scenario_heavy_resistance_CRO = {
	icon = GFX_modifiers_generic_resistance
	attacker_modifier = no

	army_speed_factor = -0.5
	army_core_defence_factor = -0.1
	army_morale_factor = -0.05
}



# GER FOCUS #
GER_fighting_retreat_dyn = {
	icon = GFX_unplanned_offensive

    army_core_defence_factor = 0.15
    army_speed_factor = 0.05
	attrition_for_controller = -0.1	
}

GER_battle_of_vienna_dyn = {
	icon = GFX_unplanned_offensive

	enemy_army_speed_factor = -0.15
	enemy_local_supplies = -0.1
	enemy_attrition = 0.1
}

GER_armee_ostpreussen_dyn = {
	icon = GFX_unplanned_offensive

    army_core_defence_factor = 0.15
	enemy_local_supplies = -0.05
	enemy_attrition = 0.05
}

GER_festung_ruhr_dyn = {
	icon = GFX_unplanned_offensive

	enemy_army_speed_factor = -0.15
	enemy_local_supplies = -0.1
	enemy_attrition = 0.1
}

GER_battle_of_remagen_dyn = {
	icon = GFX_unplanned_offensive

	enemy_army_speed_factor = -0.15
	enemy_local_supplies = -0.1
	enemy_attrition = 0.1
}

GER_operation_solstice_dyn = {
	icon = GFX_unplanned_offensive

    army_core_attack_factor = 0.15
    breakthrough_factor = 0.2
	enemy_local_supplies = -0.15
	enemy_attrition = 0.15
}


# ASIA #

CHI_chinese_military_offensive = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_generic_military_plans

	breakthrough_factor = 0.5
	army_attack_factor = 0.5
}

JAP_okinawa_defense = { #STATE MODIFIER
	enable = { always = yes }

	icon = GFX_modifiers_generic_military_plans

	army_defence_factor = 0.10
}