pdxmesh = {
	name = "female_hair_steppe_02_mesh"
	file = "female_hair_steppe_02.mesh"

	meshsettings = {
		name = "female_hair_steppe_02Shape"
		index = 0
		texture_diffuse = "female_hair_steppe_02_diffuse.dds"
		texture_normal = "female_hair_steppe_02_normal.dds"
		texture_specular = "female_hair_steppe_02_properties.dds"
		texture = { file = "black_ssao_color.dds" index = 3 }
		shader = "portrait_hair"
		shader_file = "gfx/FX/jomini/portrait.shader"
	}
}

entity = {
	name = "female_hair_steppe_02_entity"
	pdxmesh = "female_hair_steppe_02_mesh"

	game_data = {
		portrait_entity_user_data = {
			color_mask_remap_interval = {
				interval = {0.0 1.0}
			}
		}
	}
}

pdxmesh = {
	name = "female_hair_steppe_02_cap_mesh"
	file = "female_hair_steppe_02_cap.mesh"

	meshsettings = {
		name = "female_hair_steppe_02_capShape"
		index = 0
		texture_diffuse = "female_hair_steppe_02_diffuse.dds"
		texture_normal = "female_hair_steppe_02_normal.dds"
		texture_specular = "female_hair_steppe_02_properties.dds"
		texture = { file = "black_ssao_color.dds" index = 3 }
		shader = "portrait_hair"
		shader_file = "gfx/FX/jomini/portrait.shader"
	}
}

entity = {
	name = "female_hair_steppe_02_cap_entity"
	pdxmesh = "female_hair_steppe_02_cap_mesh"

	game_data = {
		portrait_entity_user_data = {
			color_mask_remap_interval = {
				interval = {0.0 1.0}
			}
		}
	}
}
