Portal Pro v1.1.1

Installation:
1. Extract the file and move the portal pro folder into your sourcemods folder (e.g., C:\Program Files\Steam\steamapps\sourcemods).
2. Restart Steam if it was running.
3. Open your Steam games library and select Portal Pro.

Uninstallation:
1. Delete the portal pro folder from your sourcemods folder.
2. Restart Steam to make the mod dissapear from your game library.

It is recommended that you have subtitles turned on.
It is recommended that you have portal funnel enabled for all levels.
No levels or challenges require any glitch portal techniques.
Let me be more specific. Absolutely NO puzzles, challenges, or secrets require the use of any of the following:
- portal tunneling
- physics wall climbing
- angled flings
- placing physics objects in doors to hold them open
- portaling under doors
- out of bounds glitches
- ducking/pausing while going through a portal in order to accelerate/decelerate
You can of course use these to skip puzzles, but they are never intended solutions.


Changelog

v1.1.1 (2013-10-02)
- Modified gameinfo.txt for steampipe
- Modified autoexec.cfg to not force closed captions on when the mod is started

v1.1 (2010-09-07)
- Major changes
  - Fixed "grid" being unbeatable because the player starts with the blue-only portal gun
  - Made the AI voice louder
  - Alternate solution fixes
    - Made it impossible to jump to the exit bridge in "stand"
    - Fixed "ride" alternate solution involving holding the cube under the cleansers
    - Made it impossible to "portal tunnel" to the exit of "gun" before getting the upgraded portal gun
- Minor changes
  - Added a monitor to the "suicide" observation room
  - Made it impossible to reach the "behind the scenes" part of "bend" by portal tunneling
  - Slowed platform speed in "ride"
  - Removed unintended ability to place portals on stationary platforms and lifts
  - Created tokens for bonus map names and comments for the purpose of localization
  - Changed all game_text entities to env_messages and added titles.txt for localization
  - Removed invisible turret wall in "fall_bts" but made the turrets explode
  - Updated chapter 3 "gun" GUI image
  - Added requirement for player to look at the fixed portal in "overshoot"
  - Added noportal_volumes behind props (desks, lights, etc.)
  - Made the secret in "gun" available before getting the upgraded portal gun
  - Changed box spawner trigger method so that boxes do not die when damaged by a turret or rocket
  - Added metal wall decorations to "stand", "grid", "jump", "synchronize", "bend(bts)", "alcove", "flight", "suicide", "ladder", "sensors", "passage", and "window"
  - Added nodraw to the edges of observation windows for the DirectX 8.1 refraction texture
  - Removed the ability to place portals on doors in some observation rooms
  - Adjusted timed switches in all test chambers
  - Portal bumpers
    - Added portal bumpers to "sewage", "bend(bts)", "pit", and "fall_bts"
    - Added portal bumpers to window instances
    - Added portal bumpers to "behind the scenes" doors
  - Removed unintended ability to place portals on windows inside the center of "ride"
  - Made observation glass one way in "gun", "square_bts", "overshoot", "start", and observation rooms
  - Added bts office decorations in "square_bts", "suicide", "bend_bts", and "gun"
  - Varied behind the scenes monitor displays
  - Redesigned lifts in "stand"
  - Added trigger_hurts to lightrail stands
  - Restructured bonus map directories (changed "advanced_chambers" to "secret_chambers")
  - Made distance to run shorter in "passage"
  - Added borders to all box droppers
  - Removed detail from end elevators which the player should never see
  - Moved box droppers away from walls in "bend(bts)" and "synchronize"
  - Added an autosave to "sewage"
  - Removed portal blocking brushes around pipes in "suicide" and "fall_bts"
  - Made more surfaces "portalable" in the "behind the scenes" part of "suicide"
  - Extended indicators in "passage"
- Very minor changes
  - Lowered the secret cake in "gun" to fit on the table
  - Merged angled fling platforms in "momentum"
  - Enabled shadows from moving platforms and lifts
  - Renamed level "momentum_bonus" to "momentum_advanced"
  - Moved down "go back floor" in "square_bts"
  - Made floor door sound louder in "square_bts"
  - Made "passage" cleansers use instances
  - Added filters to all cleansers so they do not "fizzle" prop_dynamics
  - Added player clip brushes to the escape hatch to the top of the "work in progress" test chamber near the end of "square_bts"
  - Aligned texture on the back of the turning wall in "bend"

v1.0 (2010-07-05)
- Initial release