# Reference: Chemical Fertilizer
# Cost: 30*$30 = $900
# gain: 100*$20 = $2,000

pm_radioactive_fertilizer = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/radioactive_fertilizer.jpg"
	pollution_generation = 15

	unlocking_technologies = {
		eco_friendly_nuclear_additives
	}

	building_modifiers = {
		workforce_scaled = {
			# input goods												   
			building_input_fertilizer_add = 30				   
			building_input_irradiated_material_add = 2
			#cost: $1,000
			
			# output goods												   
			building_output_grain_add = 160
			# gain: $3,200
		}

		level_scaled = {
			# earnings														
			building_employment_laborers_add = 3500
			building_employment_farmers_add = 1600
			building_employment_clergymen_add = 50	
		}
	}
}

# Reference: chemical fertilizer rice farm: cost $900, gain $2,200
pm_radioactive_fertilizer_building_rice_farm = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/radioactive_fertilizer.jpg"
	pollution_generation = 15

	unlocking_technologies = {
		eco_friendly_nuclear_additives
	}

	building_modifiers = {
		workforce_scaled = {
			# input goods												   
			building_input_fertilizer_add = 30				   
			building_input_irradiated_material_add = 2
			#cost: $1,000
			
			# output goods												   
			building_output_grain_add = 165
			# gain: $3,300	
		}

		level_scaled = {
			# earnings														
			building_employment_laborers_add = 3500
			building_employment_farmers_add = 1600
			building_employment_clergymen_add = 50	
		}
	}
}

pm_radiation_mutated_animals= {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/radiation_mutated_animals.jpg"

	pollution_generation = 10
	
	unlocking_technologies = {
		radiation_assisted_bio_engineering
	}
	
	building_modifiers = {
		workforce_scaled = {
			building_input_grain_add = 70
			building_input_irradiated_material_add = 4	
	
			building_output_fabric_add = 75
			building_output_meat_add = 50 #meat cost $30

			# cost: $1,600
			# gain: $3,000
		}

	
		level_scaled = {
			building_employment_laborers_add = 3600
			building_employment_farmers_add = 1100
			building_employment_clergymen_add = 50
		}
	}
}

pm_bio_engineered_steaker = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/radiation_mutated_animals.jpg"

	pollution_generation = 10
	
	unlocking_technologies = {
		radiation_assisted_bio_engineering
	}
	
	building_modifiers = {
		workforce_scaled = {
			building_input_grain_add = 80
			building_input_irradiated_material_add = 4		
	
			building_output_fabric_add = 10 #Cost $20
			building_output_meat_add = 100 #meat cost $30

			# cost: $1,800
			# gain: $3,200
		}

		level_scaled = {
			building_employment_laborers_add = 3600
			building_employment_farmers_add = 1100
			building_employment_clergymen_add = 50
		}
	}
}


pm_mutated_fur_beaver = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/radiation_mutated_animals.jpg"

	pollution_generation = 10
	
	unlocking_technologies = {
		radiation_assisted_bio_engineering
	}
	
	building_modifiers = {
		workforce_scaled = {
			building_input_grain_add = 70
			building_input_irradiated_material_add = 4	

	
			building_output_fabric_add = 132
			building_output_meat_add = 12 #meat cost $30
			# cost: $1,600
			# gain: $3,000
		}

		level_scaled = {
			building_employment_laborers_add = 3600
			building_employment_farmers_add = 1100
			building_employment_clergymen_add = 50
		}
	}
}


### No need to change ownership methods.

### Advanced Automation Method
pm_aerial_sowing_and_tractor = {
	texture = "gfx/interface/icons/production_method_icons/tractors.dds"

	pollution_generation = 20

	unlocking_technologies = {
		general_aviation
	}
	building_modifiers = {
		workforce_scaled = {
			# Should be same as compression ignition, which is 120 (oil) + 120 (engine) = 240

			building_input_nuclear_jet_add = 2
			building_input_engines_add = 1
			building_input_nuclear_fuel_add = 1
		}

		level_scaled = {
			building_employment_laborers_add = -3500
		}
	}
}

pm_aerial_sowing_rice = {
	texture = "gfx/interface/icons/production_method_icons/tractors.dds"

	pollution_generation = 20

	unlocking_technologies = {
		general_aviation
	}
	building_modifiers = {
		workforce_scaled = {
			# Should be same as tractors, which is 200 cost

			building_input_nuclear_jet_add = 2
			building_input_nuclear_fuel_add = 1
		}

		level_scaled = {
			building_employment_laborers_add = -2400
		}
	}
}