pmg_base_submerged_farm = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		#Input: Steamer, Fertilizer ,wheat if producing meat/fish, irradiated material, electricity
		pm_submerged_farm_salmonade #produce meat
		pm_submerged_farm_plankton #produce wheat
		pm_submerged_farm_fish #produce fish
	}
}

pmg_base_ocean_mining_operation = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		#Input: Steamer, steel, electricity, irradiated material.
		pm_ocean_mining_oil #produce gasoline
		pm_ocean_mining_uranium #produce uranium
		pm_ocean_mining_iron #produce iron
		pm_ocean_mining_sulfur #produce sulfur
		pm_ocean_mining_lead #produce lead
	}
}

pmg_seabed_cracking_method = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_mechanical_cracking #use steamer, nuclear engine and nuclear fuel
		pm_unmanned_drill #use steamer and radio
		pm_thermonuclear_seabed_dynamite 
			#Use nuclear engine, nuclear fuel, hell load of explosives
		pm_ocean_mining_labor_intensive #Use labor. Use slaves if possible.
	}
}

pmg_ocean_mining_operation_automation = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_automation_disabled 
		pm_programmed_dynamites
		pm_automated_submarine_freighters
	}
}
