pmg_base_vertical_farm = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		#Input: Steel, Fertilizer, irradiated material (small amount), glass (small amount)
		pm_vertical_farm_all_wheat
		pm_vertical_farm_three_quarter_wheat
		pm_vertical_farm_half_wheat
	}
}

pmg_energy_advanced_agriculture = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_reinforced_green_house #Steel and glass
		pm_man_made_sun #nuclear engine and fuel
		pm_agriculture_use_light_bulb #Hell load of electricity
	}
}

pmg_water_and_fertilizer_source = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_default_water_source
		pm_transported_water #+10 Transportation, -10 fertilizer
		pm_interstate_water_pipe #+16 transportation, -16 fertilizer
		pm_standardized_fertilizer_distribution #-10 transportation, +10 fertilizer
	}
}

pmg_agricultural_automation = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_skilled_labor_force #Default
		pm_programmable_irrigation
		pm_algorithmic_growth_planning
	}

}

pmg_wetwire_augmentation = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		pm_no_wetwire_usage #Default
		
		# Basics
		pm_basic_augmentation_assorted_drinks
		pm_basic_augmentation_food
		pm_basic_augmentation_weed 

		# Advanced
		pm_extensive_augmentation_assorted_drinks
		pm_extensive_augmentation_food
		pm_extensive_augmentation_weed
	}
}

pmg_base_synthetic_food = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		#Input: Steel, Fertilizer, irradiated material (small amount)
		pm_synthetic_food_lab_grown_meat #wheat, electricity, and irradiated material to meat
		pm_synthetic_organic_rubber #wheat and electricity to meat
		pm_synthetic_food_corn_syrup #wheat, irradiated material, engine, electricity to sugar
		pm_synthetic_food_industrial_alcohol
	}
}

pmg_base_mega_greehouse = {
	texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
	production_methods = {
		#Input: steel, electricity, glass, fertilizer, irradiated material
		pm_mega_greenhouse_weed_greenhouse # (produce opium)
		pm_mega_greenhouse_coffee #(produce coffee)
		pm_mega_greenhouse_tea #(produce tea)
		pm_mega_greenhouse_berries #(produce fruit)
		pm_mega_greenhouse_orchard #Produce wine
		pm_mega_greenhouse_tobacco #Produce tobacco
	}
}

