pmg_base_building_food_industry = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_bakery
		pm_sweeteners
		pm_baking_powder
		
		# Additional Producing Method	
		pm_airlift_fresh_groceries #Consumes additional nuclear jet and little bit of nuclear fuel for more groceries.
	}
}

pmg_distillery = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_disabled_distillery
		pm_pot_stills
		pm_patent_stills
		
		# Additional Producing Method	
		pm_whiskey 
		pm_rum
		pm_wine
		
		pm_nuka_cola
		#Tech: Eco-Friendly Nuclear additives. Uses irradiated material and a bit of nuclear fuel to produce more liquor
		pm_instant_fission_liquor
		pm_instant_fission_food
	}
}

pmg_luxury_building_textile_mills = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_no_luxury_clothes
		pm_craftsman_sewing
		pm_elastics

		# Additional Producing Method	
		pm_shining_silk
		#Tech: Eco-Friendly Nuclear additives. Uses irradiated material to replace silk for luxury clothing

		
	}
}


pmg_base_building_furniture_manufacturies = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_handcrafted_furniture
		pm_lathe
		pm_mechanized_workshops

		# Additional Producing Method	
		pm_depleted_uranium_lathe
		#Tech: Commercial-level radioactive materials
		# Produce furniture with tools, electricity, wood, and irradiated material
	}
}

pmg_luxury_building_furniture_manufacturies = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_no_luxuries
		pm_luxury_furniture
		pm_precision_tools

		# Additional Producing Method	
		pm_cobalt_steel_furniture
	}
}

pmg_base_building_glassworks = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_forest_glass
		pm_leaded_glass
		pm_crystal_glass
		pm_houseware_plastics

		# Additional Producing Method	
		pm_radiant_plastics
		#Tech: Commercial-level radioactive materials
		# Produce more glass by replacing some oil with irradiated material
	}
}

pmg_glassblowing = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_automation.dds"
	production_methods = {
		pm_manual_glassblowing
		pm_automatic_bottle_blowers

		## Additional
		pm_programmable_bottle_blowers
	}
}

pmg_luxury_building_glassworks = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_disabled_ceramics
		pm_ceramics
		pm_bone_china

		# Additional Producing Method	
		pm_glowing_blue_porcelain
		pm_extra_glass_additives
		#Tech: Commercial-level radioactive materials
		# Produce more procelian by replacing some dye with irradiated materials and electricity
	}
}



pmg_base_building_tooling_workshops = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_crude_tools
		pm_pig_iron
		pm_steel

		# Additional Producing Method	
		pm_duranium_steel_tools
		#Tech: duranium steel
		# produce more tools by adding irradiated material and electricity with less steel
	
		pm_automated_machines
		pm_electronic_controller_tools
	}
}


pmg_fertilizer_production = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_artificial_fertilizers
		pm_improved_fertilizer
		pm_nitrogen_fixation

		# Additional Producing Method	
		pm_living_fertilizer
		#Tech: radiation assist bio-engineering
		# produce more fertilizer by adding irradiated material
	}
}

pmg_explosives_building_chemical_plants = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_refining.dds"
	production_methods = {
		pm_no_explosives_production
		pm_leblanc_process
		pm_ammonia-soda_process
		pm_vacuum_evaporation
		pm_brine_electrolysis

		## Added
		pm_automated_process_for_fertilizer
	}
}


pmg_synthetic_dyes = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_dye_production

		# Additional Producing Method	
		pm_glowing_dyes
		#Tech: commercial_level nuclear material
		# produce more dye and replace oil with nuclear material
	}
}

pmg_synthetic_silk = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_no_artificial_fibers
		pm_rayon

		# Additional Producing Method	
		pm_Halifax_worm_silk
		#Tech: radiation-assisted bio-engineering
		# produce more silk by using nuclear material
	}
}


pmg_steelmaking_process = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_blister_steel_process
		pm_bessemer_process
		pm_open_hearth_process
		pm_electric_arc_process

		# Additional Producing Method	
		pm_New_England_duranium_steel
		pm_automated_duranium_foundry
		#Tech: duranium steel
		# produce more steel by using electricity, irradiated material, and tiny amount of nuclear fuel
	}
}

pmg_base_building_motor_industry = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_steam_engines
		pm_electric_engines
		pm_diesel_engines

		# Additional Producing Method	
		pm_instant_holographic_forging
		#Tech: ultrahigh_temperature_forging
	}
}


pmg_base_building_shipyards = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	ai_selection = most_productive

	production_methods = {
		pm_basic_shipbuilding
		pm_complex_shipbuilding
		pm_metal_shipbuilding
		pm_arc_welding_shipbuilding

		# Additional Producing Method	
		pm_atomic_powered_vessel
		pm_automated_shipyard

	}
}

pmg_military_base = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	ai_selection = most_productive

	production_methods = {
		pm_no_military_shipbuilding
		pm_military_shipbuilding_wooden
		pm_military_shipbuilding_wooden_2
		pm_military_shipbuilding_steam
		pm_military_shipbuilding_steam_2

		pm_military_shipbuilding_steam_3 #Added
		pm_military_shipbuilding_steam_4 #Added
		pm_military_shipbuilding_steam_5 #Added
	}
}

pmg_radios_category = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_no_radios
		pm_radios
		
		## Mod Added
		pm_advanced_telephones
		pm_telephone_with_integrated_processor
	}
}

pmg_firearms_manufacturing = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	ai_selection = most_productive

	production_methods = {
		pm_muskets
		pm_rifles
		pm_repeaters
		pm_bolt_action_rifles


		# Additional Producing Method	
		pm_depleted_uranium_rifle
		#Tech: depleted material re-process
		# more firearms with irradiated materials
	}
}

pmg_foundries = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	ai_selection = most_productive

	production_methods = {
		pm_no_artillery_production
		pm_cannons
		pm_smoothbores
		pm_breech_loaders

		# Additional Producing Method	
		pm_nuclear_powered_auto_ordanance
		#Tech: nevada nuclear artillery
		# more artillery with irradiated materials, tiny bit of nuclear fuel and nuclear engine
	}
}

pmg_base_building_munition_plants = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	ai_selection = most_productive

	production_methods = {
		pm_percussion_caps
		pm_explosive_shells

		# Additional Producing Method	
		pm_dirty_bomb_shells
		#Tech: high radiation warfare
		# more shells with irradiated materials, tiny bit of nuclear fuel.
	}
}