
# Squad infantry cost: $240
# Mechanized Infantry cost: $410



pm_basic_cloning = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/cloning_vat_pm.dds"
	building_modifiers = {
		workforce_scaled = {
			## Cost about 7,000
			building_input_meat_add = 60 #1,800
			building_input_grain_add = 75 #1,500
			building_input_glass_add = 30 #1,200
			building_input_tools_add = 20 #800
			building_input_research_and_engineering_add = 40 #1600
			building_input_electricity_add = 100 #900

			building_output_research_and_engineering_add = 20 #800
		}

		level_scaled = {
			## About 5,000 people
			building_employment_laborers_add = 4000
			building_employment_mechanists_add = 3000
			building_employment_engineers_add = 1000
			building_employment_academics_add = 1000
			building_employment_bureaucrats_add = 1000
		}

	}

	state_modifiers = {
		unscaled = {
			## Simulate cloning
			state_accepted_birth_rate_mult = 0.20
		}
	}
}

pm_cybernetics_integrated_cloning = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/cloning_vat_pm.dds"
	unlocking_technologies = {
		cybernetics_circuitry
	}

	building_modifiers = {
		workforce_scaled = {
			## Cost about 7,000
			building_input_meat_add = 60 #1,800
			building_input_grain_add = 50 #1,000
			building_input_glass_add = 30 #1,200
			building_input_tools_add = 20 #800
			building_input_irradiated_material_add = 10 #500
			building_input_research_and_engineering_add = 20 #800
			building_input_electricity_add = 100 #900
			
			building_input_programmables_add = 60 #1,500
			building_input_radios_add = 10 #800

			building_output_research_and_engineering_add = 40 #1,600
		}

		level_scaled = {
			## About 5,000 people
			building_employment_laborers_add = 4000
			building_employment_mechanists_add = 3000
			building_employment_engineers_add = 1000
			building_employment_academics_add = 1000
			building_employment_bureaucrats_add = 1000
		}

	}

	state_modifiers = {
		unscaled = {
			## Simulate cloning
			state_accepted_birth_rate_mult = 0.25
		}
	}
}


pm_automated_cloning = {
	texture = "gfx/interface/icons/Mod_Nuclear_Production_Method_Icons/cloning_vat_pm.dds"
	unlocking_technologies = {
		human_ego_programming
	}

	building_modifiers = {
		workforce_scaled = {
			## Cost about 7,000
			building_input_meat_add = 60 #1,800
			building_input_grain_add = 50 #1,000
			building_input_glass_add = 30 #1,200
			building_input_tools_add = 20 #800
			building_input_irradiated_material_add = 10 #500
			building_input_research_and_engineering_add = 20 #800
			building_input_electricity_add = 100 #900
			
			building_input_programmables_add = 80 #2,400
			building_input_radios_add = 50 #4,000

			building_output_research_and_engineering_add = 40 #1,600
		}

		level_scaled = {
			## About 5,000 people
			building_employment_laborers_add = 4000
			building_employment_mechanists_add = 3000
			building_employment_engineers_add = 1000
			building_employment_academics_add = 1000
			building_employment_bureaucrats_add = 1000
		}

	}

	state_modifiers = {
		unscaled = {
			## Simulate cloning
			state_accepted_birth_rate_mult = 0.30
		}
	}
}
