# Age of Civilizations II
# @author ?ukasz Jakowski
# @since 14.05.2016 13:39

LANGUAGENAME = English

# NUCLEAR AGE
# MOD DEVELOPERS: 
# MAIN DEVELOPER Mega4oSS aka Artem Alaverdyan (!Nightmare.#1717) 
# EVENT DESIGNER Celivre aka Artem Kebikov (vk.com/celivre)
# MOD VERSION: 1.0

InRuines = in ruines!
numOfVars = i2
NuclearAttacker1 = Operation to throw a nuclear warhead on %cName placed on territory %cDefender, successfully completed! %cDefender taked big damage.
NuclearAttacker2 = Sir, in accordance with your order, we sent nuclear bombers into the territory of an enemy state %cDefender. Warheads has been throwed to city %cName. Judging by the intelligence, the damage we have done is great, it will slow down the enemy's actions. The world community condemned our actions.
NuclearDefender1 = Sir, our city %cName subjected to enemy nuclear bombardment %cAttacker. The damage is difficult to assess, with many civilians killed or seriously injured. We are making every possible effort to evacuate the survivors to safe areas of our country. The entire world community has expressed support for us in connection with such cruel actions against us.
NuclearDefender2 = Most recently, on our city %cName, has been attacked nuclear warheads. government says it dropped a nuclear warhead %cAttacker. The global community is outraged by the actions %cAttacker
NuclearAttack = Throw nuclear warhead
NProduction = Producing
nWinTurns = Warheads in 
NProgress = Progress
Bunker = Bunker
BuildBunkerIn = Build bunker in province
MinimizeNuclearDamage = Minimizes damage from a nuclear attack
BuildNuclearReactorIn = Build nuclear reactor in province
CreatingNuclearWeaponPerTurn = Reduces the number of moves to produce nuclear weapons
CreatingNuclearWeapon = Allows to create nuclear weapons

ENBad = Horror!;We will have revenge!;Evacuate the population!
ENOkay = Great news!;Well done!;Bye-bye city!;Bring more!



# Main Menu
Games = Games
Settings = Settings
About = About
ExitGame = Exit Game

Back = Back
Yes = Yes
No = No

Loading = Loading
LoadingMap = Loading Map
LoadingProvinces = Loading Provinces
LoadingGraphics = Loading Graphics
LoadingGameData = Loading Game Data
Version = VERSION

Help = Help
Tip = Tip

Contact = Contact
Rate = Rate

# Games Menu
LoadGame = Load Game
ContinueGame = Continue Game
NewGame = New Game
RandomGame = Random Game

Tutorial = Tutorial
StartTheTutorial = Start the Tutorial?

Achievements = Achievements
HallofFame = Hall of Fame
Leaderboards = Leaderboards
Statistics = Statistics

Shortcut = Shortcut

# New Game
StartGame = Start Game

Civilization = Civilization
Civilizations = Civilizations
ReleasableCivilizations = Releasable Civilizations
UpdateCivilizationName = Update Civilization Name
FillTheMap = Fill The Map
IfDisabledAllCivilizationsStartWithOnlyTheirCapitalProvince = If disabled, all Civilizations start with only their Capital Province

Earth = Earth
MapType = Map
SelectMapType = Select Map Type
SelectMapScale = Select Map Scale
Scale = Scale
ScaleOfMap = Scale of Map
DefaultScaleOfMap = Default Scale of Map
CenterX = Center {0}

Minimap = Minimap

SelectDifficultyLevel = Select Difficulty Level
DifficultyLevel = Difficulty Level
Difficulty = Difficulty
Bloodyeurope = Bloody Europe+

Beginner = Beginner
Normal = Normal
Hard = Hard
Extreme = Extreme
Legendary = Legendary

Fogofwar = Fog of War
Off = Off
TheWholeMapAndSoldiersAreVisibleAtAllTimes = The whole map and soldiers are visible at all times

GameSpeed = Game Speed

Classic = Classic
ProvinceOwnershipIsKnownButSoldiersCanOnlyBeSeenInAdjacentProvinces = Province ownership is known, but soldiers can only be seen in adjacent provinces

Discovery = Discovery
TheWorldIsCoveredByFogCivilizationsMustBeDiscoveredBeforeTheyCanBeInteractedWith = The world is covered by fog, Civilizations must be discovered before they can be interacted with

Undiscovered = Undiscovered
UndiscoveredProvince = Undiscovered Province
UndiscoveredCivilization = Undiscovered Civilization

RandomPlacement = Random Placement
PlacesCapitalsInRandomProvinces = Places Capitals in Random Provinces

ShuffleCivilizations = Shuffle Civilizations
SwapCivilizationsToRandomPlaces = Swap Civilizations To Random Places

RandomFill = Random Fill
RandomnlyFillsTheWorldWithDifferentCivilizations = Randomnly fills the world with different Civilizations
SandboxMode = Sandbox Mode
WinXGamesToUnlockSandboxMode = Win {0} Games to unlock Sandbox Mode
SpectatorMode = Spectator Mode
ObserveCivilizationsAndTheirStruggleForSupremacy = Observe Civilizations and their struggle for supremacy
EternalWar = Eternal War
NoneoftheseCivilizationshasthewordforPeaceintheirlanguage = None of these Civilizations has the word for "Peace" in their language
EveryoneAtWarWithEveryone = Everyone at War with Everyone
Random = Random

Menu = Menu
Options = Options
PLAY = PLAY
StartTheGame = Start The Game
Apply = Apply

PlayingTime = Playing time

Player = Player
Players = Players
AddPlayer = Add Player
AddaPlayerToTheGame = Add a player to the game

ClickOnTheMap = Click on the map to select a Civilization
ClickAprovinceOnTheMapToAddOrRemoveCivilization = Click a province on the map to add or remove Civilization
ClickAnywhereToContinue = Click anywhere to continue

ChooseScenario = Choose Scenario
LoadScenario = Load Scenario
RandomScenario = Random Scenario

SelectCivilization = Select Civilization
RandomCivilization = Random Civilization
SelectProvince = Select a Province
SelectProvinces = Select Provinces
SelectLandProvince = Select Land Province

AvailableCivilizations = Available Civilizations
SelectAvailableCivilizations = Select Available Civilizations
Enable = Enable
Enabled = Enabled
Disable = Disable
Disabled = Disabled
Active = Active
Update = Update
Updated = Updated

# Manage Diplomacy

ManageDiplomacy = Manage Diplomacy
ChangeDiplomaticRelationsBetweenCivilizations = Change Diplomatic Relations Between Civilizations


NewAlliance = New Alliance
CreateNewAlliance = Create new alliance
Alliance = Alliance
AllianceName = Alliance Name
Hierarchy = Hierarchy
Members = Members
Alliances = Alliances
MilitaryAlliances = Military Alliances
Headquarters = Headquarters
Formation = Formation

AlliedWith = Allied with

Optional = Optional

Wars = Wars
Relation = Relation
DiplomaticActions = Diplomatic Actions
Actions = Actions
Participation = Participation

ShowOpinions = Show Opinions
Opinions = Opinions
Opinion = Opinion
Relations = Relations

Pacts = Pacts

Vassal = Vassal
Vassals = Vassals
NoVassals = No Vassals
Lord = Lord
SelectVassal = Select Vassal
PlayAsAReleasedVassal = Play as a released Vassal
VassalOfAnotherCivilization = Vassal of another Civilization


DeclareWar = Declare War
DeclareWarOn = Declare War on
AWarCantBeDeclaredInFirstXTurns = A war can't be declared in first {0} turns

SendUltimatum = Send Ultimatum
Ultimatum = Ultimatum
OurRelationsNeedsToBeBelow = Our relations need to be below

DemandAnnexation = Demand Annexation
DemandsAnnexationOfOurTerritory = Demands Annexation of our territory
YouCanDemandAnAnnexationOnlyFromYourVassal = You can demand an Annexation only from your Vassal.
YouCanSendDemandsOnlyToALordOrYourVassal = You can send demands only to a Lord or your Vassal
DemandVassalization = Demand Vassalization
DemandVassalizationOfUs = Demand Vassalization of us
DemandProvinces = Demand Provinces
DemandsOurProvinces = Demands our Provinces
DemandLiberationOfVassal = Demand Liberation of Vassal

OrXUnitsWillInvade = or {0} units will invade
XUnitsAreReadyToAttackIfWeRefuseTheirOffer = {0} units are ready to attack if we refuse their offer

WeWillSignATruceUntilX = We will sign a Truce until {0}

RefusedToAcceptOurUltimatum = Refused to accept our Ultimatum
RefusedUltimatum = Refused Ultimatum
AcceptedOurUltimatum = Accepted our Ultimatum

Truce = Truce
Truces = Truces
HasATruceWith = Has a truce with
TruceWith = Truce with
TheTruceHasExpiredWith = The truce has expired with
WeHaveATruceUntil = We have a truce until

WhitePeace = White Peace
SueForPeace = Sue for Peace
PeaceNegotiations = Peace Negotiations

AlliesNotInWar = Allies not in War
CallToArms = Call to arms
Call = Call
CallAllies = Call Allies
CallAlly = Call Ally
Ally = Ally

EnemyAllies = Enemy Allies
Enemy = Enemy
Enemies = Enemies

NoAllies = No Allies
RequestHelpInTheWarAgainst = Request help in the war against
JoinAWarAgainst = Join a War against
DenyToJoinTheWar = Deny to join the war
XDeniedToJoinTheWar = {0} denied to join the war
XJoinedTheWar = {0} joined the war
JoinAWar = Join a War


WarPreparations = War Preparations
WarPreparationsAgainst = War Preparations against
PrepareForWar = Prepare for War
PrepareForTheWarAgainst = Prepare for the war against
PreparationTime = Preparation time
RequestWarPreparationsAgainst = Request war preparations against

AcceptedToJoinWarPreparationsAgainst = accepted to join war preparations against
RefusedToJoinWarPreparationsAgainst = refused to join war preparations against

OfferPeaceToThisCivilization = Offer Peace to this Civilization

OfferAlliance = Offer Alliance
DisolveAlliance = Dissolve Alliance
CivAWantsToJoinAlliance = {0} wants to join Alliance
SendProposal = Send Proposal
AllianceProposalAccepted = Alliance proposal accepted.
AllianceProposalWasRejected = Alliance proposal was rejected.
ProposalWasRejected = Proposal was rejected.
OurProposalWasAccepted = Our proposal was accepted.

FormUnion = Form Union
Union = Union
Unions = Unions
AddUnion = Add Union
FormUnionWithCivA = Form Union with {0}
RefuseAUnionProposal = Refuse a union proposal.
RefuseProposal = Refuse proposal
XRefusedToFormUnion = {0} refused to form union.

Accept = Accept
AcceptOffer = Accept offer
Cancel = Cancel
Confirm = Confirm
Refuse = Refuse
Refused = Refused
Deny = Deny
Denied = Denied
Sent = Sent
DiplomatSent = Diplomat Sent
WithdrawTheDiplomat = Withdraw the Diplomat

OfferVassalization = Offer Vassalization
LiberateAVassal = Liberate a Vassal
Liberation = Liberation!
WeAreNotLongerAVassal = We are not longer a Vassal
VassalOfAnotherCivilization = Vassal of another Civilization
ReleaseAVassal = Release a Vassal
BecomeAVassalOf = Become a Vassal of {0}

TradeRequest = Trade Request
LikelihoodOfSuccess = Likelihood of success
Low = Low
Medium = Medium
High = High
Positive = Positive
Negative = Negative

ImproveRelations = Improve Relations
ImproveRelation = Improve Relation
ImprovingRelations = Improving Relations
ImprovingRelationsWith = Improving Relations with
ImprovingRelationsFrom = Improving Relations from
WeAreImprovingOurRelationsWith = We are improving our Relations with
ImproveDiplomaticRelations = Improve Diplomatic Relations
SendAnInsult = Send an Insult
DecreaseRelations = Decrease Relations
DecreaseRelation = Decrease Relation

FormDefensivePact = Form Defensive Pact 
DefensivePact = Defensive Pact
DefensivePacts = Defensive Pacts

MilitaryAccess = Military Access
AskForMilitaryAccess = Ask for Military Access
OfferMilitaryAccess = Offer Military Access
GiveMilitaryAccessToCivA = Give Military Access to {0}
GainMilitaryAccessToCivA = Gain Military Access to {0}

WeNoLongerHaveMilitaryAccessTo = We no longer have Military Access to
MilitaryAccessWillExpireInNextXTurnsTo = Military access will expire in next {0,choice,1#{0} Turn|1<{0,number,integer} Turns}

CivAWantsToHaveMilitaryAccessToOurTerritory = {0} wants to have Military Access to our territory

HaveMilitaryAccess = Have Military Access to
GivesMilitaryAccess = Gives Military Access

FormACoalitionAgainst = Form a Coalition Against

SupportRebels = Support Rebels
The [Conquered Civ] revolutionary movement has been unusually strong lately. Upon investigation you discover that [Other Civ] is funding rebels!
Revolt = A Revolt!
Rebels = Rebels

SendGift = Send Gift
Gift = Gift
AGiftFromCivA = A gift from {0}
SelectTheAmountOfMoneyToSend = Select the amount of money to send
SendGidtBack = Send gift back!
GiftSentBack = Gift sent back!
XRefusedToAcceptOurGift = {0} refused to accept our gift.

Independence = Independence
ProclaimIndependence = Proclaim Independence
ProclaimsIndependence = Proclaims Independence
GuaranteeIndependence = Guarantee Independence
GuaranteedIndependence = Guaranteed independence
GuaranteeTheirIndependence = Guarantee their independence
CivAWantsToGuaranteeOurIndependence = {0} wants to guarantee our independence

DeclarationOfIndependence = Declaration of Independence

WeNoLongerGuaranteeIndependenceOf = We no longer guarantee independence of
OurIndependenceIsNoLongerGuaranteedBy = Our independence is no longer guaranteed by

CustomizeAlliance = Customize Alliance
CustomizeRelations = Customize Relations

ColorOfAlliance = Color of Alliance
Color = Color
PickColor = Pick a color

SelectOnMap = Select on Map

AtWar = At War!
WeAreAtWar = We are at War!
WeAreAtWarWith = We are at war with
AtWarWith = At War with
War = War
ToTheBattle = To the battle!

CivAIsNowAtWarWithCivB = is now at war with
CivAHasMadePeaceWithCivB = has made peace with

CivAIsNowAMemberOf = is now a member of
CivAIsNoLongerAMemberOf = is no longer a member of

CivBIsNowAPuppetStateOfCivA = is now a puppet state of
CivBHasSwornFealtyToCivA = has sworn fealty to

HasSignedNonAggressionPactWith = Has signed Non-Aggression Pact with
SignNonAggressionPactWithCivA = Sign Non-Aggression Pact with {0}
SignDefensivePactWithCivA = Sign Defensive Pact with {0}

NonAggressionPact = Non-Aggression Pact
NonAggressionPacts = Non-Aggression Pacts
NonAggressionPactHasExpiredWith = Non-Aggression Pact has expired with
DefensivePactHasExpiredWith = Defensive Pact has expired with

CustomizePacts = Customize Non-Aggression Pacts
AddNewPact = Add New Non-Aggression Pact

NumberOfTurns = Number of turns
Turns = Turns
TurnsX = {0,choice,1#{0} Turn|1<{0,number,integer} Turns}
Expires = Expires

SortBy = Sort by
SortByName = Sort by name
SortByOpinions = Sort by opinions

# Civilizations List

ALL = ALL
AllCivilizations = All Civilizations

# In Game
Recruit = Recruit
ArmyRecruitmentWillTakeOneTurn = Army recruitment will take one turn.

RecruitInstantly = Recruit Instantly
RecruitArmyInstantly = Recruit Army Instantly
CostOfRecruitingWillBeDoubled = Cost of recruiting will be doubled.
ArmyWillBeRecruitedInstantly = Army will be recruited instantly

Conscript = Conscript

Disband = Disband
DisbandArmy = Disband Army

Move = Move
MoveUnits = Move Units
MoveTo = Move To

Migrate = Migrate
MigrateTo = Migrate to
NewLand = New land
YouCantMigrateUntilX = You can't migrate until {0}
MigrateToAnotherProvince = Migrate to another province

Abandon = Abandon
Abandoned = Abandoned
AbandonProvince = Abandon province

Units = Units
NoUnits = No units
PerUnit = per unit

Cost = Cost
CostOfMove = Cost of Move

Gold = Gold
GoldPerTurn = Gold per turn
Treasury = Treasury
TreasuryIsEmpty = Treasury is empty
CivilizationTreasury = Civilization Treasury
OpenTheViewOfYourCivilizationsBudget = Open budget view of your Civilization.

Build = Build
CostOfRecruit = Cost of Recruit
YouCantRecruitArmyInOccupiedProvince = You can't recruit an army in an occupied province.
OneUnitCostsXGold = One unit costs {0} gold

Loan = Loan
TakeLoan = Take Loan
LoanRepaid = Loan Repaid
Repay = Repay
RepayLoans = Repay Loans
LoanOffer = Loan Offer
YouCantHaveMoreThanXLoans = You can't have more than {0} loans
GiveSubsidies = Give Subsidies

Income = Income
ProvinceIncome = Province income
TotalIncome = Total Income
Taxation = Taxation
Taxes = Taxes
Production = Production
Expenses = Expenses
Administration = Administration
AdministrationCost = Administration Cost
Interest = Interest
TotalExpenses = Total Expenses

AndTheRest = and the rest

Research = Research
ResearchAgreement = Research Agreement
ResearchSpendings = Research Spendings
TechnologyLevelResearched = Technology level researched

Investments = Investments
InvestmentsSpendings = Investments Spendings
BuildYourEconomicPowerBySpendingGoldOnInvestments = Build your Economic power by spending gold on Investments
DevelopmentLevelAndEconomyWillBeIncreased = Must be kept at a minimum level. Development and Economy will be increased in each of your provinces.

BudgetSpendings = Budget Spendings
Goods = Goods
ConsumerGoods = Consumer Goods
GoodsSpendings = Goods Spendings

Spendings = Spendings
Budget = Budget
Balance = Balance

Inflation = Inflation
HighInflation = High Inflation
InflationH1 = When you have a large treasury, Gold starts to lose its value. This results in Inflation.
InflationH2 = Every turn, you will lose a certain amount of Gold to Inflation, until your treasury has receded below the Inflation threshold.

MovementPoints = Movement Points
NoMovementPoints = No movement points
NumberOfMovementPointsInThisTurn = Number of movement points in this turn
RequiredMovementPoints = Required movement points

DiplomacyPoints = Diplomacy Points

Happiness = Happiness
PeopleAreUnhappy = People are unhappy
LowerTaxesAndIncreaseSpendingOnGoods = Lower taxes and increase spending on goods.

Turn = Turn
CurrentDateAndTurnOfTheGame = Current date and turn of the game

NextTurn = Next Turn
EndYourTurn = End your turn
PerTurn = per turn
TurnIncrease = Turn Increase

ClickToPause = Click to pause
ClickToUnpause = Click to unpause
ClickToPauseTheGame = Click to pause the game
ClickToUnpauseTheGame = Click to unpause the game
DecreaseSpeed = Decrease speed
IncreaseSpeed = Increase speed
Speed = Speed

OrderOfMoves = Order of Moves

Battle = Battle
BattleOf = Battle of {0}
Victory = Victory
IsVictorious = {0} is Victorious
Defeat = Defeat

DiceRoll = Dice roll
XBonusForEachPointOfTheDifferenceBetweenBalueOfDices = +{0}% bonus for each point of the difference between value of the dice

Ok = Ok
Okay = Okay
Fine = Fine
Great = Great

Distance = Distance
DistanceFromCapital = Distance From Capital
DistanceBetweenBorders = Distance between borders

Strength = Strength
Casualties = Casualties
CivilianDeaths = Civilian Deaths
EconomicLosses = Economic Losses

Attackers = Attackers
Aggressors = Aggressors
Defenders = Defenders
Occupy = Occupy
Occupied = Occupied
OccupiedBy = Occupied by
OccupiedByX = Occupied by {0}
RightfulOwner = Rightful owner

OccupiedProvince = Occupied province
OccupiedProvinces = Occupied Provinces
Lost = Lost

Plunder = Plunder
PlunderOccupiedProvince = Plunder occupied province
Efficiency = Efficiency
OnlyOccupiedProvinceCanBePlundered = Only an occupied province can be plundered.

XInFavorOfAggressors = {0} in favor of Aggressors
XInFavorOfDefenders = {0} in favor of Defenders
XInFavourOfYourSide = {0} in favor of Your side
XInFavourOfEnemySide = {0} in favor of Enemy side

Balanced = Balanced

CurrentWars = Current Wars
NoWars = No Wars

Value_Thousand = K
Value_Million = M

Colonize = Colonize
Colonization = Colonization
ColonizationofWasteland = Colonization of Wasteland
ColonizationofWastelandProvinces = Colonization of Wasteland Provinces
NeutralProvinces = Neutral Provinces
ColonizationofNeutralProvinces = Colonization of Neutral Provinces
ColonizationDisable = Colonization Disabled

UncolonizedProvince = Uncolonized Province.
ThisProvinceCanNotBeColonized = This provinces cannot be Colonized

YouMustBorderTheProvinceOrHaveAnArmyInNeighboringProvince = You must border the province or have an army in neighboring province

# Scenario names
ScenarioName = Scenario Name
Story = Story
Scenario = Scenario
Scenarios = Scenarios

ModernWorld = Modern World
WorldWarII = World War II
ColdWar = Cold War

HolyRomanEmpire = Holy Roman Empire
HRE = HRE
LeaveHRE = Leave HRE

Elector = Elector
Electors = Electors
Prince = Prince
Princes = Princes
Emperor = Emperor
MakeAnEmperor = Make an Emperor
MakeAnElector = Make an Elector
ThisProvinceIsPartOfEmpire = This Province is part of Empire
IsNotAPrince = is not a Prince
IsTheEmperor = is the Emperor
IsAnElector = is an Elector
IsAPrince = is a Prince
Authority = Authority
VoteFor = Vote for
VotesFor = Votes for

ImperialView = Imperial

# Other

Capital = Capital
AttackFromCapital = Attack from Capital
DefenseOfTheCapital = Defense of the Capital
AttackBonus = Attack Bonus
DefenseBonus = Defense Bonus
SetCapital = Set Capital

MoveCapital = Move Capital
MoveCapitalTo = Move Capital to
CapitalMoved = Capital Moved
SelectCapital = Select Capital
IsCapital = Is Capital
TheCapitalCityIsLost = The capital city is lost

City = City
Town = Town
Village = Village
Hamlet = Hamlet

# Settings Menu
Language = Language
SelectLanguage = Select Language
LanguageChanged = Language changed
TranslationKeys = Translation Keys
ProvinceSettings = Province settings
Landscape = Landscape
TurnsBetweenAutosave = Turns between autosave
ConfirmEndTurn = Confirm end turn
EndTurn = End Turn
ConfirmNoOrders = Confirm no orders
ShowOrderOfMoves = Show order of moves
GooglePlayAutoLogin = Google Play Auto Login
GameAnimation = Game animation
Defaults = Defaults

FontSize = Font size

Audio = Audio
MusicVolume = Music volume
EffectVolume = Effects volume
NowPlaying = Now playing

Graphics = Graphics
UIScale = UI Scale
Resolution = Resolution
Fullscreen = Fullscreen
Antialliasng = Antialiasing
VSync = V-sync
GameNeedsToBeRestartedToApplyTheChanges = Game needs to be restarted to apply the changes


# Province settings
FontSizeofArmy = Font size of army
ProvinceAlpha = Province Alpha
Alpha = Alpha
InnerBorders = Inner Borders
ShowAllFlagsInGame = Show all flags in game
Cities = Cities
NumberOfCities = Number Of Cities
ScaleOfCitiesNames = Scale of Cities' Names
NamesOfCivilizationsOverProvinces = Names of Civilizations over provinces
MinScaleofCivilizationsNames = Min scale of Civilizations names
CivilizationsNames = Civilizations Names
BorderColor = Border Color
AnimationTime = Animation Time
InvertXAxis = Invert X axis
InvertYAxis = Invert Y axis

# Flag
Flag = Flag
Flags = Flags
CustomizeFlag = Customize Flag
RandomFlag = Random flag

# Dialog
ExitTheGame = Exit the game?
PlayAs = Play as

SumbitOrders = Submit Orders?
NoOrders = You Haven't Done Anything, End Turn?

## Editors
GameEditor = Game Editor
Editor = Editor

Save = Save
Done = Done
SaveTheGame = Save Game
SavedGame = Saved Game
SaveYourProgress = Save Your Progress
Saving = Saving
Saved = Saved
Edit = Edit
Reset = Reset
Shift = Shift
Next = Next
Previous = Previous
Thanks = Thanks

GameOptions = Game Options
Surrender = Surrender
ExitToMainMenu = Exit To Main Menu
ExitGame = Exit Game
Close = Close
ReturnToGame = Return To Game
JustOneMoreTurnIPromise = Continue the game

Message = Message
TypeMessage = Type a message
MessageWillExpireIn = Message will expire in
TheMessageRequiresAResponse = The message requires a response

# Civilization
CivilizationEditor = Civilization Editor
CreateaCivilization = Create a Civilization
CreateNewCivilization = Create new Civilization
CreateaCity = Create a City

Author = Author
AuthorOfScenario = Author of Scenario
Tag = Tag

CivRank = Rank
CivScore = Score
Score = Score
RankScore = Rank Score
PopulationScore = Population Score
EconomicScore = Economic Score
MilitaryScore = Military Score
Prestige = Prestige
TotalScore = Total Score
Ranking = Ranking
CivilizationStrength = Civilization Strength

Province = Province
Provinces = Provinces
NeighboringProvinces = Neighboring provinces

ProvinceName = Province Name
ProvinceRegion = Province Region
ChooseAProvince = Choose a Province
NumberOfProvinces = Number of Provinces
ConqueredProvinces = Conquered Provinces
Conquering = Conquering
Level = Level

CivilizationSize = Civilization Size

Total = Total
Average = Average
Min = Min
Max = Max

WorldsPopulation = World's Population
MostPopulous = Most Populous
ArmySize = Army Size
ArmyPerCapita = Army Per Capita

CivWars = Wars
CivAllies = Allies
CivPacts = Pacts
CivVassals = Vassals

CitiesEditor = Cities Editor
CityName = City Name
CityLevel = Level of City
LargestCity = Largest City

CivilizationName = Civilization Name
CivilizationColor = Civilization Color
Name = Name

# Scenario Editor
ScenarioEditor = Scenario Editor
CreateaScenario = Create a Scenario
CreateNewScenario = Create new Scenario

ExitScenarioEditor = Exit scenario editor

ManageCivilizations = Manage Civilizations

FormableCivilization = Formable Civilization
FormableCivilizations = Formable Civilizations
AddNewFormableCivilization = Add New Formable Civilization
FormCivilization = Form Civilization
Form = Form
Claimants = Claimants
FormX = Form {0}
XDoesNotExist = {0} does not exists
TodayPartOf = Today part of
CivilizationChangesToX = Civilization changes to {0}
FormableHelp0 = Set which Civilizations can create this Civilization
FormableHelp1 = Formable Civilizations are Civs that you can become if you own enough provinces in their respectve region
IsNotAVassal = Is not a Vassal
AtPeace = At Peace
OwnsAllProvinces = Owns all provinces
HaveArmy = Have army
HaveACore = Have a Core
NumberOfUnits = Number of Units
NumberOfVassals = Number of Vassals
NumberOfAllies = Number of Allies
NumberOfWars = Number of Wars
NumberOfNeighbors = Number of Neighbors
Neighbors = Neighbors
PopulationOfCivilization = Population of Civilization
EconomyOfCivilization = Economy of Civilization
IaAtWar = Is at war
Allies = Allies
IsAVassal = Is a Vassal
IsAVassalOfCiv = Is a Vassal of Civilization
IsPartOfHRE = Is part of Holy Roman Empire

CenterToCivilization = Center to Civilization
CenterToProvince = Center to Province

EverySingleTimeRandomCiv = Every Single Time Random Civilization
AddCivilization = Add Civilization
AddNewCivilization = Add New Civilization
Remove = Remove
RemoveCivilization = Remove Civilization
Removed = Removed
Delete = Delete
Deleted = Deleted
Add = Add
Added = Added
AreYouSure = Are You Sure?

SelectCivilization = Select Civilization
AssignProvinces = Assign Provinces
ClickAProvinceOnTheMapToAssignProvinceToCivilization = Click a province on the map to assign province to Civilization
CustomizeWasteland = Customize Wasteland
SetWhichProvincesOfTheWorldAreWasteland = Set which provinces of the world are Wasteland
SelectRegions = Select Regions
SetWhichRegionsOfTheWorldAreWasteland = Set which regions of the world are Wasteland

ScenarioSettings = Scenario Settings
SetUpArmy = Set Up Army

StartingArmyInCapitals = Starting Army In Capitals
StartingPopulation = Starting Population
StartingEconomy = Starting Economy
StartingMoney = Starting Money
NeutralArmy = Neutral Army

Wasteland = Wasteland
Reverse = Reverse
Playable = Playable
PlayableProvinces = Playable Provinces
PlayableCivilizations = Playable Civilizations
WillTurnIntoAWasteland = Will turn into a Wasteland
WontBeAWastelandAnymore = Won't be a Wasteland anymore

Brush = Brush
Select = Select
DeselectAll = Deselect All
Undo = Undo

AddArmy = Add Army
RemoveArmy = Remove Army

SaveScenario = Save Scenario
DeleteSavedGame = Delete saved game?
GameSaved = Game Saved
GameWillBeSavedInNextTurn = Game will be saved in next turn
AllNotSavedProgressFromLastGameWillBeLostContinue = All progress not saved from the last game will be lost. Continue?

Event = Event
Events = Events
SetEvents = Set Events
AddNewEvent = Add new Event
EventTitle = Title
Recipient = Recipient
Repeatable = Repeatable
Triggers = Triggers
Trigger = Trigger
AddNewTrigger = Add new Trigger
PopUp = Pop-Up
ShowPopUp = Show pop-up
Picture = Picture
Description = Description
Outcomes = Outcomes
AddNewOutcome = Add new Outcome
SaveEvent = Save Event
NoDate = No Date
Condition = Condition
Conditions = Conditions
EditCondition = Edit Condition
AddNewCondition = Add new Condition

Since = Since
Until = Until

Decision = Decision
Decisions = Decisions
DecisionTaken = Decision taken
AddNewOutcome = Add new Outcome

TriggerAnotherEvent = Trigger Another Event
AIChance = AI Chance

Annexation = Annexation
FabricateClaim = Fabricate Claim
DismissClaim = Dismiss Claim
Controls = Controls


ChangeOwnerOfProvinces = Change Owner of Provinces
ControlledBy = Controlled by
CivIsControlledByAPlayer = Civilization is Controlled by a Player
NewOwner = New owner

RemoveCore = Remove Core
CreateAVassal = Create a Vassal
CreateAlliance = Create Alliance
JoinAlliance = Join Alliance
LeaveAlliance = Leave Alliance
KickFromAlliance = Kick from Alliance
CreateUnion = Join Union
SignNonAggresionPact = Sign Non-Aggresion Pact

ChangeIdeology = Change Ideology

UpdateRelation = Update Relation

UpdatePopulation = Update Population
UpdatePopulationPercentage = Update Population Percentage
UpdatePopulationOfCiv = Update Population of Civilization
UpdateEconomy = Update Economy
UpdateEconomyPercentage = Update Economy Percentage
UpdateEconomyOfCiv = Update Economy of Civilization
UpdateTechnologyLevel = Update Technology Level
UpdateDevelopmentLevel = Update Development Level

UpdateHappiness = Update Happiness
UpdateHappinessOfCivilization = Update Happiness of Civilization
HappinessOfCivilization = Happiness of Civilization
UpdateMoney = Update Money
UpdateMovementPoints = Update Movement Points
UpdateDiplomacyPoints = Update Diplomacy Points

UpdateWastelandProvinces = Update Wasteland Provinces

AND = AND
NOT = NOT
OR = OR

CivilizationExist = Civilization Exists
ControlsProvinces = Controls Provinces
EventChance = Event chance
IsWasteland = Is Wasteland
NeutralProvince = Neutral Province

NoData = No data
None = None

ServiceRibbon = Service Ribbon
ServiceRibbonEditor = Service Ribbon Editor
AddNewServiceRibbon = Add New Service Ribbon
AddNewOverlay = Add New Overlay
Position = Position
Width = Width
Height = Height
Reflected = Reflected

TranslationEditor = Translation Editor
CreateTranslation = Create Translation
Translation = Translation

# Ages
ChooseAgeofScenario = Choose Age of Scenario

AgeofCivilizations		= Age of Civilizations
AgeofExpansion			= Age of Expansion
AgeofDarkness			= Age of Darkness
AgeofFeudalism 			= Age of Feudalism
AgeofDiscovery			= Age of Discovery
AgeofRevolution			= Age of Revolution
AgeofIndustrialisation	= Age of Industrialisation
AgeofImperialism		= Age of Imperialism
AgeofConflict			= Age of Conflict
AgeofBrinkmanship		= Age of Brinkmanship
AgeofInformation		= Age of Information
AgeofTomorrow			= Age of Tomorrow

Date = Date
Age = Age
Year = Year
BeforeChrist = BC
DateAndAgeOfScenario = Date and Age of Scenario
AYearOfScenario = A Year of Scenario

WelcomeInTheNewAge = Welcome to the new Age
GoldenAge = Golden Age
OurCivilizationIsInAGoldenAgeOf = Our Civilization is in a Golden Age of
GAProsperity = Prosperity
GAScience = Science
GAMilitary = Military

Bonus = Bonus

DaysX = {0,choice,0#{0} days|1#{0} day|1<{0,number,integer} days}
MonthsX = {0,choice,1#{0} month|1<{0,number,integer} months}
YearsX = {0,choice,1#{0} year|1<{0,number,integer} years}

January = January
February = February
March = March
April = April
May = May
June = June
July = July
September = September
August = August
October = October
November = November
December = December

# Editor
World = World

MapEditor = Map Editor
EditMap = Edit a Map
EditTerrainTypes = Edit Terrain Types
EditConnectionsAndProvinces = Edit Connections And Provinces
UpdateProvinceData = Update Province Data
Lines = Lines
EditSeaProvinces = Edit Sea Provinces
ContinentsEditor = Continents Editor

ArmyPositionEditor = Army Position Editor
PortPositionEditor = Port Position Editor
ConvertToAnotherScale = Convert To Another Scale
SeaArmyBoxesEditor = Sea Army Boxes Editor
AddNewBox = Add New Box
OptimizationRegionsEditor = Optimization Regions Editor
WastelandMapsEditor = Wasteland Maps Editor
AddNewWastelandMap = Add New Wasteland Map
WastelandMap = Wasteland Map
EditProvinceBackground = Edit Province Background

SuggestedCivilizations = Suggested Civilizations
GenerateSuggestedCivilizations = Generate Suggested Civilizations
BasedOnAllScenarios = Based on all scenarios
GeneratePreDefinedBorders = Generate Predefined Borders
GenerateSeaRoutes = Generate Sea Routes

ShowValues = Show Values
ShowHideColorPicker = Show/Hide Color Picker
Hide = Hide

GameCivilizations = Game Civilizations

PackageName = Package Name

PalletCivColors = Pallet of Civilizations Colors
SetsOfTheColorsForCivilizations = Sets of the colors for Civilizations
DefaultSetOfCivilizationsColorsInAScenario = Default set of Civilizations colors in a Scenario
NumberOfColors = Number of Colors
PalletCivColorsPackages = Pallet of Civilizations Colors Packages
PalletsOfColors = Pallets of Colors
DefaultColors = Default Colors
Colors = Colors
DiplomacyColorsPackages = Diplomacy Colors Packages

ReligionEditor = Religion Editor
Religion = Religion
AddNewReligion = Add New Religion
ReligionName = Religion Name

RandomAlliancesNamesPackages = Random Alliances Names Packages
RandomAllianceName = Random alliance name
CreateNewBundleOfWords = Create New Bundle of Words
AddNewWord = Add New Word
Word = Word
Bundle = Bundle

Download = Download
DownloadMore = Download More
Share = Share
SuccessfullyShared = Successfully Shared
AlreadyShared = Already Shared

# Continents
ContinentsPackages = World Continents Packages
CreateNewPackage = Create a New Package
AddNewContinent = Add New Continent
CreateNewContinent = Create New Continent
ContinentName = Continent Name
Continent = Continent
Continents = Continents

Africa = Africa
Asia = TEST
Europe = Europe
Oceania = Asia
NorthAmerica = North America
SouthAmerica = South America
Antarctica = Antarctica
Ocean = Ocean


Eurasia = Eurasia
Americas = Americas
MiddleEast = Middle East

Region = Region
Regions = Regions
RegionsEditor = Regions Editor

RegionsPackages = Regions Packages
AddNewRegion = Add New Region
CreateNewRegion = Create New Region
RegionName = Region Name

Galia = Gaul
Iberia = Iberia
WestMediterranean = West Mediterranean
EastMediterranean = East Mediterranean
SouthMediterranean = South Mediterranean
AdriaticCoast = Adriatic Coast
Anatolia = Anatolia
FertileCrescent = Fertile Crescent
Arabia = Arabia
Germania = Germania
SouthGermania = South Germania
Benelux = Benelux
BritishIsles = British Isles
NorthIslands = North Islands
WestScandinavia = West Scandinavia
EastScandinavia = East Scandinavia
Baltics = Baltics
Dacia = Dacia
EasternEurope = Eastern Europe
CentralEurope = Central Europe
Karelia = Karelia
Rus = Rus
Caucasus = Caucasus
Siberia = Siberia
Kamchatka = Kamchatka
Crimea = Crimea
EasternSteppes = Eastern Steppes
WesternSteppes = Western Steppes
EasternIslands = Eastern Islands
NorthChina = North China
SouthChina = South China
Xinjiang = Xinjiang
CentralAsia = Central Asia
Persia = Persia
India = India
SoutheastAsia = Southeast Asia
Indonesia = Indonesia
Australia = Australia
Mauretania = Mauretania
LowerNile = Lower Nile
UpperNile = Upper Nile
SaharaDesert = Sahara Desert
WestAfricanCoast = West African Coast
GoldCoast = Gold Coast
CentralAfrica = Central Africa
HornOfAfrica = Horn of Africa
EastAfrica = East Africa
InnerAfrica = Inner Africa
SouthAtlanticCoast = South Atlantic Coast
CapeOfGoodHope = Cape of Good Hope
Madagascar = Madagascar
NorthernTerritories = Northern Territories
Quebec = Quebec
GreatLakes = Great Lakes
GreatPlains = Great Plains
PacificNorthwest = Pacific Northwest
California = California
AtlanticSeaboard = Atlantic Seaboard
CentralAmerica = Central America
Caribbean = Caribbean
GranColombia = Gran Colombia
NorthAmazonas = North Amazonas
SouthAmazonas = South Amazonas
Andes = Andes
SouthernPeninsula = Southern Peninsula
Brazil = Brazil

# Map Modes
MapMode = Map Mode
MapModes = Map Modes
MoreMapViews = More Map Views

Political = Political
Population = Population
PercentageOfPopulation = Percentage of Population
PercentageOfProvinces = Percentage of Provinces
ProvincePopulation = Province Population
ProvincePopulation = Province Population
RecruitablePopulation = Recruitable population
Economy = Economy
EconomyOfProvince = Economy of province
Unemployment = Unemployment
Diplomacy = Diplomacy
OpenTheDiplomacyView = Open Diplomacy view
Army = Army
History = History

Supplies = Supplies
ProvinceIsNotSupplied = Province is not supplied

Fortifications = Fortifications
Ports = Ports
WatchTowers = Watch Towers

Revolution = Revolution
RevolutionaryRisk = Revolutionary Risk
Unrest = Unrest

RevolutionaryMovement = Revolutionary Movement
RevolutionaryMovements = Revolutionary Movements
NoMovements = No Movements
SelectMovement = Select Movement

OpenCivilizationView = Open Civilization View
CloseCivilizationView = Close Civilization View
OpenCloseCivilizationInformationsView = Open/Close the Civilization Informations View

GrowthRate = Growth Rate
GrowthRateEditor = Growth Rate Editor
ProvinceGrowthRate = Province Growth Rate
AverageGrowthRateOfProvinces = Average Growth Rate of provinces
AverageGrowthRate = Average Growth Rate

Technology = Technology
TechnologyLevel = Technology Level
TechnologyLevels = Technology Levels
NextLevel = Next Level
ResearchProgress = Research progress
Progress = Progress

Development = Development
DevelopmentLevel = Development Level
AverageDevelopment = Average Development
AverageDevelopmentLevel = Average Development Level
BaseDevelopmentLevel = Base Development Level

DevelopmentLevelIn = Development Level in {0}

Tech1 = All Civilizations have Levels of Technology which represents how advanced they are.
Tech2 = Technology Level is raised by spending money on Research.
Tech3 = Researching Technology Level will increase your Development Level, which affects the economy of your provinces.
Tech4 = Higher Development Level means better economy and more income from your provinces.
Tech5 = Development Level can't be higher than Technology Level of Civilization

ProvinceValue = Province Value
BaseProvinceValue = Base Province Value
BaseValue = Base Value

Core = Core
Cores = Cores
NoCores = No cores
ConsideredAsItsCoreProvinceSince = Considered as its core province since {0}
CoreIsALegitimatePartOfCivilization = Core is a legitimate part of Civilization.
XOfPopulationIsRequiredToGetACore = {0}% of population is required to get a core
CoreConstruction = Core Construction
AddCore = Add Core

SetUpCores = Set Up Cores and Population
ClickAprovinceOnTheMapToAddOrRemoveCore = Click a province on the map to add or remove Core

Nationalities = Nationalities
EthnicGroups = Ethnic Groups
Demography = Demography
DemographyOfProvince = Demography of Province
Census = Census

Graph = Graph
GraphMode = Graph Mode

# Terrain Types
Terrain = Terrain
TerrainType = Type of Terrain
TerrainTypesEditor = Terrain Types Editor
AddNewTerrain = Add New Terrain
TerrainTypeName = Terrain Type Name

DefenseModifier = Defense bonus

Military = Military
MilitaryUpkeep = Military Upkeep
MilitarySpendings = Military Spendings
MilitaryUpkeepH1 = Arrange your army in highly developed provinces to reduce the cost of troop maintenance.

MovementCostModifier = Movement Cost
PopulationGrowthModifier = Population Growth
EconomyGrowthModifier = Economy Growth
BuildCostModifier = Build Cost

Plains = Plains
Hills = Hills
Mountain = Mountain
Mountains = Mountains
Desert = Desert
Semidesert = Semidesert
Forest = Forest
Jungle = Jungle
Drylands = Drylands
Marsh = Marsh
Steppes = Steppes
Savanna = Savanna
Taiga = Taiga
Tundra = Tundra
Sea = Sea
Lake = Lake

LandProvince = Land Province
LandProvinces = Land Provinces
SeaProvince = Sea Province
SeaProvinces = Sea Provinces
ClosedSeaLake = Closed Sea/Lake

# Buildings

Buildings = Buildings

BuildingBuiltIn = Building built in

Castle = Castle
Fortress = Fortress
Fort = Fort
HidesTheArmyFromTheSightOfViewOfWatchTower = Hides the army from the sight of view of the Watch Tower.

BuildCastle = Build a Castle
BuildCastleIn = Build Castle in
BuildFortress = Build a Fortress
BuildFortressIn = Build Fortress in

WatchTower = Watch Tower
BuildWatchTower = Build Watch Tower
BuildWatchTowerIn = Build Watch Tower in
AllowsToSeeTheArmyInNeighboringProvinces = Allows to see the armies in neighboring provinces.

Port = Port
BuildPort = Build Port
BuildPortIn = Build Port in
NoAccessToTheSea = No access to the Sea
AllowsYourArmyGoToTheSea = Allows your army go to the sea.

Farm = Farm
BuildFarm = Build a Farm
BuildFarmIn = Build Farm in

Library = Library
BuildLibraryIn = Build Library in
University = University
BuildUniversityIn = Build University in
ResearchLab = Research Lab
BuildResearchLabIn = Build Research Lab in
ResearchPerTurnForEveryXPeopleInProvince = Research per turn for every {0} people in province.

Armoury = Armoury
BuildArmouryIn = Build Armoury in
ReducesTheCostOfRecruitmentPerUnitByOneGold = Reduces the cost of recruitment per unit by one gold.

Workshop = Workshop
BuildWorkshopIn = Build Workshop in

SupplyCamp = Supply Camp
BuildSupplyCampIn = Build Supply Camp in

Construct = Construct
ConstructionWillTakeXurns = Construction will take {0,choice,1#{0} turn|1<{0,number,integer} turns}
InConstruction = In construction

Built = Built
Destroy = Destroy

Level = Level

DefenseBonus = Defense Bonus

Maintenance = Maintenance

Festival = Festival
OrganizeAFestivalIn = Organize a festival in
FestivalIsOver = Festival is over

Invest = Invest
InvestIn = Invest in

Government = Government
Governments = Governments

Civilize = Civilize
Civilized = Civilized
Uncivilized = Uncivilized
UncivilizedTypeOfGovernment = Uncivilized Type of Government
ChangeTypeOfGovernment = Change type of Government
ChangeTypeOfGovernmentTo = Change type of Government to
WhatIsAGovernmentAnyway = A government?? Anyway..
RequiredTechnologyLevel = Required Technology Level

ParlamentaricRepulic = Parlamentaric Repulic
MixedRepublic = Mixed Republic
PresidentalRepublic = Presidental Republic
AbsoluteMonarchy = Absolute Monarchy
ConstuntionalMonarchy = Constuntional Monarchy
ElectiveMonarchy = Elective Monarchy
Oligarchy = Oligarchy
DirectDemocracy = Direct Democracy 
Dictatorshipoftheproletariat = Dictatorship of the Proletariat
Theocracy = Theocracy
Autocracy = Autocracy
Bonapartism = Bonapartism
Horde = Horde
CityState = City State
Tribal = Tribal
Rebels = Rebels
TerroristicOrganisation = Terroristic Organisation

-------------------

Democracy = Democracy
Tribal = Tribal
CityState = City State
Monarchy = feudal monarchy
Republic = Republic
Communism = Communism
Fascism = Fascism
Horde = Khanate
CityState = City State
Constitutional = Constitutional monarchy
Ottoman = Ottoman government
Islam = Sultanate
daimyo = daimyo
Tianchao = Tianchao
Uni = colonial nation
Shogunate = Shogun
Chine = Chinese Empire
Gream = Theocracy
Cezer = Tsarist State
Tribals = tribal chiefdom
Ducai = Prussian monarchy
Indian = Indian state
Greatmon = Great Mongolia
Synthetics = IronHeart Exterminator (Mechanical Intelligence)
democrat = authoritarian democracy
socialdemocrat = social democracy
syndicalist = syndicalism
market = trade liberalism
libsoc = liberal socialism
Paternal = patriarchal dictatorship
national = national populism
socialist = radical socialism
liberal = social liberalism
conservative = social conservatism
totalist = totalitarianism
Feudal = Dictatorial monarchy
LibertyCity = Free City
bureaucratic = bureaucratic monarchy
diplomacy = republic-diplomacy
military = republican-military
Interior = Republic-Administration
guild = Commercial Republic-Guild
aristocrat = commercial republic-aristocratic,
merchant = Commercial Republic-Merchant Faction
corps = military city-state
Enlightened = Enlightened monarchy
Absolute = Absolute monarchy
oligarchy = oligarchy
Great = Great Republic
president = presidential republic-president
parliament = Presidential Republic-Parliament
national1 = Presidential Republic-National
Dictatorship = presidential dictatorship
leftist = Democratic Parliament-Social Democratic Party
communist = democratic parliament-communist party
Rightwing = Democratic Parliament-Democratic Party
conservatism = democratic parliament-conservative party

AcceptableTaxation = Acceptable Taxation
IncomeTaxation = Income Taxation
IncomeProduction = Income Production
ResearchCost = Research Cost

# Files
Path = Path
IconName = Icon Name
ImageName = Image Name

Error = Error
MissingFile = Missing File

Lines = Lines
AddNewStyle = Add New Style
Repeat = Repeat
Flip = Flip
Moveable = Movable

# Help
Wiki = Wiki
Open = Open

Cheat = Cheat
UnknownCommand = Unknown command

WelcomeToTheTutorial = Welcome to the tutorial!

t0 = Age of Civilizations II is a turn-based grand strategy wargame that is simple to learn yet hard to master.
t1 = Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it.
t2 = Will the world bleed out or bow before you? The choice is yours..

HoverAnElementToGetMoreInformations = Hover over an element to get more information

t3 = Orders are submitted before each round.
t4 = The number of orders you can submit during each round is limited by your Movement Points for that round.
t5 = After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round.
t6 = Transparent provinces are neutral. Provinces with color belong to other Civilizations. Striped provinces are occupied.
t6a = Cities are drawn in the provinces with the largest population of all of the Civilization's provinces. These provinces are key provinces.

cw0 = Your wars and the war score
cw1 = Diplomacy points are used for most of the diplomacy actions

CapitalOfYourCivilization = Capital of your Civilization
t7 = The capital is the most important province of Civilization. It's the heart of your Civilization.
t8 = Capitals have a Defensive bonus: +{0}% and an Offensive bonus: +{1}%.

m0 = All of the messages

s1 = You can scale the map, to go back to the standard scale click fast two times.

b0 = Bottom panel
InformationAboutSelectedProvince = Information about selected province
EndTurnOrContinue = End Turn or Continue

b1 = Owner of selected province
b2 = Cores are constructed automatically if a province is not occupied
b3 = Each terrain type has different bonuses

g0 = Growth rate of population in this province
g1 = You can increase the growth of a province by building a farm

ha0 = Happy people will be more likely to pay taxes
ha1 = Organize a festival in the province to increase happiness

u0 = Population of province
u0a = A province is home to thousands of people.
u0b = Each person in a province belongs to a nationality

chPr = Choose a province which belongs to your Civilization.

a0 = Action menu shows up after you select a province which belongs to your civilization.
a1 = Move units from one province to another.
a1a = Construction of a port allows you to go into sea areas.
a2 = Recruit units from the selected province.
a2a = This costs gold and is limited by the population of the province.
a2b = Recruiting from a province reduces its population and economy.
a3 = More options
a3a = Construct buildings in the selected province.
a3a2 = You can construct buildings in selected province in the More menu
a3b = Recruit army instantly with doubled cost of recruitment.
a3c = Disband units from the selected province.
a4 = Set units to Move towards a faraway province over multiple turns

q0 = Quest!

r0 = Choose a province which belongs to your civilization and recruit new units.
r1 = Recruit some new units.
r2 = Number of units to recruit.

n0 = Choose a province which belongs to you and move units to a neighboring province.
n0a = You can also move your army to a sea area if you have a port in the province.
n1 = Move units to the neighboring province.
n2 = Number of units to move.
n3 = Choose a neighboring province to move your army to
n3a = or choose a province again to confirm a Move.

tx0 = In the Budget view you can manage your Incomes and Expenses.

in0 = All provinces have income from Taxation and Production.
in1 = Taxation income from each province is based on population, happiness in province and Technology Level of your Civilization.
in2 = Production income from each province is based on economy points, development level of province, and workforce.

tx = All types of government have their own maximum value of an acceptable level of Taxes.
txa = You can raise the level of taxes to have a higher income per turn, but be careful, happiness will decrease or increase in all of your provinces every turn, based on your Taxes level.

hAdm0 = All provinces have Administrative costs.
hAdministrationCost = The farther your province is from the Captial, the higher cost it will take to keep it.
hAdministrationCost2 = Faraway provinces may even be a drain on your economy. To make it worthwhile, either develop the province to make it profitable, or create a Vassal Civ.

d0 = Change view to Diplomacy view.
d0a = Back to Political view.

d1 = In the Diplomacy view, you can engage in diplomatic actions between Civilizations.
d2 = To do this choose a province which belongs to another Civilization.

d3 = Information about selected Civilization.
d4 = Diplomatic relations of selected Civilization.
d5 = Diplomatic actions.

EndOfTutorial = End of tutorial!
Finish = Finish

hGoods = Goods affects the growth of your population.
hGoods2 = Allocating more budget to it will increase the growth rate of your citizens.
hGoods3 = Must be kept at a minimum of {0}% for continued growth.
hGoods4 = Otherwise your population will shrink and hungry citizens become angry citizens..

GoodLuck = Good luck!

NextElections = Next elections

More = More
Decrees = Decrees
Timeline = Timeline
Stats = Stats
Duration = Duration
SupplyLine = Supply Line
SupplyLines = Supply Lines

ContinuousRendering = Continuous Rendering

VictoryConditions = Victory Conditions
VictoryPoints = Victory Points
Domination = Domination
AnnihilateAllOfYourEnemies = Annihilate all of your enemies
XOfAllProvines = {0}% of all provinces
ControlXOfAllProvines = Control {0}% of all provinces
ControlProvinces = Control Provinces

PeaceTreaty = Peace Treaty
SignPeaceTreaty = Sign Peace Treaty
PeaceOffer = Peace Offer
WarLeader = War leader
MakeDemands = Make Demands
SendDemands = Send Demands
Demands = Demands
ListOfDemands = List of Demands
TakeAll = Take All
GoTo = Go To

AnInsultFrom = An Insult From

TurnsLimit = Turns Limit
NoThanks = No, Thanks

TransferControl = Transfer Control
TransferControlOverProvince = Transfer control over province
TakeControlOverOccupiedProvince = Take control over occupied province

WarWeariness = War Weariness
WarWearinessH1 = War Weariness is a measure of your citizens losing their enthusiasm for conflict.
WarWearinessH2 = As you fight wars, WW will slowly rise. War Weariness naturally shrinks when you're not at war.
WarWearinessH3 = If War Weariness gets too high, your Civ will suffer consequences such as increased military upkeep, revolt risk, and reduced happiness.

ScrambleFor = Scramble for {0}
InvasionOf = Invasion of {0}
AttackOn = Attack on {0}
ProvincePlundered = Province Plundered

Stability = Stability
ProvinceStability = Province Stability
LowStability = Low Stability
AssimilateTheProvincesToIncreaseStability = Assimilate the provinces to increase stability.
IncomeOfProvinceIsReducedDueToLowStability = Income of province is reduced due to low stability.

Assimilate = Assimilate
PromoteOurTraditionsAndCulturesInThisProvince = Promote our traditions and cultures in this province.
APercentageOfTheLocalsWillConvertToOurNationality = A percentage of the locals will convert to our nationality.
ProvinceStabilityWillBeIncreased = Province stability will be increased.

puk = Pugachev's Rebellion
vitirani = Eastern Front WWII
bewrst = Before the Storm
bronzi = Bronze Age
Ireland = Ireland
Balkanpenis = Balkan Peninsula
kawkaw = Caucasus
tetan = Battle of Titans
regionalw = Regional Wars
anci = Ancient Greece
firstpu = First Punic War
paxro = Pax Romana
paganw = Pagan World
divis = Division of the Roman Empire
charle = Charlemagne
northerni = Northern Invaders
otton = Otton the Great
themes = Themes of Byzantium
francet = France 1030
emirs = Emirs of Taifas
firstcrus = The First Crusade
angevin = Angevin Empire
thirdcrus = The Third Crusade
medievalba = Medieval Baltics
fourthcrus = The Fourth Crusade
feudalmad = Feudal Madness (WIP)
rutheni = Ruthenian Principalities
endofarp = End of Arpads
hundredy = Hundred Years War
goldenbull = The Golden Bull
serbempire = Fall of the Serbian Empire
fryske = Fryske Frijheid
riseofotto = Rise of the Ottomans
woroses = War of Roses
eightyy = Eighty Years War
frewareg = French War of Religion
ottomn = Ottoman Eyalets
thirtyy = Thirty Years War
englishciv = English Civil War
warofspan = War of the Spanish Succesion
seveny = Seven Years War
historicfr = Historical French Regions
Risorgimento = Risorgimento
victorian = Victorian Era
franprus = Franco-Prussian War
Cantonal = Cantonal rebellion
greatwar = The Great War
ruscivwar = Russian Civil War 
endofwar = The End of the War to End all Wars
kaiser = Kaiserreich
apresmoi = Apres Moi Le Deluge
civwarspa = Civil War in Spain
wwii = World War II
coldwar = Cold War
yugoslav = Yugoslavian War
holynew = Holy New World
modernwo = Modern World
religionwa = Religion Wars
ethnicwa = Ethnic Wars
testScenarioo = this scenario banned in 146 countries
testScenario = Choose scenario from the list
notestl = Test scenario

OurPopulationIsAMinority = Our population is a minority.

TheProcessOfAssimilationHasComeToAnEnd = The process of assimilation has come to an end.
InvestmentInTheProvinceIsOver = Investment in the province is over.
TheDiplomatEndedImprovingRelationsBetweenOurCivilizations = The diplomat ended improving relations between our Civilizations

CivXRevolutionaryMovementHasBeenUnusuallyStrongately =  {0}: Revolutionary movement has been unusually strong lately.

Others = Others
WarReparations = War Reparations
WarReparationsRepaid = War Reparations Repaid
Tribute = Tribute

ArmyStarvesToDeath = Army starves to death
LostControlOverProvince = Lost control over province

DefensivePosition = Defensive Position
Accepted = Accepted

WaitingForResponse = Waiting for response

ConstructedBuildings = Constructed Buildings
RecruitedArmy = Recruited Army

MasterVolume = Master Volume

ShowNextPlayerTurnView = Show Next Player Turn View

SuspendDiplomaticRelations = Suspend diplomatic relations
DiplomaticRelationsAreSuspended = Diplomatic relations are suspended
EmbassyClosed = Embassy Closed
EmbassyReopen = Embassy Reopen

Disease = Disease
Diseases = Diseases
DiseasesDeathRate = Diseases Death Rate
Plague = Plague
Plagues = Plagues
Deaths = Deaths
OutbreakOfDisease = Outbreak of Disease

BlackDeath = Black Death
Smallpox = Smallpox
Measles = Measles
Tuberculosis = Tuberculosis
Dysentery = Dysentery
YellowFever = Yellow Fever
Influenza = Influenza
Scurvy = Scurvy
Cancer = Cancer

Continue = Continue
Load = Load

DemandMilitaryAccess = Demand Military Access

GreatPower = Great Power
LibertyDesire = Liberty Desire

FriendlyCivilizations = Friendly Civilizations

TechnologyPoints = Technology points
PointsX = {0,choice,0#{0} points|1#{0} point|1<{0,number,integer} points}
PointsLeft = Points Left
AddPoint = Add point

AddNewLeader = Add New Leader
Leader = Leader
Leaders = Leaders
Born = Born

YouMustBorderWithCivilization = You must border with Civilization
CityHasBeenFounded = {0} has been founded

TheCapitalCityHasRecentlyBeenMoved = The capital city has recently been moved
ColonizationCost = Colonization Cost
NewColony = New Colony

RevokeGuarantee = Revoke Guarantee
DissolveUnion = Dissolve Union
UnionHasBeenDissolved = Union has been dissolved

Loans = Loans

Spy = Spy
SendSpy = Send Spy
WantsYourProvinces = Wants Your Provinces

NuclearReactor = Nuclear Reactor
NuclearWeapon = Nuclear Weapon
Nuke = Nuke

Paused = Paused
Unpaused = Unpaused
CustomCursor = Custom Cursor

Wonder = Wonder
Wonders = Wonders
ControlWonders = Control Wonders

YouHaveBeenDefeated = You have been defeated

# Achievements
# 1

CaptureXCivilization = Capture {0,choice,1#{0} Civilization|1<{0,number,integer} Civilizations}

FirstConquest = First Conquest
Occupation = Occupation
TheSmallConqueror = The Small Conqueror
GreatConqueror = Great Conqueror
InvaderByVocation = Invader by vocation
Enslavement = Enslavement
WorldDomination = World Domination
InvasionFromSpace = Invasion from space

# 2 

StayInTheGameForXHours = Stay in the game for {0} hours.

ThisIsJustTheBeginning = This is just the beginning
ILikeIt = I like it
Fan = Fan
SectOfFans = Sect of Fans
RobotFan = Robot fan
RiseOfTheMachines = Rise of the Machines

# 3

CreateXVassals = Create {0} vassals

Submission = Submission
ToDominate = To dominate
FeudalFragmentation = Feudal fragmentation
Vassalizator = Vassalizator

# 4

CreateXUnions = Create {0} unions

Conspiracy = Conspiracy
Union = Union
ImpeccablePower = Impeccable power
AmongYourOwn = Among your own
UnitedTogether = united together

# 5

CreateXAlliances = Create {0} alliances

Preparation = Preparation
TogetherWeAreStronger = Together we are stronger
GreatAlliance = Great Alliance
Session = Session
RoundTable = Round Table

# 6

AdoptTypeOfGovernment = Adopt type of Government

# 7

BuildXBuildings = Build {0,choice,1#{0} building|1<{0,number,integer} buildings}

LayTheFoundation = Lay the foundation
Sandbox = Sandbox
Builder = Builder
AssistantSuperintendent = Assistant superintendent
Foreman = Foreman
Worker = Worker
GoldenHands = Golden Hands
Almighty = Almighty

# 8 

BuildXFarms = Build {0} Farms

SmallFood = Small food
Farmers = Farmers
Hectares = Hectares
NationalEconomy = National Economy

# 9

CreateXRecruits = Create {0} Recruits

Recruit2 = Recruit
Military = Military
CommanderInChief = Commander in Chief
Legions = Legions
ArmyWithImplants = Army with implants

# 10

CollectXGold = Collect {0} gold

FirstSavings = First savings
BankEmployee = Bank Employee
MineWorker = Mine Worker
Magnat = Magnat
Goldmine = Goldmine
TreasureHunter = Treasure Hunter

# 11

CaptureXProvinces = Capture {0} provinces

InitialDiscoveries = Initial discoveries
Extension = Extension
Provincial = Provincial
Elder = Elder
Prince = Prince
King = King
TheEmperor = The Emperor
LordOfTheWorld = Lord of the World

# 12

WinXTimesInWars = Win {0,choice,1#{0} time|1<{0,number,integer} times} in wars

TheFirstWar = The First War
NoviceWarrior = Novice Warrior
OnlyWar = Only war
Annihilator = Annihilator

# 13

ConcludeXNonAggressionPacts = Conclude {0} non-aggression pacts

NotYourOwn = Not Your Own
Impatiens = Impatiens
Disdainful = Disdainful
FearOfTheLight = Fear of the Light
AllergyToWar = Allergy to war

# 14

TakeFirstLoans =  Take first loans

INeedGold = I need gold

# 15

ListenToAllTracks = Listen to all tracks

GoodHearing = Good Hearing

AIAggressiveness = Ai Aggressiveness

MinArmyRequiredToAttack = Minimum army required to attack

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fontArmy = rbold.ttf
font2 = rbold.ttf
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