"LightmappedGeneric"
{
	// Original shader: DecalBaseTimesLightmapVertexAlphaBlend
	"$translucent" 1
	"$basetexture" "Decals/ivy03"
//	"$vertexcolor" 1
//	"$vertexalpha" 1
	"$decal" 1
	"$decalscale" 0.5
//	"$decalfadeduration" 0.50
//	"$decalfadetime" 5.00
}
