BUILDINGS={
	s:STATE_DZUNGARIA={
		region_state:HYL={
			create_building={
				building="building_livestock_ranch"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_privately_owned" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
		}
	}
	s:STATE_TIANSHAN={
		region_state:HYL={
			create_building={
				building="building_livestock_ranch"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
		}
	}
	s:STATE_SICHUAN={
		region_state:SIH={
			create_building={
				building="building_government_administration"
				level=10
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}			
			create_building={
				building="building_logging_camp"
				level=8
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_merchant_guilds_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_hardwood" }
			}
			create_building={
				building="building_opium_plantation"
				level=6
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_paper_mills"
				level=8
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_wound_dressing" "pm_cavalry_scouts" "pm_no_specialists" "pm_no_artillery" }
			}
		}
	}
	s:STATE_YUNNAN={
		region_state:YUN={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_tea_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_opium_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_GUIZHOU={
		region_state:GUI={
			create_building={
				building="building_government_administration"
				level=4
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=7
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_merchant_guilds_building_furniture_manufacturies" "pm_automation_disabled" "pm_luxury_furniture" }
			}
			create_building={
				building="building_glassworks"
				level=8
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_merchant_guilds_building_glassworks" "pm_manual_glassblowing" "pm_ceramics" }
			}
			create_building={
				building="building_logging_camp"
				level=5
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_opium_plantation"
				level=5
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_dye_plantation"
				level=8
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=4
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_SHAOZHOU={
		region_state:YUE={
			create_building={
				building="building_government_administration"
				level=5
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
						create_building={
				building="building_food_industry"
				level=3
				reserves=1
				activate_production_methods={ "pm_bakery" "pm_disabled_canning" "pm_pot_stills" "pm_manual_dough_processing" "pm_merchant_guilds_building_food_industry" }
			}
			create_building={
				building="building_textile_mills"
				level=6
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_merchant_guilds_building_textile_mills" "pm_traditional_looms" "pm_craftsman_sewing" }
			}			
			create_building={
				building="building_fishing_wharf"
				level=25
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}			
			create_building={
				building="building_logging_camp"
				level=20
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_tooling_workshops"
				level=6
				reserves=1
				activate_production_methods={ "pm_pig_iron" "pm_automation_disabled" "pm_privately_owned_building_tooling_workshops" }
			}
			create_building={
				building="building_iron_mine"
				level=25
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_iron_mine" }
			}
			create_building={
				building="building_rice_farm"
				level=35
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_fig_orchards" }
			}
			create_building={
				building="building_dye_plantation"
				level=16
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_silk_plantation"
				level=25
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_ALXA={
		region_state:MCH={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_HINGGAN={
		region_state:MCH={
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_GUANGXI={
		region_state:GNG={
			create_building={
				building="building_government_administration"
				level=7
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=20
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_banana_plantation"
				level=50
				reserves=1
				activate_production_methods={ "default_building_banana_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_rice_farm"
				level=65
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=35
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_dye_plantation"
				level=40
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_silk_plantation"
				level=16
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_BEIJING={
		region_state:MCH={
			create_building={
				building="building_government_administration"
				level=20
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=3
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}			
			create_building={
				building="building_tooling_workshops"
				level=4
				reserves=1
				activate_production_methods={ "pm_pig_iron" "pm_automation_disabled" "pm_privately_owned_building_tooling_workshops" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=5
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_luxury_furniture" "pm_automation_disabled" "pm_merchant_guilds_building_furniture_manufacturies" }
			}
			create_building={
				building="building_port"
				level=5
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_wheat_farm"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_citrus_orchards" }
			}
			create_building={
				building="building_tea_plantation"
				level=5
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_forbidden_city"
				level=1
			}
		}
	}
	s:STATE_OUTER_MANCHURIA={
		region_state:HHW={
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_livestock_ranch"
				level=10
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_SOUTHERN_MANCHURIA={
		region_state:HJL={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_iron_mine"
				level=3
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_iron_mine" }
			}
			create_building={
				building="building_logging_camp"
				level=8
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_livestock_ranch"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_NORTHERN_MANCHURIA={
		region_state:HHL={
			create_building={
				building="building_logging_camp"
				level=6
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_SHANXI={
		region_state:SHN={
			create_building={
				building="building_government_administration"
				level=7
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=6
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_wheat_farm"
				level=15
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_citrus_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_NINGXIA={
		region_state:XIB={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_tea_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=10
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_GANSU={
		region_state:XIB={
			create_building={
				building="building_livestock_ranch"
				level=15
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_XIAN={
		region_state:XIB={
			create_building={
				building="building_government_administration"
				level=15
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=15
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}		
			create_building={
				building="building_tea_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_QINGHAI={
		region_state:XIB={
			create_building={
				building="building_livestock_ranch"
				level=5
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_CHONGQING={
		region_state:SIH={
			create_building={
				building="building_government_administration"
				level=7
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_paper_mills"
				level=4
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_tea_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_silk_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_GUANGDONG={
		region_state:YUE={
			create_building={
				building="building_government_administration"
				level=8
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_textile_mills"
				level=8
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_merchant_guilds_building_textile_mills" "pm_traditional_looms" "pm_craftsman_sewing" }
			}	
			create_building={
				building="building_paper_mills"
				level=8
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_logging_camp"
				level=30
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=10
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_luxury_furniture" "pm_automation_disabled" "pm_merchant_guilds_building_furniture_manufacturies" }
			}
			create_building={
				building="building_construction_sector"
				level=30
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}			
			create_building={
				building="building_banana_plantation"
				level=17
				reserves=1
				activate_production_methods={ "default_building_banana_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=15
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_silk_plantation"
				level=20
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_rice_farm"
				level=38
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_dye_plantation"
				level=12
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_shipyards"
				level=8
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_military_shipbuilding_wooden" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=15
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=10
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
		region_state:POR={
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_fig_orchards" }
			}
			create_building={
				building="building_dye_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_FUJIAN={
		region_state:XMZ={
			create_building={
				building="building_government_administration"
				level=10
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_silk_plantation"
				level=35
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_rice_farm"
				level=20
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_logging_camp"
				level=20
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_dye_plantation"
				level=50
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_construction_sector"
				level=15
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}		
			create_building={
				building="building_fishing_wharf"
				level=15
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_ZHEJIANG={
		region_state:XMZ={
			create_building={
				building="building_government_administration"
				level=15
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_textile_mills"
				level=8
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_merchant_guilds_building_textile_mills" "pm_traditional_looms" "pm_craftsman_sewing" }
			}			
			create_building={
				building="building_tea_plantation"
				level=35
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_logging_camp"
				level=10
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_rice_farm"
				level=35
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=10
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_JIANGSU={
		region_state:AHU={
			create_building={
				building="building_government_administration"
				level=10
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_glassworks"
				level=6
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_tea_plantation"
				level=35
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_rice_farm"
				level=35
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_NANJING={
		region_state:AHU={
			create_building={
				building="building_government_administration"
				level=15
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=10
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}				
			create_building={
				building="building_glassworks"
				level=10
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_tea_plantation"
				level=35
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_rice_farm"
				level=35
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_HENAN={
		region_state:ZHI={
			create_building={
				building="building_government_administration"
				level=15
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=10
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}			
			create_building={
				building="building_glassworks"
				level=6
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
				create_building={
				building="building_rice_farm"
				level=60
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=12
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
		}
	}
	s:STATE_SHENGJING={
		region_state:HSY={
			create_building={
				building="building_government_administration"
				level=12
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_iron_mine" }
			}
			create_building={
				building="building_paper_mills"
				level=6
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_rice_farm"
				level=35
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_glassworks"
				level=6
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_wheat_farm"
				level=4
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_citrus_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_ZHILI={
		region_state:ZHI={
			create_building={
				building="building_government_administration"
				level=12
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_iron_mine"
				level=7
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_iron_mine" }
			}
			create_building={
				building="building_paper_mills"
				level=6
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_glassworks"
				level=6
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_wheat_farm"
				level=60
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_citrus_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_JIANGXI={
		region_state:AHU={
			create_building={
				building="building_government_administration"
				level=15
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=5
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}		
			create_building={
				building="building_glassworks"
				level=5
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_rice_farm"
				level=50
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_silk_plantation"
				level=50
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=60
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_SOUTHERN_ANHUI={
		region_state:AHU={
			create_building={
				building="building_government_administration"
				level=10
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=10
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_luxury_furniture" "pm_automation_disabled" "pm_merchant_guilds_building_furniture_manufacturies" }
			}
			create_building={
				building="building_rice_farm"
				level=50
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_paper_mills"
				level=5
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_tea_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_NORTHERN_ANHUI={
		region_state:ZHI={
			create_building={
				building="building_government_administration"
				level=10
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_rice_farm"
				level=45
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=15
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_WESTERN_HUBEI={
		region_state:HNA={
			create_building={
				building="building_government_administration"
				level=15
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_paper_mills"
				level=8
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=10
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_luxury_furniture" "pm_automation_disabled" "pm_merchant_guilds_building_furniture_manufacturies" }
			}
			create_building={
				building="building_rice_farm"
				level=35
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=10
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_EASTERN_HUBEI={
		region_state:HNA={
			create_building={
				building="building_government_administration"
				level=9
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=8
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_luxury_furniture" "pm_automation_disabled" "pm_merchant_guilds_building_furniture_manufacturies" }
			}
			create_building={
				building="building_rice_farm"
				level=40
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_paper_mills"
				level=7
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_tea_plantation"
				level=6
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}			
			create_building={
				building="building_silk_plantation"
				level=35
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_HUNAN={
		region_state:HNA={
			create_building={
				building="building_government_administration"
				level=10
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=15
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}	
			create_building={
				building="building_textile_mills"
				level=6
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_merchant_guilds_building_textile_mills" "pm_traditional_looms" "pm_craftsman_sewing" }
			}					
			create_building={
				building="building_logging_camp"
				level=20
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_rice_farm"
				level=80
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_fig_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=35
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_FORMOSA={
		region_state:XMZ={
			create_building={
				building="building_fishing_wharf"
				level=5
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_tea_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_banana_plantation"
				level=5
				reserves=1
				activate_production_methods={ "default_building_banana_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_SHANDONG={
		region_state:SHA={
			create_building={
				building="building_government_administration"
				level=10
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=5
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}		
			create_building={
				building="building_glassworks"
				level=10
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_textile_mills"
				level=20
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_merchant_guilds_building_textile_mills" "pm_traditional_looms" "pm_craftsman_sewing" }
			}
			create_building={
				building="building_tea_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_wheat_farm"
				level=15
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_citrus_orchards" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=12
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=3
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_SUZHOU={
		region_state:AHU={
			create_building={
				building="building_government_administration"
				level=15
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=10
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_luxury_furniture" "pm_automation_disabled" "pm_merchant_guilds_building_furniture_manufacturies" }
			}
			create_building={
				building="building_paper_mills"
				level=8
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_tea_plantation"
				level=35
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=10
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_ULIASTAI={
		region_state:MGL={
			create_building={
				building="building_livestock_ranch"
				level=4
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
		}
	}
	s:STATE_URGA={
		region_state:MGL={
			create_building={
				building="building_livestock_ranch"
				level=6
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
		}
	}
	s:STATE_CAMBODIA={
		region_state:SIA={
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_angkor_wat"
				level=1
			}
		}
		region_state:CAM={
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_BANGKOK={
		region_state:SIA={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_rice_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_TONKIN={
		region_state:DAI={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_opium_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_wound_dressing" "pm_cavalry_scouts" "pm_no_specialists" "pm_no_artillery" }
			}
		}
	}
	s:STATE_ANNAM={
		region_state:DAI={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_livestock_ranch"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
	}
	s:STATE_MEKONG={
		region_state:DAI={
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
	}
	s:STATE_LAOS={
		region_state:LUA={
			create_building={
				building="building_opium_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=8
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:SIA={
			create_building={
				building="building_opium_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:CHP={
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_CHIANG_MAI={
		region_state:CMI={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_privately_owned" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_merchant_guilds_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_NAKHON_RATCHASIMA={
		region_state:SIA={
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_privately_owned" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_TENASSERIM={
		region_state:BIC={
			create_building={
				building="building_dye_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
		region_state:SIA={
		}
	}
	s:STATE_KACHIN={
		region_state:BUR={
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_wound_dressing" "pm_cavalry_scouts" "pm_no_specialists" "pm_no_artillery" }
			}
		}
	}
	s:STATE_SHAN_STATES={
		region_state:BUR={
			create_building={
				building="building_opium_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_BURMA={
		region_state:BUR={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_rice_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_PEGU={
		region_state:BUR={
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_fishing" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:BIC={
			create_building={
				building="building_opium_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_opium_plantation" "pm_road_carts" "pm_privately_owned" }
			}
		}
	}
	s:STATE_SAKHALIN={
		region_state:SKH={
		}
	}
	s:STATE_HOKKAIDO={
		region_state:JAP={
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_no_hardwood" "pm_no_equipment" "pm_road_carts" "pm_merchant_guilds_building_logging_camp" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_merchant_guilds_building_fishing_wharf" "pm_unrefrigerated" "pm_fishing_trawlers" }
			}
			create_building={
				building="building_wheat_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_wound_dressing" "pm_cavalry_scouts" "pm_no_specialists" "pm_no_artillery" }
			}
		}
	}
	s:STATE_TOHOKU={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_logging_camp"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_merchant_guilds_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_KANTO={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_merchant_guilds_building_glassworks" "pm_manual_glassblowing" "pm_ceramics" }
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_whaling_station"
				level=2
				reserves=1
				activate_production_methods={ "pm_wooden_whaling_ships" "pm_unrefrigerated" "pm_merchant_guilds_building_whaling_station" }
			}
			create_building={
				building="building_rice_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=4
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_CHUBU={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=5
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=1
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}				
			create_building={
				building="building_paper_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_furniture_manufacturies"
				level=2
				reserves=1
				activate_production_methods={ "pm_handcrafted_furniture" "pm_merchant_guilds_building_furniture_manufacturies" "pm_automation_disabled" "pm_luxury_furniture" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_merchant_guilds_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_hardwood" }
			}
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_privately_owned" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_rice_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_fig_orchards" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=4
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_KANSAI={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=7
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=1
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}				
			create_building={
				building="building_textile_mills"
				level=4
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_merchant_guilds_building_textile_mills" "pm_traditional_looms" "pm_craftsman_sewing" }
			}
			create_building={
				building="building_paper_mills"
				level=3
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_fishing_wharf"
				level=3
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_rice_farm"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_fig_orchards" }
			}
			create_building={
				building="building_silk_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=5
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=20
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_KYUSHU={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=4
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_shipyards"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_no_military_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}			
			create_building={
				building="building_textile_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_craftsman_sewing" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_rice_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_dye_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=4
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=15
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_RYUKYU_ISLANDS={
		region_state:JAP={
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_merchant_guilds_building_fishing_wharf" "pm_unrefrigerated" "pm_simple_fishing" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_anchorage" }
			}
		}
	}
	s:STATE_CHUGOKU={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_paper_mills"
				level=2
				reserves=1
				activate_production_methods={ "pm_pulp_pressing" "pm_automation_disabled" "pm_merchant_guilds_building_paper_mills" }
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_logging_camp"
				level=4
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_merchant_guilds_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_rice_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_fig_orchards" }
			}
			create_building={
				building="building_silk_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_SHIKOKU={
		region_state:JAP={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_glassworks"
				level=2
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_dye_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_dye_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_SEOUL={
		region_state:KOR={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_construction_sector"
				level=1
				reserves=1
				activate_production_methods={ "pm_wooden_buildings" }
			}				
			create_building={
				building="building_glassworks"
				level=3
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_merchant_guilds_building_glassworks" "pm_manual_glassblowing" "pm_ceramics" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_merchant_guilds_building_fishing_wharf" "pm_unrefrigerated" "pm_fishing_trawlers" }
			}
			create_building={
				building="building_rice_farm"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_fig_orchards" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=3
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_wound_dressing" "pm_cavalry_scouts" "pm_no_specialists" "pm_no_artillery" }
			}
		}
	}
	s:STATE_BUSAN={
		region_state:KOR={
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_no_military_shipbuilding" "pm_merchant_guilds_building_shipyards" }
			}
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_YANGHO={
		region_state:KOR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}	
			create_building={
				building="building_glassworks"
				level=1
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=2
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_SARIWON={
		region_state:KOR={
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_privately_owned" "pm_tools_disabled" "pm_no_secondary" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_tobacco_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_tobacco_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_PYONGYANG={
		region_state:KOR={
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_horizontal_drawer_cabinets" }
			}
			create_building={
				building="building_glassworks"
				level=2
				reserves=1
				activate_production_methods={ "pm_forest_glass" "pm_ceramics" "pm_manual_glassblowing" "pm_merchant_guilds_building_glassworks" }
			}
			create_building={
				building="building_iron_mine"
				level=1
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_iron_mine" }
			}
			create_building={
				building="building_rice_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_livestock_ranch"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_ranch" "pm_open_air_stockyards" "pm_standard_fences" "pm_unrefrigerated" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
}




































































































