pdxmesh = {
	name = "male_outfit_central_asian_01_low_mesh"
	file = "male_outfit_central_asian_01_low.mesh"
	
    blend_shape = { id = "male_outfit_central_asian_01_low_bs_fat"              type = "male_outfit_central_asian_01_low_bs_fat.mesh" }
    blend_shape = { id = "male_outfit_central_asian_01_low_bs_gaunt"            type = "male_outfit_central_asian_01_low_bs_gaunt.mesh" }
    blend_shape = { id = "male_outfit_central_asian_01_low_bs_infant"           type = "male_outfit_central_asian_01_low_bs_infant.mesh" }
    blend_shape = { id = "male_outfit_central_asian_01_low_bs_old"              type = "male_outfit_central_asian_01_low_bs_old.mesh" }
    blend_shape = { id = "male_outfit_central_asian_01_low_bs_thick"            type = "male_outfit_central_asian_01_low_bs_thick.mesh" }
    blend_shape = { id = "male_outfit_central_asian_01_low_bs_thin"             type = "male_outfit_central_asian_01_low_bs_thin.mesh" }

	meshsettings = {
		name = "male_outfit_central_asian_01_lowShape"
		index = 0
		texture_diffuse = "male_outfit_central_asian_01_low_diffuse.dds"
		texture_normal = "male_outfit_central_asian_01_low_normal.dds"
		texture_specular = "male_outfit_central_asian_01_low_properties.dds"
		shader = "portrait_attachment_pattern"
		shader_file = "gfx/FX/jomini/portrait.shader"
	}
}

entity = {
	name = "male_outfit_id_han_01_low_entity"
	pdxmesh = "male_outfit_central_asian_01_low_mesh"

    attribute = { name = "body_bs_fat"                              blend_shape = "male_outfit_central_asian_01_low_bs_fat" }
    attribute = { name = "body_bs_gaunt"                            blend_shape = "male_outfit_central_asian_01_low_bs_gaunt" }
    attribute = { name = "body_bs_infant"                           blend_shape = "male_outfit_central_asian_01_low_bs_infant" }
    attribute = { name = "body_bs_old"                              blend_shape = "male_outfit_central_asian_01_low_bs_old" }
    attribute = { name = "body_bs_thick"                            blend_shape = "male_outfit_central_asian_01_low_bs_thick" }
    attribute = { name = "body_bs_thin"                             blend_shape = "male_outfit_central_asian_01_low_bs_thin" }


		game_data = {
        portrait_entity_user_data = {
			portrait_accessory = {
				pattern_mask = "gfx/models/portraits/attachments/male_outfits/central_asian/male_outfit_central_asian_01_low/male_outfit_central_asian_01_low_masks.dds"	
				variation = "male_outfit_chinese_01_low"	
			}
        }
	}
}

