effort_2
		}
		prerequisite = {
			focus = VIE_1960s_construction_effort_3
		}
		x = 3
		y = 5
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = nuclear_bonus
				bonus = 0.5
				category = nuclear
			}
		}
	}
	focus = {
		id = VIE_1960s_extra_tech_slot
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_extra_tech_slot"
		}
		icon = GFX_focus_research
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_infrastructure_effort_2
		}
		prerequisite = {
			focus = VIE_1960s_construction_effort_3
		}
		x = 5
		y = 5
		available_if_capitulated = yes
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = VIE_1960s_mining_development
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_mining_development"
		}
		icon = GFX_goal_generic_construction2
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_industrial_effort
		}
		x = 6
		y = 1
	}
	focus = {
		id = VIE_1960s_steel_industry
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_steel_industry"
		}
		icon = GFX_goal_generic_construction2
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_mining_development
		}
		x = 6
		y = 2
	}
	focus = {
		id = VIE_1960s_oil_development
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_oil_development"
		}
		icon = GFX_goal_generic_oil_refinery
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_steel_industry
		}
		x = 6
		y = 3
		completion_reward = {
			random_owned_state = {
				add_resource = {
					type = oil
					amount = 50
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_chromium_development
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_chromium_development"
		}
		icon = GFX_goal_generic_construction2
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_oil_development
		}
		x = 6
		y = 4
	}
	focus = {
		id = VIE_1960s_equipment_effort_2
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_equipment_effort_2"
		}
		icon = GFX_goal_generic_army_artillery
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_equipment_effort
		}
		x = 9
		y = 4
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 0.15
				uses = 1
				category = infantry_weapons
				category = artillery
			}
		}
	}
	focus = {
		id = VIE_1960s_equipment_effort_3
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_equipment_effort_3"
		}
		icon = GFX_goal_generic_army_artillery2
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_equipment_effort_2
		}
		x = 9
		y = 6
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 1
				uses = 1
				category = infantry_weapons
				category = artillery
			}
		}
	}
	focus = {
		id = VIE_1960s_army_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_army_effort"
		}
		icon = GFX_goal_generic_allies_build_infantry
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_non_aligned
		}
		x = 10
		y = 1
		available_if_capitulated = yes
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.15
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = VIE_1960s_doctrine_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_doctrine_effort"
		}
		icon = GFX_goal_generic_army_doctrines
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_army_effort
		}
		x = 10
		y = 3
		available_if_capitulated = yes
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.15
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = VIE_1960s_doctrine_effort_2
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_doctrine_effort_2"
		}
		icon = GFX_goal_generic_army_doctrines
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_doctrine_effort
		}
		x = 10
		y = 5
		available_if_capitulated = yes
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.15
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = VIE_1960s_motorization_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_motorization_effort"
		}
		icon = GFX_goal_generic_army_motorized
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_army_effort
		}
		x = 11
		y = 2
		bypass = {
			has_tech = motorised_infantry
		}
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = motorized_bonus
				bonus = 0.75
				technology = motorised_infantry
			}
		}
	}
	focus = {
		id = VIE_1960s_mechanization_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_mechanization_effort"
		}
		icon = GFX_goal_generic_build_tank
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_motorization_effort
		}
		x = 11
		y = 4
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = motorized_bonus
				bonus = 0.5
				uses = 1
				category = motorized_equipment
			}
		}
	}
	focus = {
		id = VIE_1960s_armor_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_armor_effort"
		}
		icon = GFX_goal_generic_army_tanks
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_mechanization_effort
		}
		x = 11
		y = 6
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.15
				uses = 2
				category = armor
			}
		}
	}
	focus = {
		id = VIE_1960s_special_forces
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_special_forces"
		}
		icon = GFX_goal_generic_special_forces
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_equipment_effort_3
		}
		prerequisite = {
			focus = VIE_1960s_doctrine_effort_2
		}
		prerequisite = {
			focus = VIE_1960s_armor_effort
		}
		x = 10
		y = 7
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = special_forces_bonus
				bonus = 0.15
				uses = 1
				category = sf_forces
			}
		}
	}
	focus = {
		id = VIE_1960s_aviation_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_aviation_effort"
		}
		icon = GFX_goal_generic_build_airforce
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_non_aligned
		}
		x = 14
		y = 1
		available_if_capitulated = yes
		complete_tooltip = {
			air_experience = 25
			if = {
				limit = {
					has_country_flag = aviation_effort_AB
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.15
				uses = 1
				category = air_doctrine
			}
		}
		completion_reward = {
			air_experience = 25
			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 1
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = {
						set_country_flag = aviation_effort_AB
					}
				}
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = {
						set_country_flag = aviation_effort_AB
					}
				}
			}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.15
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = VIE_1960s_fighter_focus
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_fighter_focus"
		}
		icon = GFX_goal_generic_air_fighter
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_aviation_effort
		}
		mutually_exclusive = {
			focus = VIE_1960s_bomber_focus
		}
		x = 13
		y = 2
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 0.15
				uses = 2
				category = fighter_multirole
				category = fighter_vtol
			}
		}
	}
	focus = {
		id = VIE_1960s_bomber_focus
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_bomber_focus"
		}
		icon = GFX_goal_generic_air_bomber
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_aviation_effort
		}
		mutually_exclusive = {
			focus = VIE_1960s_fighter_focus
		}
		x = 15
		y = 2
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 0.15
				uses = 2
				category = bomber_strategic
				category = bomber_interdictor
			}
		}
	}
	focus = {
		id = VIE_1960s_aviation_effort_2
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_aviation_effort_2"
		}
		icon = GFX_goal_generic_air_doctrine
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_bomber_focus
			focus = VIE_1960s_fighter_focus
		}
		x = 14
		y = 3
		available_if_capitulated = yes
		complete_tooltip = {
			air_experience = 25
			if = {
				limit = {
					has_country_flag = aviation_effort_2_AB
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.15
				uses = 1
				category = air_doctrine
			}
		}
		completion_reward = {
			air_experience = 25
			if = {
				limit = {
					capital_scope = {
						OR = {
							NOT = {
								is_controlled_by = ROOT
							}
							NOT = {
								free_building_slots = {
									building = air_base
									size > 1
								}
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = {
						set_country_flag = aviation_effort_2_AB
					}
				}
			}
			if = {
				limit = {
					capital_scope = {
						is_controlled_by = ROOT
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = {
						set_country_flag = aviation_effort_2_AB
					}
				}
			}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.15
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = VIE_1960s_CAS_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_CAS_effort"
		}
		icon = GFX_goal_generic_CAS
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_aviation_effort_2
		}
		x = 13
		y = 4
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = CAS_bonus
				bonus = 0.15
				bonus = 1
				uses = 1
				category = cas_bomber
			}
		}
	}
	focus = {
		id = VIE_1960s_NAV_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_NAV_effort"
		}
		icon = GFX_goal_generic_air_naval_bomber
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_aviation_effort_2
		}
		x = 15
		y = 4
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = nav_bomber_bonus
				bonus = 0.15
				bonus = 1
				uses = 1
				category = naval_bomber
			}
		}
	}
	focus = {
		id = VIE_1960s_rocket_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_rocket_effort"
		}
		icon = GFX_focus_rocketry
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_CAS_effort
		}
		prerequisite = {
			focus = VIE_1960s_NAV_effort
		}
		x = 14
		y = 5
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = jet_rocket_bonus
				bonus = 0.5
				uses = 2
				category = rocketry
				category = fighter_multirole
			}
		}
	}
	focus = {
		id = VIE_1960s_soviet_advisors
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_advisors"
		}
		icon = GFX_focus_generic_military_mission
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_alignment
		}
		x = 18
		y = 1
		completion_reward = {
			add_ideas = soviet_advisors
		}
	}
	focus = {
		id = VIE_1960s_surplus_soviet_equipment
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_surplus_soviet_equipment"
		}
		icon = GFX_goal_continuous_reduce_training_time
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_advisors
		}
		x = 17
		y = 2
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 2000
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = mbt_equipment_3
				amount = 150
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = lt_equipment_2
				amount = 300
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = ht_equipment_3
				amount = 100
				producer = CUM
			}
		}
	}
	focus = {
		id = VIE_1960s_soviet_trainer_pilots
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_trainer_pilots"
		}
		icon = GFX_goal_generic_air_doctrine
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_alignment
		}
		x = 22
		y = 1
		completion_reward = {
			air_experience = 25
		}
	}
	focus = {
		id = VIE_1960s_personel_exchanges
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_personel_exchanges"
		}
		icon = GFX_focus_generic_little_entente
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_trainer_pilots
		}
		prerequisite = {
			focus = VIE_1960s_soviet_advisors
		}
		x = 20
		y = 2
		completion_reward = {
			add_manpower = 50000
			army_experience = 5
		}
	}
	focus = {
		id = VIE_1960s_soviet_army_doctrine
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_army_doctrine"
		}
		icon = GFX_focus_generic_join_comintern
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_personel_exchanges
		}
		prerequisite = {
			focus = VIE_1960s_surplus_soviet_equipment
		}
		x = 19
		y = 3
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.75
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
		id = VIE_1960s_more_surplus_equipment
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_more_surplus_equipment"
		}
		icon = GFX_focus_secret_rearmament
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_army_doctrine
		}
		x = 17
		y = 4
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 2000
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = mbt_equipment_3
				amount = 150
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = lt_equipment_2
				amount = 300
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = ht_equipment_3
				amount = 100
				producer = CUM
			}
		}
	}
	focus = {
		id = VIE_1960s_soviet_fighters
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_fighters"
		}
		icon = GFX_goal_generic_air_fighter
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_trainer_pilots
		}
		x = 23
		y = 2
		available = {
			SOV = {
				AND = {
					has_tech = jet_multirole5
					has_tech = jet_CAS5
				}
			}
		}
		completion_reward = {
			if = {
				limit = {
					SOV = {
						has_tech = jet_multirole5
						has_tech = jet_CAS1
					}
				}
				SOV = {
					create_production_license = {
						target = VIE
						equipment = {
							type = jet_CAS_equipment_1
						}
						cost_factor = 0
					}
					create_production_license = {
						target = VIE
						equipment = {
							type = jet_multirole_equipment_5
						}
						cost_factor = 0
					}
				}
			}
			add_equipment_to_stockpile = {
				type = jet_CAS_equipment_5
				amount = 50
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = jet_multirole_equipment_5
				amount = 190
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = jet_interceptor_equipment_2
				amount = 40
				producer = CUM
			}
		}
	}
	focus = {
		id = VIE_1960s_soviet_bombers
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_bombers"
		}
		icon = GFX_goal_generic_air_bomber
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_fighters
		}
		prerequisite = {
			focus = VIE_1960s_personel_exchanges
		}
		x = 21
		y = 3
		completion_reward = {
			add_equipment_to_stockpile = {
				type = jet_strat_bomber_equipment_3
				amount = 200
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = jet_tac_bomber_equipment_3
				amount = 800
				producer = CUM
			}
		}
	}
	focus = {
		id = VIE_1960s_soviet_air_doctrine
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_air_doctrine"
		}
		icon = GFX_focus_generic_join_comintern
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_fighters
		}
		prerequisite = {
			focus = VIE_1960s_personel_exchanges
		}
		x = 23
		y = 3
		completion_reward = {
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.15
				uses = 3
				category = air_doctrine
			}
		}
	}
	focus = {
		id = VIE_1960s_soviet_airfield_development
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_airfield_development"
		}
		icon = GFX_goal_generic_air_doctrine
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_air_doctrine
		}
		prerequisite = {
			focus = VIE_1960s_soviet_bombers
		}
		x = 21
		y = 4
		completion_reward = {
			air_experience = 25
			if = {
				limit = {
					capital_scope = {
						OR = {
							NOT = {
								is_controlled_by = ROOT
							}
							NOT = {
								free_building_slots = {
									building = air_base
									size > 1
								}
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 5
						instant_build = yes
					}
					ROOT = {
						set_country_flag = aviation_effort_2_AB
					}
				}
			}
			if = {
				limit = {
					capital_scope = {
						is_controlled_by = ROOT
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 5
						instant_build = yes
					}
					ROOT = {
						set_country_flag = aviation_effort_2_AB
					}
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_soviet_anti_air_defenses
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_anti_air_defenses"
		}
		icon = GFX_focus_generic_air_defense
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_air_doctrine
		}
		prerequisite = {
			focus = VIE_1960s_soviet_bombers
		}
		x = 23
		y = 4
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = anti_air_building
						size > 3
					}
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
				ROOT = {
					set_country_flag = aviation_effort_2_AB
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = anti_air_building
						size > 3
					}
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
				ROOT = {
					set_country_flag = aviation_effort_2_AB
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_research_advances_air
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_research_advances_air"
		}
		icon = GFX_goal_continuous_air_production
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_airfield_development
		}
		prerequisite = {
			focus = VIE_1960s_soviet_anti_air_defenses
		}
		x = 22
		y = 5
		completion_reward = {
			add_tech_bonus = {
				name = TUR_fighter_modernisation
				bonus = 0.15
				uses = 2
				category = fighter_light
			}
		}
	}
	focus = {
		id = VIE_1960s_soviet_scuds
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_scuds"
		}
		icon = GFX_focus_rocketry
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_research_advances_air
		}
		x = 22
		y = 6
		completion_reward = {
			add_equipment_to_stockpile = {
				type = cruisemissile_equipment_2
				amount = 400
				producer = CUM
			}
		}
	}
	focus = {
		id = VIE_1960s_american_advisors
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_advisors"
		}
		icon = GFX_focus_generic_military_mission
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_alignment
		}
		x = 26
		y = 1
		completion_reward = {
			add_ideas = american_advisors
		}
	}
	focus = {
		id = VIE_1960s_american_surplus_equipment
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_surplus_equipment"
		}
		icon = GFX_goal_generic_small_arms
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_advisors
		}
		x = 25
		y = 2
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 2000
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = mbt_equipment_3
				amount = 150
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = lt_equipment_2
				amount = 300
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = ht_equipment_3
				amount = 100
				producer = CAP
			}
		}
	}
	focus = {
		id = VIE_1960s_american_aircraft_training
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_aircraft_training"
		}
		icon = GFX_goal_generic_air_doctrine
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_alignment
		}
		x = 30
		y = 1
		completion_reward = {
			air_experience = 25
		}
	}
	focus = {
		id = VIE_1960s_american_weapon_sale
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_weapon_sale"
		}
		icon = GFX_goal_support_democracy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_aircraft_training
		}
		prerequisite = {
			focus = VIE_1960s_american_advisors
		}
		x = 28
		y = 2
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 2000
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = mbt_equipment_3
				amount = 150
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = lt_equipment_2
				amount = 300
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = ht_equipment_3
				amount = 100
				producer = CAP
			}
		}
	}
	focus = {
		id = VIE_1960s_american_doctrine
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_doctrine"
		}
		icon = GFX_goal_support_democracy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_weapon_sale
		}
		prerequisite = {
			focus = VIE_1960s_american_surplus_equipment
		}
		x = 27
		y = 3
		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.75
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
		id = VIE_1960s_american_intelligence_aid
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_intelligence_aid"
		}
		icon = GFX_focus_generic_military_mission
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_doctrine
		}
		x = 26
		y = 4
		completion_reward = {
			add_ideas = american_intel_sharing
		}
	}
	focus = {
		id = VIE_1960s_american_tanks
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_tanks"
		}
		icon = GFX_goal_generic_army_tanks
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_intelligence_aid
		}
		x = 25
		y = 5
		completion_reward = {
			add_equipment_to_stockpile = {
				type = mbt_equipment_3
				amount = 150
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = lt_equipment_2
				amount = 300
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = ht_equipment_3
				amount = 100
				producer = CAP
			}
		}
	}
	focus = {
		id = VIE_1960s_american_weapon_sale_Copy
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_weapon_sale_Copy"
		}
		icon = GFX_goal_support_democracy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_weapon_sale
		}
		x = 28
		y = 4
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 2000
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = mbt_equipment_3
				amount = 150
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = lt_equipment_2
				amount = 300
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = ht_equipment_3
				amount = 100
				producer = CAP
			}
		}
	}
	focus = {
		id = VIE_1960s_american_weapon_sale_Copy_Copy
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_weapon_sale_Copy_Copy"
		}
		icon = GFX_goal_support_democracy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_weapon_sale_Copy
		}
		x = 28
		y = 6
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 2000
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = mbt_equipment_3
				amount = 150
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = lt_equipment_2
				amount = 300
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = ht_equipment_3
				amount = 100
				producer = CAP
			}
		}
	}
	focus = {
		id = VIE_1960s_american_fighters
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_fighters"
		}
		icon = GFX_goal_generic_air_fighter
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_aircraft_training
		}
		x = 31
		y = 2
		completion_reward = {
			add_equipment_to_stockpile = {
				type = CAS_equipment_4
				amount = 50
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = jet_multirole_equipment_5
				amount = 191
				producer = CAP
			}
		}
	}
	focus = {
		id = VIE_1960s_american_bombers
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_bombers"
		}
		icon = GFX_goal_generic_air_bomber
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_weapon_sale
		}
		prerequisite = {
			focus = VIE_1960s_american_fighters
		}
		x = 29
		y = 3
		completion_reward = {
			add_equipment_to_stockpile = {
				type = jet_strat_bomber_equipment_3
				amount = 200
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = jet_tac_bomber_equipment_3
				amount = 800
				producer = CAP
			}
		}
	}
	focus = {
		id = VIE_1960s_american_doctrine_air
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_doctrine_air"
		}
		icon = GFX_goal_support_democracy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_fighters
		}
		x = 31
		y = 3
		completion_reward = {
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.15
				uses = 3
				category = air_doctrine
			}
		}
	}
	focus = {
		id = VIE_1960s_american_anti_air_defences
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_anti_air_defences"
		}
		icon = GFX_focus_generic_air_defense
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_bombers
		}
		prerequisite = {
			focus = VIE_1960s_american_doctrine_air
		}
		x = 30
		y = 4
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = anti_air_building
						size > 3
					}
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
				ROOT = {
					set_country_flag = aviation_effort_2_AB
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = anti_air_building
						size > 3
					}
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
				ROOT = {
					set_country_flag = aviation_effort_2_AB
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_american_rocket_tech
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_rocket_tech"
		}
		icon = GFX_focus_rocketry
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_anti_air_defences
		}
		x = 29
		y = 5
		completion_reward = {
			add_equipment_to_stockpile = {
				type = cruisemissile_equipment_2
				amount = 400
				producer = CAP
			}
		}
	}
	focus = {
		id = VIE_1960s_american_airfield_development
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_airfield_development"
		}
		icon = GFX_goal_generic_air_doctrine
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_anti_air_defences
		}
		x = 31
		y = 5
		completion_reward = {
			air_experience = 25
			if = {
				limit = {
					capital_scope = {
						OR = {
							NOT = {
								is_controlled_by = ROOT
							}
							NOT = {
								free_building_slots = {
									building = air_base
									size > 1
								}
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 5
						instant_build = yes
					}
					ROOT = {
						set_country_flag = aviation_effort_2_AB
					}
				}
			}
			if = {
				limit = {
					capital_scope = {
						is_controlled_by = ROOT
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 5
						instant_build = yes
					}
					ROOT = {
						set_country_flag = aviation_effort_2_AB
					}
				}
			}
		}
	}
	focus = {
		id = VIE_1960s_american_mic_contracts
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_mic_contracts"
		}
		icon = GFX_goal_support_democracy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_rocket_tech
		}
		prerequisite = {
			focus = VIE_1960s_american_airfield_development
		}
		x = 30
		y = 6
		completion_reward = {
			add_ideas = american_mic_advisors
		}
	}
	focus = {
		id = VIE_1960s_reform_officer_corps
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_reform_officer_corps"
		}
		icon = GFX_goal_generic_special_forces
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_mic_contracts
		}
		x = 28
		y = 7
		completion_reward = {
			remove_ideas = incompetent_officer_corps
		}
	}
	focus = {
		id = VIE_1960s_flexible_navy
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_flexible_navy"
		}
		icon = GFX_goal_generic_build_navy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_naval_effort
		}
		mutually_exclusive = {
			focus = VIE_1960s_large_navy
		}
		x = 33
		y = 1
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = sub_op_bonus
				bonus = 1
				uses = 1
				category = naval_doctrine
			}
		}
	}
	focus = {
		id = VIE_1960s_large_navy
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_large_navy"
		}
		icon = GFX_goal_generic_navy_doctrines_tactics
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_naval_effort
		}
		mutually_exclusive = {
			focus = VIE_1960s_flexible_navy
		}
		x = 35
		y = 1
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = fleet_in_being_bonus
				bonus = 0.15
				uses = 2
				category = fleet_in_being_tree
			}
		}
	}
	focus = {
		id = VIE_1960s_submarine_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_submarine_effort"
		}
		icon = GFX_goal_generic_navy_submarine
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_flexible_navy
			focus = VIE_1960s_large_navy
		}
		x = 33
		y = 2
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = submarine_tech_bonus
				category = ss_tech
				bonus = 0.75
				uses = 2
			}
		}
	}
	focus = {
		id = VIE_1960s_destroyer_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_destroyer_effort"
		}
		icon = GFX_goal_generic_wolf_pack
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_submarine_effort
		}
		x = 33
		y = 3
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = dd_bonus
				category = screen_hull_heavy
				bonus = 0.75
				uses = 1
			}
		}
	}
	focus = {
		id = VIE_1960s_reform_officer_corps_2
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_reform_officer_corps_2"
		}
		icon = GFX_goal_generic_special_forces
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_special_forces
		}
		prerequisite = {
			focus = VIE_1960s_rocket_effort
		}
		prerequisite = {
			focus = VIE_1960s_special_forces
		}
		prerequisite = {
			focus = VIE_1960s_rocket_effort
		}
		prerequisite = {
			focus = VIE_1960s_special_forces
		}
		prerequisite = {
			focus = VIE_1960s_rocket_effort
		}
		prerequisite = {
			focus = VIE_1960s_special_forces
		}
		prerequisite = {
			focus = VIE_1960s_rocket_effort
		}
		x = 12
		y = 8
		completion_reward = {
			remove_ideas = incompetent_officer_corps
		}
	}
	focus = {
		id = VIE_1960s_cruiser_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_cruiser_effort"
		}
		icon = GFX_goal_generic_navy_cruiser
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_large_navy
			focus = VIE_1960s_flexible_navy
		}
		x = 35
		y = 2
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = cruiser_bonus
				bonus = 0.75
				category = battle_hull_light
				uses = 1
			}
		}
	}
	focus = {
		id = VIE_1960s_capital_ships_effort
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_capital_ships_effort"
		}
		icon = GFX_goal_generic_navy_battleship
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_cruiser_effort
		}
		x = 35
		y = 3
		available_if_capitulated = yes
		completion_reward = {
			navy_experience = 25
			add_tech_bonus = {
				name = capital_ships_bonus
				bonus = 0.75
				category = capital_tech
				uses = 1
			}
		}
	}
	focus = {
		id = VIE_1960s_extra_tech_slot_2
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_extra_tech_slot_2"
		}
		icon = GFX_focus_research
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_extra_tech_slot
		}
		prerequisite = {
			focus = VIE_1960s_nuclear_effort
		}
		prerequisite = {
			focus = VIE_1960s_secret_weapons
		}
		x = 3
		y = 6
		available = {
			num_of_factories > 50
		}
		cancel_if_invalid = no
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = no"
		}
		continue_if_invalid = yes
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = yes"
		}
		available_if_capitulated = yes
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = VIE_1960s_soviet_motorization_aid
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_motorization_aid"
		}
		icon = GFX_goal_generic_army_motorized
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_army_doctrine
		}
		x = 19
		y = 4
		completion_reward = {
			add_equipment_to_stockpile = {
				type = motorized_equipment_2
				amount = 500
				producer = CUM
			}
		}
	}
	focus = {
		id = VIE_1960s_soviet_tanks
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_tanks"
		}
		icon = GFX_goal_generic_army_tanks
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_motorization_aid
		}
		prerequisite = {
			focus = VIE_1960s_more_surplus_equipment
		}
		x = 17
		y = 5
		completion_reward = {
			add_equipment_to_stockpile = {
				type = mbt_equipment_3
				amount = 150
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = lt_equipment_2
				amount = 300
				producer = CUM
			}
			add_equipment_to_stockpile = {
				type = ht_equipment_3
				amount = 100
				producer = CUM
			}
		}
	}
	focus = {
		id = VIE_1960s_soviet_mechanized_equipment
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_soviet_mechanized_equipment"
		}
		icon = GFX_goal_generic_build_tank
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_more_surplus_equipment
		}
		prerequisite = {
			focus = VIE_1960s_soviet_motorization_aid
		}
		x = 19
		y = 5
		completion_reward = {
			add_equipment_to_stockpile = {
				type = mechanized_equipment_3
				amount = 500
				producer = CUM
			}
		}
	}
	focus = {
		id = VIE_1960s_backwards_engineer_soviet_designs
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_backwards_engineer_soviet_designs"
		}
		icon = GFX_focus_secret_rearmament
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_soviet_mechanized_equipment
		}
		prerequisite = {
			focus = VIE_1960s_soviet_tanks
		}
		x = 18
		y = 6
		completion_reward = {
			add_ideas = soviet_military_desgins
		}
	}
	focus = {
		id = VIE_1960s_purge_officer_corps
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_purge_officer_corps"
		}
		icon = GFX_goal_generic_special_forces
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_backwards_engineer_soviet_designs
		}
		prerequisite = {
			focus = VIE_1960s_soviet_scuds
		}
		x = 20
		y = 7
		completion_reward = {
			remove_ideas = incompetent_officer_corps
		}
	}
	focus = {
		id = VIE_1960s_american_mechanized_equipment
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_mechanized_equipment"
		}
		icon = GFX_goal_generic_build_tank
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_intelligence_aid
		}
		x = 27
		y = 5
		completion_reward = {
			add_equipment_to_stockpile = {
				type = mechanized_equipment_3
				amount = 500
				producer = CAP
			}
			add_equipment_to_stockpile = {
				type = motorized_equipment_2
				amount = 500
				producer = CUM
			}
		}
	}
	focus = {
		id = VIE_1960s_american_license_agreements
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_1960s_american_license_agreements"
		}
		icon = GFX_goal_support_democracy
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_1960s_american_mechanized_equipment
		}
		prerequisite = {
			focus = VIE_1960s_american_tanks
		}
		x = 26
		y = 6
		completion_reward = {
			USA = {
				create_production_license = {
					target = VIE
					cost_factor = 1
					equipment = {
						type = motorized_equipment_2
					}
				}
				create_production_license = {
					target = VIE
					cost_factor = 1
					equipment = {
						type = mechanized_equipment_3
					}
				}
				create_production_license = {
					target = VIE
					cost_factor = 1
					equipment = {
						type = mbt_equipment_3
					}
				}
				create_production_license = {
					target = VIE
					cost_factor = 1
					equipment = {
						type = lt_equipment_2
					}
				}
				create_production_license = {
					target = VIE
					cost_factor = 1
					equipment = {
						type = ht_equipment_3
					}
				}
				create_production_license = {
					target = VIE
					cost_factor = 1
					equipment = {
						type = infantry_equipment_0
					}
				}
				create_production_license = {
					target = VIE
					cost_factor = 1
					equipment = {
						type = jet_CAS_equipment_5
					}
				}
				create_production_license = {
					target = VIE
					cost_factor = 1
					equipment = {
						type = jet_multirole_equipment_3
					}
				}
				create_production_license = {
					target = VIE
					cost_factor = 1
					equipment = {
						type = jet_tac_bomber_equipment_3
					}
				}
				create_production_license = {
					target = VIE
					cost_factor = 1
					equipment = {
						type = jet_strat_bomber_equipment_3
					}
				}
			}
		}
	}
	#POLITICS
	focus = {
		id = VIE_60s_Continue_Political_and_Religous_Repression
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Continue_Political_and_Religous_Repression"
		}
		icon = GFX_focus_generic_self_management
		search_filters = {
			IC_FILTER
		}
		cost = 10
		x = 47
		y = 0
		completion_reward = {
			add_political_power = 150
			add_timed_idea = {
				idea = repression
				days = 700
			}
		}
	}
	focus = {
		id = VIE_60s_Seek_Foriegn_Alliances
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_Foriegn_Alliances"
		}
		icon = GFX_goal_generic_intelligence_exchange
		search_filters = {
			IC_FILTER
		}
		cost = 10
		x = 68
		y = 0
		completion_reward = {
			add_political_power = 150
		}
	}
	focus = {
		id = VIE_60s_Strengthen_Ties_With_Japan
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Strengthen_Ties_With_Japan"
		}
		icon = GFX_goal_generic_intelligence_exchange
		search_filters = {
			IC_FILTER
		}
		cost = 10
		mutually_exclusive = {
			focus = VIE_60s_Condemn_Japan
		}
		prerequisite = {
			focus = VIE_60s_East_Asian_Politics
		}
		x = 74
		y = 2
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = JAP
					modifier = small_increase
				}
			}
			JAP = {
				add_opinion_modifier = {
					target = VIE
					modifier = small_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Continue_Promoting_Personalism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Continue_Promoting_Personalism"
		}
		icon = GFX_focus_generic_the_giant_wakes
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Continue_Political_and_Religous_Repression
		}
		x = 46
		y = 1
		completion_reward = {
			add_stability = -0.05
			add_timed_idea = {
				idea = christian_democratic_drift_2
				days = 700
			}
		}
	}
	focus = {
		id = VIA_Catholic_Officiers
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIA_Catholic_Officiers"
		}
		icon = GFX_focus_generic_little_entente
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Continue_Political_and_Religous_Repression
		}
		x = 48
		y = 1
		completion_reward = {
			army_experience = 50
			add_political_power = 150
		}
	}
	focus = {
		id = VIA_Civil_Unrest
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIA_Civil_Unrest"
		}
		icon = GFX_focus_generic_support_the_left_right
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIA_Catholic_Officiers
		}
		prerequisite = {
			focus = VIE_60s_Continue_Promoting_Personalism
		}
		x = 47
		y = 2
		completion_reward = {
			add_stability = -0.1
			add_political_power = 150
		}
	}
	focus = {
		id = VIA_Hue_Phat_Dan
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIA_Hue_Phat_Dan"
		}
		icon = GFX_vietnam1963
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIA_Civil_Unrest
		}
		x = 47
		y = 3
		completion_reward = {
			add_stability = -0.05
			add_war_support = -0.05
			add_political_power = 150
		}
	}
	focus = {
		id = VIE_60s_Anti_Diem_Coup_1963
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Anti_Diem_Coup_1963"
		}
		icon = GFX_goal_anschluss
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIA_Hue_Phat_Dan
		}
		x = 47
		y = 4
		completion_reward = {
			add_political_power = 300
		}
	}
	focus = {
		id = VIE_60s_Diem_Coup_Failure
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Diem_Coup_Failure"
		}
		icon = GFX_focus_generic_military_mission
		search_filters = {
			IC_FILTER
		}
		cost = 1
		prerequisite = {
			focus = VIE_60s_Anti_Diem_Coup_1963
		}
		mutually_exclusive = {
			focus = VIE_60s_Diem_Coup_Success
		}
		x = 45
		y = 5
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = USA
					modifier = small_decrease
				}
			}
			USA = {
				add_opinion_modifier = {
					target = VIE
					modifier = small_decrease
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Military_Purge
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Military_Purge"
		}
		icon = GFX_focus_generic_combined_arms
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Diem_Coup_Failure
		}
		x = 44
		y = 6
		completion_reward = {
			add_political_power = 300
			army_experience = -50
			add_manpower = -25000
		}
	}
	focus = {
		id = VIE_60s_Spread_Personalism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Spread_Personalism"
		}
		icon = GFX_focus_generic_treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Diem_Coup_Failure
		}
		x = 46
		y = 6
		completion_reward = {
			add_timed_idea = {
				idea = christian_democratic_drift_2
				days = 700
			}
		}
	}
	focus = {
		id = VIE_60s_Diem_Coup_Success
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Diem_Coup_Success"
		}
		icon = GFX_focus_generic_military_mission
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Anti_Diem_Coup_1963
		}
		mutually_exclusive = {
			focus = VIE_60s_Diem_Coup_Failure
		}
		x = 49
		y = 5
		completion_reward = {
			set_politics = {
				ruling_party = neutrality
				elections_allowed = no
			}
			create_country_leader = {
				name = "Duong Van Minh"
				picture = "VIE_Portrait_Van_Minh.dds"
				expire = "1980.5.5"
				ideology = military_junta
			}
		}
	}
	focus = {
		id = VIE_60s_Loss_of_Legitimacy
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Loss_of_Legitimacy"
		}
		icon = GFX_focus_generic_self_management
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Diem_Coup_Success
		}
		x = 49
		y = 6
		completion_reward = {
			add_political_power = 150
			add_stability = -0.1
			add_war_support = -0.05
		}
	}
	focus = {
		id = VIE_60s_Military_Coup
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Military_Coup"
		}
		icon = GFX_focus_generic_tank_production
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Loss_of_Legitimacy
		}
		x = 49
		y = 7
		completion_reward = {
			set_politics = {
				ruling_party = neutrality
				elections_allowed = no
			}
			create_country_leader = {
				name = "Nguyen Khanh"
				picture = "Nguyen_Khanh.dds"
				expire = "1980.5.5"
				ideology = military_junta
			}
		}
	}
	focus = {
		id = VIE_60s_Propose_Vung_Tau_Charter
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Propose_Vung_Tau_Charter"
		}
		icon = GFX_focus_generic_self_management
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Military_Coup
		}
		x = 48
		y = 8
		completion_reward = {
			add_political_power = 300
			add_stability = -0.05
		}
	}
	focus = {
		id = VIE_60s_Buddhist_Crisis
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Buddhist_Crisis"
		}
		icon = GFX_focus_generic_support_the_left_right
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Military_Coup
		}
		x = 50
		y = 8
		completion_reward = {
			add_political_power = 300
			add_stability = -0.1
		}
	}
	focus = {
		id = VIE_60s_1964_Coup_Attempt
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_1964_Coup_Attempt"
		}
		icon = GFX_focus_generic_combined_arms
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Propose_Vung_Tau_Charter
		}
		prerequisite = {
			focus = VIE_60s_Buddhist_Crisis
		}
		x = 49
		y = 9
		completion_reward = {
			add_political_power = 300
		}
	}
	focus = {
		id = VIE_60s_Viet_Quoc_Takes_Power
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Viet_Quoc_Takes_Power"
		}
		icon = GFX_goal_support_fascism
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_1964_Coup_Attempt
		}
		mutually_exclusive = {
			focus = VIE_60s_Junta_Consolidates_Power
		}
		x = 51
		y = 10
		completion_reward = {
			set_politics = {
				ruling_party = fascism
				elections_allowed = no
			}
		}
	}
	focus = {
		id = VIE_60s_Request_More_American_Aid
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Request_More_American_Aid"
		}
		icon = GFX_focus_chi_mission_to_the_us
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Spread_Personalism
		}
		prerequisite = {
			focus = VIE_60s_Military_Purge
		}
		x = 45
		y = 7
		completion_reward = {
			add_war_support = 0.15
			add_stability = 0.1
			add_offsite_building = {
				type = arms_factory
				level = 2
			}
			add_offsite_building = {
				type = industrial_complex
				level = 2
			}
		}
	}
	focus = {
		id = VIA_Enact_Pro_Catholic_Policies
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIA_Enact_Pro_Catholic_Policies"
		}
		icon = GFX_focus_SAF_colonialist_crusade
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Viet_Quoc_Takes_Power
			focus = VIE_60s_Request_More_American_Aid
		}
		x = 50
		y = 11
		completion_reward = {
			add_timed_idea = {
				idea = nationalism_idea
				days = 700
			}
		}
	}
	focus = {
		id = VIE_60s_Return_to_Diem_Era_Policies
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Return_to_Diem_Era_Policies"
		}
		icon = GFX_goal_anschluss
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Viet_Quoc_Takes_Power
		}
		x = 52
		y = 11
		completion_reward = {
			add_political_power = 150
			add_stability = 0.05
		}
	}
	focus = {
		id = VIE_60s_The_Three_Principles
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_The_Three_Principles"
		}
		icon = GFX_focus_generic_china1
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIA_Enact_Pro_Catholic_Policies
			focus = VIE_60s_Return_to_Diem_Era_Policies
		}
		x = 51
		y = 12
		completion_reward = {
			add_political_power = 150
			add_stability = 0.15
		}
	}
	focus = {
		id = VIE_60s_Nationalist_Education
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Nationalist_Education"
		}
		icon = GFX_focus_RAJ_indian_gurkhas
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_The_Three_Principles
		}
		x = 50
		y = 13
		completion_reward = {
			add_ideas = military_youth_focus
		}
	}
	focus = {
		id = VIE_60s_Outreach_to_Franco
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Outreach_to_Franco"
		}
		icon = GFX_goal_generic_military_deal
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Nationalist_Education
		}
		x = 49
		y = 14
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = SPR
					modifier = large_increase
				}
			}
			SPR = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Emphasize_Militarism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Emphasize_Militarism"
		}
		icon = GFX_focus_RAJ_indian_gentlemen_offcers
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_The_Three_Principles
		}
		x = 52
		y = 13
		completion_reward = {
			add_war_support = 0.15
			add_ideas = militarism_focus
		}
	}
	focus = {
		id = VIE_60s_Embrace_Urban_Populism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Embrace_Urban_Populism"
		}
		icon = GFX_focus_generic_industry_3
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Emphasize_Militarism
		}
		prerequisite = {
			focus = VIE_60s_Nationalist_Education
		}
		x = 51
		y = 14
		completion_reward = {
			add_ideas = ideological_fanaticism_focus
		}
	}
	focus = {
		id = VIE_60s_Crackdown_on_Buddhism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Crackdown_on_Buddhism"
		}
		icon = GFX_goal_continuous_suppression
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Embrace_Urban_Populism
		}
		prerequisite = {
			focus = VIE_60s_Outreach_to_Franco
		}
		x = 50
		y = 15
		completion_reward = {
			add_timed_idea = {
				idea = repression
				days = 365
			}
			add_timed_idea = {
				idea = nationalism_idea
				days = 365
			}
		}
	}
	focus = {
		id = VIE_60s_Outreach_to_the_Estado_Nova
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Outreach_to_the_Estado_Nova"
		}
		icon = GFX_goal_generic_military_deal
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Emphasize_Militarism
		}
		x = 53
		y = 14
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = POR
					modifier = large_increase
				}
			}
			POR = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Ties_to_Australia
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Ties_to_Australia"
		}
		icon = GFX_goal_generic_improve_relations
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Embrace_Urban_Populism
		}
		prerequisite = {
			focus = VIE_60s_Outreach_to_the_Estado_Nova
		}
		x = 52
		y = 15
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = AST
					modifier = large_increase
				}
			}
			AST = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIA_Rural_Pacification
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIA_Rural_Pacification"
		}
		icon = GFX_focus_SAF_colonialist_crusade
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Ties_to_Australia
		}
		prerequisite = {
			focus = VIE_60s_Crackdown_on_Buddhism
		}
		x = 51
		y = 16
		completion_reward = {
			add_stability = 0.25
			add_war_support = 0.15
		}
	}
	focus = {
		id = VIE_60s_Southeast_Asian_Diplomacy
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Southeast_Asian_Diplomacy"
		}
		icon = GFX_focus_generic_diplomatic_treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Seek_Foriegn_Alliances
		}
		x = 58
		y = 1
		completion_reward = {
			add_political_power = 150
		}
	}
	focus = {
		id = VIE_60s_Strengthen_Ties_with_the_Kingdom_of_Thailand
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Strengthen_Ties_with_the_Kingdom_of_Thailand"
		}
		icon = GFX_focus_generic_treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Southeast_Asian_Diplomacy
		}
		x = 54
		y = 2
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = SIA
					modifier = large_increase
				}
			}
			SIA = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Seek_Thai_Advisors
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_Thai_Advisors"
		}
		icon = GFX_goal_generic_improve_relations
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Strengthen_Ties_with_the_Kingdom_of_Thailand
		}
		x = 54
		y = 3
		completion_reward = {
			add_ideas = thai_advisors
		}
	}
	focus = {
		id = VIE_60s_Seek_Thai_Intervention
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_Thai_Intervention"
		}
		icon = GFX_focus_generic_little_entente
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Seek_Thai_Advisors
		}
		x = 54
		y = 4
		completion_reward = {
			SIA = {
				country_event = join_vietnam_war.1
			}
		}
	}
	focus = {
		id = VIE_60s_Seek_Closer_Ties_to_Cambodia
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_Closer_Ties_to_Cambodia"
		}
		icon = GFX_focus_generic_treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Southeast_Asian_Diplomacy
		}
		mutually_exclusive = {
			focus = VIE_60s_Greater_Vietnam_Plan
		}
		x = 56
		y = 2
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = KMP
					modifier = large_increase
				}
			}
			KMP = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Aid_to_Cambodia
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Aid_to_Cambodia"
		}
		icon = GFX_focus_RAJ_indian_gurkhas
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Seek_Closer_Ties_to_Cambodia
		}
		x = 56
		y = 3
		completion_reward = {
			KMP = {
				add_offsite_building = {
					type = arms_factory
					level = 2
				}
				add_offsite_building = {
					type = industrial_complex
					level = 2
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Intervene_in_the_Cambodian_Civil_War
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Intervene_in_the_Cambodian_Civil_War"
		}
		icon = GFX_focus_generic_little_entente
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Aid_to_Cambodia
		}
		x = 56
		y = 4
		completion_reward = {
			KMP = {
				add_to_war = {
					targeted_alliance = VIE
					enemy = CAM
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Greater_Vietnam_Plan
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Greater_Vietnam_Plan"
		}
		icon = GFX_focus_generic_military_mission
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Southeast_Asian_Diplomacy
		}
		mutually_exclusive = {
			focus = VIE_60s_Seek_Closer_Ties_to_Cambodia
			focus = VIE_60s_Strengthen_Ties_with_the_Kingdom_of_Laos
		}
		x = 58
		y = 2
		completion_reward = {
			add_political_power = 150
			add_war_support = 0.1
		}
	}
	focus = {
		id = VIE_60s_Stabilize_Cambodia
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Stabilize_Cambodia"
		}
		icon = GFX_focus_RAJ_lions_of_the_great_war
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Greater_Vietnam_Plan
		}
		x = 58
		y = 3
		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = KMP
			}
			create_wargoal = {
				type = annex_everything
				target = CAM
			}
			KMP = {
				every_owned_state = {
					add_core_of = VIE
				}
			}
			CAM = {
				every_owned_state = {
					add_core_of = VIE
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Conquer_Laos
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Conquer_Laos"
		}
		icon = GFX_focus_generic_provoke_border_clashes
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Stabilize_Cambodia
		}
		x = 58
		y = 4
		completion_reward = {
			create_wargoal = {
				type = annex_everything
				target = LOS
			}
			create_wargoal = {
				type = annex_everything
				target = LAO
			}
			LAO = {
				every_owned_state = {
					add_core_of = VIE
				}
			}
			LOS = {
				every_owned_state = {
					add_core_of = VIE
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Strengthen_Ties_with_the_Kingdom_of_Laos
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Strengthen_Ties_with_the_Kingdom_of_Laos"
		}
		icon = GFX_focus_generic_treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Southeast_Asian_Diplomacy
		}
		mutually_exclusive = {
			focus = VIE_60s_Greater_Vietnam_Plan
		}
		x = 60
		y = 2
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = LOS
					modifier = large_increase
				}
			}
			LOS = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Aid_to_Laos
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Aid_to_Laos"
		}
		icon = GFX_focus_RAJ_indian_gurkhas
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Strengthen_Ties_with_the_Kingdom_of_Laos
		}
		x = 60
		y = 3
		completion_reward = {
			LOS = {
				add_offsite_building = {
					type = arms_factory
					level = 2
				}
				add_offsite_building = {
					type = industrial_complex
					level = 2
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Intervene_in_the_Laotian_Civil_War
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Intervene_in_the_Laotian_Civil_War"
		}
		icon = GFX_focus_generic_little_entente
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Aid_to_Laos
		}
		x = 60
		y = 4
		completion_reward = {
			LOS = {
				add_to_war = {
					targeted_alliance = VIE
					enemy = LOS
				}
			}
		}
	}
	focus = {
		id = VIE_60s_India_Friend_or_Foe
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_India_Friend_or_Foe"
		}
		icon = GFX_focus_RAJ_lions_of_the_great_war
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Southeast_Asian_Diplomacy
		}
		x = 63
		y = 2
		completion_reward = {
			add_political_power = 150
		}
	}
	focus = {
		id = VIE_60s_Strengthen_Ties_to_India
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Strengthen_Ties_to_India"
		}
		icon = GFX_goal_generic_improve_relations
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_India_Friend_or_Foe
		}
		mutually_exclusive = {
			focus = VIE_60s_Condemn_Indian_Socialism
		}
		x = 62
		y = 3
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = RAJ
					modifier = large_increase
				}
			}
			RAJ = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Condemn_Indian_Socialism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Condemn_Indian_Socialism"
		}
		icon = GFX_goal_generic_alliance
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_India_Friend_or_Foe
		}
		mutually_exclusive = {
			focus = VIE_60s_Strengthen_Ties_to_India
		}
		x = 64
		y = 3
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = RAJ
					modifier = large_decrease
				}
			}
			RAJ = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_decrease
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Our_Main_Benefactor
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Our_Main_Benefactor"
		}
		icon = GFX_focus_generic_self_management
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Seek_Foriegn_Alliances
		}
		x = 68
		y = 1
		completion_reward = {
			add_political_power = 150
		}
	}
	focus = {
		id = VIA_Reapproach_the_French
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIA_Reapproach_the_French"
		}
		icon = GFX_focus_chi_reach_out_to_france
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Our_Main_Benefactor
		}
		mutually_exclusive = {
			focus = VIE_60s_Stick_With_America
			focus = VIE_60s_Anti_Communist_KMT_Alliance
		}
		x = 66
		y = 2
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = FRA
					modifier = large_increase
				}
			}
			FRA = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Seek_a_Peaceful_Settlemant
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_a_Peaceful_Settlemant"
		}
		icon = GFX_goal_generic_improve_relations
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIA_Reapproach_the_French
		}
		x = 66
		y = 3
		completion_reward = {
			VIN = {
				country_event = vie_peace.1
			}
		}
	}
	focus = {
		id = VIE_60s_French_Economic_Aid
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_French_Economic_Aid"
		}
		icon = GFX_focus_generic_industry_3
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Seek_a_Peaceful_Settlemant
		}
		x = 66
		y = 4
		completion_reward = {
			add_offsite_building = {
				type = arms_factory
				level = 1
			}
			add_offsite_building = {
				type = industrial_complex
				level = 3
			}
		}
	}
	focus = {
		id = VIE_60s_Anti_Communist_KMT_Alliance
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Anti_Communist_KMT_Alliance"
		}
		icon = GFX_focus_chi_cooperation_with_the_nationalists
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Our_Main_Benefactor
		}
		mutually_exclusive = {
			focus = VIE_60s_Stick_With_America
			focus = VIA_Reapproach_the_French
		}
		x = 68
		y = 2
		completion_reward = {
			create_faction = "Anti-Communist League"
			add_to_faction = CHI
		}
	}
	focus = {
		id = VIE_60s_Joint_Invasion_of_North_Vietnam
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Joint_Invasion_of_North_Vietnam"
		}
		icon = GFX_focus_RAJ_lions_of_the_great_war
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Anti_Communist_KMT_Alliance
		}
		x = 68
		y = 3
		completion_reward = {
			CHI = {
				country_event = join_vietnam_war.1
			}
		}
	}
	focus = {
		id = VIE_60s_Joint_Operation_National_Glory
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Joint_Operation_National_Glory"
		}
		icon = GFX_goal_PRC_Crush
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Joint_Invasion_of_North_Vietnam
		}
		x = 68
		y = 4
		completion_reward = {
			CHI = {
				create_wargoal = {
					type = annex_everything
					target = PRC
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Stick_With_America
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Stick_With_America"
		}
		icon = GFX_focus_chi_mission_to_the_us
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Our_Main_Benefactor
		}
		mutually_exclusive = {
			focus = VIA_Reapproach_the_French
			focus = VIE_60s_Anti_Communist_KMT_Alliance
		}
		x = 70
		y = 2
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = USA
					modifier = large_increase
				}
			}
			USA = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Seek_More_American_Advisors
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_More_American_Advisors"
		}
		icon = GFX_goal_generic_improve_relations
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Stick_With_America
		}
		x = 70
		y = 3
		completion_reward = {
			add_ideas = american_advisors
			add_manpower = 25000
			army_experience = 25
		}
	}
	focus = {
		id = VIE_60s_American_Weaponry
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_American_Weaponry"
		}
		icon = GFX_focus_generic_industry_3
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Seek_More_American_Advisors
		}
		x = 70
		y = 4
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_1
				amount = 10000
				producer = CAP
			}
		}
	}
	focus = {
		id = VIE_60s_East_Asian_Politics
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_East_Asian_Politics"
		}
		icon = GFX_focus_generic_diplomatic_treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Seek_Foriegn_Alliances
		}
		x = 76
		y = 1
		completion_reward = {
			add_political_power = 150
		}
	}
	focus = {
		id = VIE_60s_Strengthen_Ties_with_Republic_of_Korea
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Strengthen_Ties_with_Republic_of_Korea"
		}
		icon = GFX_focus_generic_treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_East_Asian_Politics
		}
		x = 72
		y = 2
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = KOR
					modifier = large_increase
				}
			}
			KOR = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Seek_Chinese_Advisors
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_Chinese_Advisors"
		}
		icon = GFX_goal_generic_improve_relations
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Strengthen_Ties_with_Republic_of_Korea
		}
		x = 72
		y = 3
		completion_reward = {
			add_ideas = chinese_advisors
		}
	}
	focus = {
		id = VIE_60s_Seek_KMT_Entry_into_the_War
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_KMT_Entry_into_the_War"
		}
		icon = GFX_goal_VIN_Crush
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Seek_Chinese_Advisors
		}
		x = 72
		y = 4
		completion_reward = {
			CHI = {
				country_event = join_vietnam_war.1
			}
		}
	}
	focus = {
		id = VIE_60s_Request_Reperations_From_Japan
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Request_Reperations_From_Japan"
		}
		icon = GFX_focus_jap_pacific_guardian
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Strengthen_Ties_With_Japan
		}
		x = 74
		y = 3
		completion_reward = {
			add_offsite_building = {
				type = arms_factory
				level = 2
			}
			add_offsite_building = {
				type = industrial_complex
				level = 2
			}
		}
	}
	focus = {
		id = VIE_60s_Condemn_Japan
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Condemn_Japan"
		}
		icon = GFX_goal_generic_propaganda
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_East_Asian_Politics
		}
		mutually_exclusive = {
			focus = VIE_60s_Strengthen_Ties_With_Japan
		}
		x = 76
		y = 2
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = JAP
					modifier = large_decrease
				}
			}
			JAP = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_decrease
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Ferment_Nationalism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Ferment_Nationalism"
		}
		icon = GFX_focus_ger_reichskommisariats
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Condemn_Japan
		}
		x = 76
		y = 3
		completion_reward = {
			add_ideas = ideological_fanaticism_focus
		}
	}
	focus = {
		id = VIE_60s_Strengthen_Ties_with_Republic_of_China
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Strengthen_Ties_with_Republic_of_China"
		}
		icon = GFX_focus_generic_treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_East_Asian_Politics
		}
		x = 78
		y = 2
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = CHI
					modifier = large_increase
				}
			}
			CHI = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Seek_Korean_Advisors
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_Korean_Advisors"
		}
		icon = GFX_goal_generic_improve_relations
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Strengthen_Ties_with_Republic_of_China
		}
		x = 78
		y = 3
		completion_reward = {
			add_manpower = 25000
			army_experience = 25
		}
	}
	focus = {
		id = VIE_60s_Seek_Republican_Korea_Intervention
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_Republican_Korea_Intervention"
		}
		icon = GFX_focus_generic_little_entente
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Seek_Korean_Advisors
		}
		x = 78
		y = 4
		completion_reward = {
			KOR = {
				country_event = join_vietnam_war.1
			}
		}
	}
	focus = {
		id = VIE_60s_Strengthen_Ties_with_the_Philippines
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Strengthen_Ties_with_the_Philippines"
		}
		icon = GFX_focus_generic_treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_East_Asian_Politics
		}
		x = 80
		y = 2
		completion_reward = {
			VIE = {
				add_opinion_modifier = {
					target = "PHI"
					modifier = large_increase
				}
			}
			"PHI" = {
				add_opinion_modifier = {
					target = VIE
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = VIE_60s_Filipino_Aid
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Filipino_Aid"
		}
		icon = GFX_goal_generic_improve_relations
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Strengthen_Ties_with_the_Philippines
		}
		x = 80
		y = 3
		completion_reward = {
			army_experience = 25
			add_manpower = 25000
		}
	}
	focus = {
		id = VIE_60s_Seek_Intervention_from_the_Philippines
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Seek_Intervention_from_the_Philippines"
		}
		icon = GFX_focus_generic_little_entente
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Filipino_Aid
		}
		x = 80
		y = 4
		completion_reward = {
			"PHI" = {
				country_event = join_vietnam_war.1
			}
		}
	}
	focus = {
		id = VIE_60s_Junta_Consolidates_Power
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Junta_Consolidates_Power"
		}
		icon = GFX_focus_generic_strike_at_democracy1
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_1964_Coup_Attempt
		}
		mutually_exclusive = {
			focus = VIE_60s_Viet_Quoc_Takes_Power
		}
		x = 46
		y = 10
		completion_reward = {
			add_political_power = 150
			add_stability = 0.1
		}
	}
	focus = {
		id = VIE_60s_Invade_the_North
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Invade_the_North"
		}
		icon = GFX_focus_generic_tank_production
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIA_Rural_Pacification
		}
		x = 51
		y = 17
		completion_reward = {
			add_timed_idea = {
				idea = strike_back
				days = 365
			}
		}
	}
	focus = {
		id = VIE_60s_Fixed_Elections
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Fixed_Elections"
		}
		icon = GFX_focus_generic_election
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Increase_Anti_Communist_Efforts
		}
		prerequisite = {
			focus = VIE_60s_Governmental_Stability
		}
		x = 46
		y = 14
		completion_reward = {
			add_political_power = 150
			add_stability = 0.1
		}
	}
	focus = {
		id = VIE_60s_Curtail_Civil_Liberties
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Curtail_Civil_Liberties"
		}
		icon = GFX_goal_generic_forceful_treaty
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Nguyen_Van_Thieu
		}
		x = 45
		y = 12
		completion_reward = {
			add_ideas = gulag_politic
		}
	}
	focus = {
		id = VIE_60s_Nguyen_Van_Thieu
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Nguyen_Van_Thieu"
		}
		icon = GFX_nguyen
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Junta_Consolidates_Power
		}
		x = 46
		y = 11
		completion_reward = {
			set_politics = {
				ruling_party = neutrality
				elections_allowed = no
			}
			create_country_leader = {
				name = "Nguyen Van Thieu"
				picture = "Nguyen_Van_Thieu.dds"
				expire = "1980.5.5"
				ideology = military_junta
			}
		}
	}
	focus = {
		id = VIE_60s_Media_Censorship
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Media_Censorship"
		}
		icon = GFX_focus_generic_support_the_left_right
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Nguyen_Van_Thieu
		}
		x = 47
		y = 12
		completion_reward = {
			hidden_effect = {
				remove_ideas = policy_media_temp_0
				remove_ideas = policy_media_temp_1
				remove_ideas = policy_media_temp_2
				remove_ideas = policy_media_temp_3
				remove_ideas = policy_media_temp_3a
			}
			add_ideas = policy_media_temp_1
		}
	}
	focus = {
		id = VIE_60s_Increase_Anti_Communist_Efforts
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Increase_Anti_Communist_Efforts"
		}
		icon = GFX_focus_ger_bulwark_against_bolshevism
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Media_Censorship
		}
		prerequisite = {
			focus = VIE_60s_Curtail_Civil_Liberties
		}
		x = 45
		y = 13
		completion_reward = {
			add_timed_idea = {
				idea = communism_banned
				days = 700
			}
			add_timed_idea = {
				idea = repression
				days = 365
			}
		}
	}
	focus = {
		id = VIE_60s_Governmental_Stability
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Governmental_Stability"
		}
		icon = GFX_goal_generic_neutrality_focus
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Media_Censorship
		}
		prerequisite = {
			focus = VIE_60s_Curtail_Civil_Liberties
		}
		x = 47
		y = 13
		completion_reward = {
			add_stability = 0.15
		}
	}
	focus = {
		id = VIE_60s_Develop_a_Native_Arms_Industry
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Develop_a_Native_Arms_Industry"
		}
		icon = GFX_goal_generic_construct_mil_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIA_Rural_Anti_Communism
		}
		x = 47
		y = 16
		completion_reward = {
			add_offsite_building = {
				type = arms_factory
				level = 2
			}
		}
	}
	focus = {
		id = VIE_60s_Develop_a_Native_Arms_Industry_II
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Develop_a_Native_Arms_Industry_II"
		}
		icon = GFX_goal_generic_construct_mil_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Develop_a_Native_Arms_Industry
		}
		x = 47
		y = 17
		completion_reward = {
			add_offsite_building = {
				type = arms_factory
				level = 2
			}
		}
	}
	focus = {
		id = VIE_60s_Invite_Western_Capitalists
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Invite_Western_Capitalists"
		}
		icon = GFX_focus_generic_industry_3
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIA_Rural_Anti_Communism
		}
		x = 45
		y = 16
		completion_reward = {
			add_offsite_building = {
				type = industrial_complex
				level = 3
			}
		}
	}
	focus = {
		id = VIA_Rural_Anti_Communism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIA_Rural_Anti_Communism"
		}
		icon = GFX_countryside_guards
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Fixed_Elections
		}
		x = 46
		y = 15
		completion_reward = {
			add_ideas = TUR_mobilization_of_the_masses
		}
	}
	focus = {
		id = VIE_60s_Further_Economic_Aid
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = VIE_60s_Further_Economic_Aid"
		}
		icon = GFX_focus_chi_mission_to_the_us
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = VIE_60s_Invite_Western_Capitalists
		}
		x = 45
		y = 17
		completion_reward = {
			add_offsite_building = {
				type = arms_factory
				level = 2
			}
			add_offsite_building = {
				type = industrial_complex
				level = 2
			}
		}
	}
}
