# MANUFACTURING INDUSTRIES

# Producing industrial goods

building_circuit_printing = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/circuit_printing.jpg"
	city_type = city
	levels_per_mesh = 5
	
	economic_contribution = 0.85 ## High Input High Output, nerf their GDP
	ai_value = 2400 ## AI more inclinded for these factories

	unlocking_technologies = {
		programmables_tech
	}

	production_method_groups = {
		pmg_base_circuit_printing
		pmg_silicon_refinery
		pmg_cybernetics_production
		pmg_automation_advanced_nuclear_industry
		pmg_ownership_advanced_nuclear_industry #No Merchant Guild, all available at beginning.
	}
	
	required_construction = construction_cost_high
}

building_electronic_processors_factory = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/electronic_processors_factory.jpg"
	city_type = city
	levels_per_mesh = 5
	
	economic_contribution = 0.85 ## High Input High Output, nerf their GDP
	ai_value = 2400 ## AI more inclinded for these factories

	unlocking_technologies = {
		electronic_processors
	}

	production_method_groups = {
		pmg_base_electronics_factory
		pmg_performance_improver
		pmg_automation_advanced_nuclear_industry
		pmg_ownership_advanced_nuclear_industry #No Merchant Guild, all available at beginning.
	}
	
	required_construction = construction_cost_high
}

# Producing consumer goods

building_silicon_foundry = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/silicon_foundry.jpg"
	city_type = city
	levels_per_mesh = 5
	
	economic_contribution = 0.85 ## High Input High Output, nerf their GDP
	ai_value = 2400 ## AI more inclinded for these factories

	unlocking_technologies = {
		art_of_silicon
	}

	production_method_groups = {
		pmg_base_silicon_foundry
		pmg_silicon_refinery
		pmg_automation_advanced_nuclear_industry
		pmg_ownership_advanced_nuclear_industry #No Merchant Guild, all available at beginning.
	}
	
	required_construction = construction_cost_high
}

building_household_electronics_factory = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/household_electronics_factory.jpg"
	city_type = city
	levels_per_mesh = 5
	
	economic_contribution = 0.85 ## High Input High Output, nerf their GDP
	ai_value = 2400 ## AI more inclinded for these factories

	unlocking_technologies = {
		consumer_electronics
	}

	production_method_groups = {
		pmg_base_household_electronics_factory
		pmg_integrated_circuits
		pmg_automation_advanced_nuclear_industry
		pmg_ownership_advanced_nuclear_industry #No Merchant Guild, all available at beginning.
	}
	
	required_construction = construction_cost_high
}

building_exoskeleton_assembly = {
	building_group = bg_heavy_industry
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/exoskeleton_assembly.dds"
	city_type = city
	levels_per_mesh = 5
	
	economic_contribution = 0.85 ## High Input High Output, nerf their GDP
	ai_value = 2400 ## AI more inclinded for these factories

	unlocking_technologies = {
		powered_exoskeletons
	}

	production_method_groups = {
		pmg_base_exoskeleton_assembly
		pmg_integrated_circuits
		pmg_automation_advanced_nuclear_industry
		pmg_ownership_advanced_nuclear_industry #No Merchant Guild, all available at beginning.
	}
	
	required_construction = construction_cost_high
}

building_network_center = {
	building_group = bg_light_industry
	texture = "gfx/interface/icons/Mod_Nuclear_Building_Icons/network_center.jpg"
	city_type = city
	levels_per_mesh = 5
	
	economic_contribution = 0.85 ## High Input High Output, nerf their GDP
	ai_value = 2400 ## AI more inclinded for these factories

	unlocking_technologies = {
		high_performance_computing
	}

	production_method_groups = {
		pmg_base_network_center
		pmg_network_center_additional_processors
		pmg_ownership_advanced_nuclear_industry #No Merchant Guild, all available at beginning.
	}
	
	required_construction = construction_cost_high
}