## This part is automation that is planned to be added in later version.
## as of today, none of this appear in real game.

## Nuclear Industry have:
## building_employment_laborers_add = 1000
## building_employment_machinists_add = 2000
## building_employment_engineers_add = 1400



pm_automation_disabled = {
	texture = "gfx/interface/icons/production_method_icons/no_automation.dds"
}

pm_assembly_lines_mod_nuclear_industry = {
	texture = "gfx/interface/icons/production_method_icons/assembly_lines.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		conveyors
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			building_input_tools_add = 10
			building_input_electricity_add = 8
			## Take about 640

		}

		level_scaled = {
			building_employment_laborers_add = -800
			building_employment_machinists_add = -200
		}
	}
}

pm_integrated_circuitry_mod_nuclear_industry = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/integrated_circuitry_automation.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		automated_systems
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			## programmables should be $30
		
			building_input_programmables_add = 24 #720
			building_input_electricity_add = 6 #180

			# Cost $900

		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
			building_employment_engineers_add = -180
		}
	}
}

pm_automated_production_line_mod_nuclear_industry = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/automated_production_line.jpg"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		automated_systems
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			## remember always that radios are now "electronic device and radios"
		
			building_input_radios_add = 9 #720
			building_input_electricity_add = 6 #180

			# Cost $900

		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -500
			building_employment_engineers_add = -200
		}
	}
}

### Nuclear Reactor Automation Methods
pm_integrated_reactor_control_circuit = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/integrated_circuitry_automation.dds"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		automated_systems
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			## remember always that radios are now "electronic device and radios"
		
			building_input_programmables_add = 24 #720

			# Cost $960

		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -600
			building_employment_engineers_add = -180
		}
	}
}

pm_automated_survillance_system = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/automated_production_line.jpg"
	
	pollution_generation = 10
	
	unlocking_technologies = {
		automated_systems
	}
	
	building_modifiers = {
		workforce_scaled = {
			# input goods
			## remember always that radios are now "electronic device and radios"
		
			building_input_radios_add = 9 #720

			# Cost $960

		}

		level_scaled = {
			building_employment_laborers_add = -1000
			building_employment_machinists_add = -600
			building_employment_engineers_add = -200
		}
	}
}



