focus_tree = {
	id = FRA_1960s_Junta
	country = {
		factor = 0
		
	}
	default = no
	shared_focus = FRA_60s_Urbanization
	shared_focus = FRA_60s_The_French_Military
	focus = {
		id = FRA_60s_The_Junta
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_The_Junta"
		}
		icon = GFX_focus_generic_military_mission
		search_filters = {
			IC_FILTER
		}
		cost = 10
		x = 16
		y = 0
	}
	focus = {
		id = FRA_60s_Cosolidate_Military_Stituation
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Cosolidate_Military_Stituation"
		}
		icon = GFX_goal_generic_military_sphere
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_The_Junta
		}
		x = 14
		y = 1
		completion_reward = {
			army_experience = -15
			add_political_power = -150
			add_stability = 0.15
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = FRA_60s_Military_Build_Up
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Military_Build_Up"
		}
		icon = GFX_goal_generic_axis_build_infantry
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Cosolidate_Military_Stituation
		}
		x = 13
		y = 2
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = FRA_60s_Militarism
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Militarism"
		}
		icon = GFX_goal_generic_more_territorial_claims
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Military_Build_Up
		}
		x = 12
		y = 3
		completion_reward = {
			add_ideas = militarism_focus
		}
	}
	focus = {
		id = FRA_60s_Military_Expansion
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Military_Expansion"
		}
		icon = GFX_focus_RAJ_lions_of_the_great_war
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Military_Build_Up
		}
		x = 14
		y = 3
		completion_reward = {
			add_ideas = military_expansion
		}
	}
	focus = {
		id = FRA_60s_Militarized_Society
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Militarized_Society"
		}
		icon = GFX_focus_generic_strike_at_democracy1
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Military_Expansion
		}
		prerequisite = {
			focus = FRA_60s_Militarism
		}
		x = 13
		y = 4
		completion_reward = {
			add_ideas = militarized_schools
		}
	}
	focus = {
		id = FRA_60s_Martial_Law
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Martial_Law"
		}
		icon = GFX_focus_generic_support_the_left_right
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_The_Junta
		}
		x = 16
		y = 1
		completion_reward = {
			add_ideas = martial_law
		}
	}
	focus = {
		id = FRA_60s_Execute_De_Galle
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Execute_De_Galle"
		}
		icon = GFX_focus_generic_strike_at_democracy2
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Martial_Law
		}
		x = 15
		y = 2
		completion_reward = {
			news_event = france_junta.1
		}
	}
	focus = {
		id = FRA_60s_Execute_Communist_Leadership
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Execute_Communist_Leadership"
		}
		icon = GFX_focus_generic_strike_at_democracy2
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Martial_Law
		}
		x = 17
		y = 2
		completion_reward = {
			news_event = france_junta.2
		}
	}
	focus = {
		id = FRA_60s_Consolidate_Power
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Consolidate_Power"
		}
		icon = GFX_focus_generic_self_management
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Execute_De_Galle
		}
		prerequisite = {
			focus = FRA_60s_Execute_Communist_Leadership
		}
		x = 16
		y = 3
		completion_reward = {
			add_political_power = 300
		}
	}
	focus = {
		id = FRA_60s_Ban_Communism_junta
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Ban_Communism_junta"
		}
		icon = GFX_goal_anti_comintern_pact
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Consolidate_Power
		}
		prerequisite = {
			focus = FRA_60s_Military_Expansion
		}
		x = 15
		y = 4
		completion_reward = {
			add_ideas = communism_banned
		}
	}
	focus = {
		id = FRA_60s_Increased_Weapons_Production
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Increased_Weapons_Production"
		}
		icon = GFX_goal_generic_construct_mil_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Ban_Communism_junta
		}
		prerequisite = {
			focus = FRA_60s_Militarized_Society
		}
		x = 14
		y = 5
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = FRA_60s_Domestic_Policy
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Domestic_Policy"
		}
		icon = GFX_goal_generic_construct_civ_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_The_Junta
		}
		x = 18
		y = 1
		completion_reward = {
			add_political_power = 300
		}
	}
	focus = {
		id = FRA_60s_Placate_the_Public
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Placate_the_Public"
		}
		icon = GFX_goal_continuous_increase_nu
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Domestic_Policy
		}
		x = 19
		y = 2
		completion_reward = {
			add_political_power = 300
			add_stability = -0.1
		}
	}
	focus = {
		id = FRA_60s_Increased_Wages
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Increased_Wages"
		}
		icon = GFX_goal_generic_national_unity
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Placate_the_Public
		}
		x = 18
		y = 3
		completion_reward = {
			add_ideas = increase_the_wages
		}
	}
	focus = {
		id = FRA_60s_Increased_Ties_to_NATO
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Increased_Ties_to_NATO"
		}
		icon = GFX_goal_generic_major_alliance
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Consolidate_Power
		}
		prerequisite = {
			focus = FRA_60s_Increased_Wages
		}
		x = 17
		y = 4
		completion_reward = {
			USA = {
				add_opinion_modifier = {
					target = FRA
					modifier = large_increase
				}
			}
			FRA = {
				add_opinion_modifier = {
					target = USA
					modifier = large_increase
				}
			}
		}
	}
	focus = {
		id = FRA_60s_American_Nuclear_Aid
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_American_Nuclear_Aid"
		}
		icon = GFX_goal_continuous_research
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Increased_Ties_to_NATO
		}
		prerequisite = {
			focus = FRA_60s_Ban_Communism_junta
		}
		x = 16
		y = 5
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = nuclear_reactor
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = nuclear_reactor
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = FRA_60s_Better_Housing
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Better_Housing"
		}
		icon = GFX_goal_generic_construction
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Placate_the_Public
		}
		x = 20
		y = 3
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
		}
	}
	focus = {
		id = FRA_60s_Social_Welfare_junta
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Social_Welfare_junta"
		}
		icon = GFX_goal_generic_intelligence_exchange
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Increased_Wages
		}
		prerequisite = {
			focus = FRA_60s_Better_Housing
		}
		x = 19
		y = 4
		completion_reward = {
			add_ideas = the_american_welfare_state
		}
	}
	focus = {
		id = FRA_60s_Increased_Living_Standards
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Increased_Living_Standards"
		}
		icon = GFX_goal_continuous_increase_nu
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Social_Welfare_junta
		}
		x = 18
		y = 5
		completion_reward = {
			add_political_power = 300
			add_stability = 0.15
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
		}
	}
	focus = {
		id = FRA_60s_Arms_for_West_Germany
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Arms_for_West_Germany"
		}
		icon = GFX_goal_generic_allies_build_infantry
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Increased_Weapons_Production
		}
		prerequisite = {
			focus = FRA_60s_American_Nuclear_Aid
		}
		x = 15
		y = 6
		completion_reward = {
			WGR = {
				every_owned_state = {
					add_extra_state_shared_building_slots = 1
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
						OR = {
							is_in_home_area = yes
							NOT = {
								owner = {
									any_owned_state = {
										free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
										is_in_home_area = yes
									}
								}
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
						OR = {
							is_in_home_area = yes
							NOT = {
								owner = {
									any_owned_state = {
										free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
										is_in_home_area = yes
									}
								}
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = arms_factory
						level = 2
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = arms_factory
							size > 0
							include_locked = yes
						}
						OR = {
							is_in_home_area = yes
							NOT = {
								owner = {
									any_owned_state = {
										free_building_slots = {
											building = arms_factory
											size > 0
											include_locked = yes
										}
										is_in_home_area = yes
									}
								}
							}
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = arms_factory
						level = 2
						instant_build = yes
					}
				}
			}
		}
	}
	focus = {
		id = FRA_60s_Lift_Martial_Law
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_Lift_Martial_Law"
		}
		icon = GFX_goal_generic_propaganda
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Increased_Living_Standards
		}
		prerequisite = {
			focus = FRA_60s_Increased_Weapons_Production
		}
		x = 17
		y = 6
		completion_reward = {
			remove_ideas = martial_law
		}
	}
	focus = {
		id = FRA_60s_French_Military_Industrial_Complex
		completion_reward = {
			log = "[GetDateText]: [Root.GetTag]: id = FRA_60s_French_Military_Industrial_Complex"
		}
		icon = GFX_goal_generic_construct_mil_factory
		search_filters = {
			IC_FILTER
		}
		cost = 10
		prerequisite = {
			focus = FRA_60s_Lift_Martial_Law
		}
		prerequisite = {
			focus = FRA_60s_Arms_for_West_Germany
		}
		x = 16
		y = 7
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 1
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
}
