@Small_Terraform_Project_Cost = 1000
@Medium_Terraform_Project_Cost = 1200

building_greater_boston_naval_yard = {
	building_group = bg_for_profit_terraform_station
	texture = "gfx/interface/icons/Mod_Nuclear_Terraform_Station_Icons/greater_boston_naval_yard.jpg"
	city_type = port
	expandable = no
	downsizeable = no
	unique = yes

	

	ai_value = 1600
	
	production_method_groups = {
		pmg_base_mega_shipyard
		pmg_military_production_mega_shipyard
	}

	unlocking_technologies = { 
		ocean_based_mega_structures
	}
	
	# required_construction = construction_cost_monument
	required_construction = 1000
	
	possible = {
		error_check = {
			severity = invalid
			this = {
				state_region = s:STATE_MASSACHUSETTS
			}
		}
	}
}


building_vickers_armstrong_shipyard = {
	building_group = bg_for_profit_terraform_station
	texture = "gfx/interface/icons/Mod_Nuclear_Terraform_Station_Icons/vickers_armstrong_shipyard.jpg"
	city_type = port
	expandable = no
	downsizeable = no
	unique = yes

	

	ai_value = 1600
	
	production_method_groups = {
		pmg_base_mega_shipyard
		pmg_military_production_mega_shipyard
	}

	unlocking_technologies = { 
		ocean_based_mega_structures
	}
	
	# required_construction = construction_cost_monument
	required_construction = 1000
	
	possible = {
		error_check = {
			severity = invalid
			this = {
				state_region = s:STATE_YORKSHIRE
			}
		}
	}
}

building_AG_Vulcan = {
	building_group = bg_for_profit_terraform_station
	texture = "gfx/interface/icons/Mod_Nuclear_Terraform_Station_Icons/AG_Vulcan.jpg"
	city_type = port
	expandable = no
	downsizeable = no
	unique = yes

	

	ai_value = 1600
	
	production_method_groups = {
		pmg_base_mega_shipyard
		pmg_military_production_mega_shipyard
	}

	unlocking_technologies = { 
		ocean_based_mega_structures
	}
	
	# required_construction = construction_cost_monument
	required_construction = 1000
	
	possible = {
		error_check = {
			severity = invalid
			this = {
				state_region = s:STATE_POMERANIA
			}
		}
	}
}

building_Jiangnan_Shipbuilding = {
	building_group = bg_for_profit_terraform_station
	texture = "gfx/interface/icons/Mod_Nuclear_Terraform_Station_Icons/Jiangnan_Shipbuilding.jpg"
	city_type = port
	expandable = no
	downsizeable = no
	unique = yes

	

	ai_value = 1600
	
	production_method_groups = {
		pmg_base_mega_shipyard
		pmg_military_production_mega_shipyard
	}

	unlocking_technologies = { 
		ocean_based_mega_structures
	}
	
	# required_construction = construction_cost_monument
	required_construction = 1000
	
	possible = {
		error_check = {
			severity = invalid
			this = {
				state_region = s:STATE_SUZHOU
			}
		}
	}
}


building_Arsenal_de_Brest = {
	building_group = bg_for_profit_terraform_station
	texture = "gfx/interface/icons/Mod_Nuclear_Terraform_Station_Icons/Arsenal_de_Brest.jpg"
	city_type = port
	expandable = no
	downsizeable = no
	unique = yes

	

	ai_value = 1600
	
	production_method_groups = {
		pmg_base_mega_shipyard
		pmg_military_production_mega_shipyard
	}

	unlocking_technologies = { 
		ocean_based_mega_structures
	}
	
	# required_construction = construction_cost_monument
	required_construction = 1000
	
	possible = {
		error_check = {
			severity = invalid
			this = {
				state_region = s:STATE_BRITTANY
			}
		}
	}
}

building_Generic_Great_Shipyard = {
	building_group = bg_for_profit_terraform_station
	texture = "gfx/interface/icons/Mod_Nuclear_Terraform_Station_Icons/Generic_Great_Shipyard.jpg"
	city_type = port
	expandable = no
	downsizeable = no
	# unique = yes

	

	ai_value = 1600
	
	production_method_groups = {
		pmg_base_mega_shipyard
		pmg_military_production_mega_shipyard
	}

	unlocking_technologies = { 
		ocean_based_mega_structures
	}
	
	# required_construction = construction_cost_monument
	required_construction = 1000
	
	possible = {
		error_check = {
			severity = invalid

			OR = {
				this = {
					state_region = s:STATE_INGRIA
				}
				this = {
					state_region = s:STATE_PIEDMONT
				}
				this = {
					state_region = s:STATE_KANTO
				}
				this = {
					state_region = s:STATE_RIO_DE_JANEIRO
				}
			}
		}
	}
}