division_template = {
	name = "Divizia de Infanterie"		
	# Note: also represents Guards, Fortress divisions

	division_names_group = ROM_INF_01

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	support = {
		artillery = { x = 0 y = 0 }  		# 2x 100mm howitzer bns, on average
		engineer = { x = 0 y = 1 }   
	}
}
division_template = {
	name = "Brigada de Munte"		

	division_names_group = ROM_MTN_01

	regiments = {
		mountaineers = { x = 0 y = 0 }
		mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 0 y = 2 }
		mountaineers = { x = 1 y = 0 }
		mountaineers = { x = 1 y = 1 }
		mountaineers = { x = 1 y = 2 }
	}
	support = {
		engineer = { x = 0 y = 0 }   
	}
}
division_template = {
	name = "Brigada de Cavalerie" 
	# Note: regiments within the brigade were battalion-sized units

	division_names_group = ROM_CAV_01

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		motorized = { x = 0 y = 2 }			# one cav rgt upgraded to truck-bourne in 1939-40
	}
}
division_template = {
	name = "Blindata Brigada" 
	# Note: Represents 1st and 2nd Armor regiment; both created and merged with motorized inf to create Armor Division in 1940
	division_names_group = ROM_ARM_01
	regiments = {
		light_armor = { x = 0 y = 0 }		# 1st Rgt: R-2 (Pz 35(t)) tanks
		light_armor = { x = 0 y = 1 }
		light_armor = { x = 1 y = 0 }		# 2nd Rgt: Renault R-35 tanks
		light_armor = { x = 1 y = 1 }
		motorized = { x = 2 y = 0 }         # added motorized not to make it a death trap
		motorized = { x = 2 y = 1 }
	}
	support = {
		recon = { x = 0 y = 0 }   			# recon bn of ACs
		engineer = { x = 0 y = 1 }   
	}
}

units = {
		division = {
		division_name = {    
			is_name_ordered = yes
			name_order = 1
		}	
		location = 541
		division_template = "Brigada de Cavalerie"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3

	}
	division = {
		division_name = {    
			is_name_ordered = yes
			name_order = 1
		}	
		location = 541
		division_template = "Brigada de Munte"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3

	}
	division = {
		division_name = {    
			is_name_ordered = yes
			name_order = 8
		}	
		location = 11522
		division_template = "Brigada de Cavalerie"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3

	}
	division = {
		division_name = {    
			is_name_ordered = yes
			name_order = 
		}	
		location = 11522
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3

	}
	division = {
		division_name = {    
			is_name_ordered = yes
			name_order = 
		}	
		location = 11539
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3

	}
	division = {
		division_name = {    
			is_name_ordered = yes
			name_order = 
		}	
		location = 11539
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3

	}
	division = {
		division_name = {    
			is_name_ordered = yes
			name_order = 
		}	
		location = 6561
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3

	}
	division = {
		division_name = {    
			is_name_ordered = yes
			name_order = 
		}	
		location = 6561
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3

	}
	division = {
		division_name = {    
			is_name_ordered = yes
			name_order = 
		}	
		location = 6561
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3

	}
}


instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "ROM"
		}
		requested_factories = 20
		progress = 0.9
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = artillery_equipment_1
			creator = "ROM" 
		}
		requested_factories = 9
		progress = 0.8
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "ROM" 
		}
		requested_factories = 8
		progress = 0.3
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = motorized_equipment_1
			creator = "ROM" 
		}
		requested_factories = 3
		progress = 0.4
		efficiency = 100
	}
}